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Official Steam time: Sunday, November 22, 2009 - 9:27 pm

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Savage 2: A Tortured Soul Update Released

April 20, 2009, 6:56 pm - Valve - Product Update

Updates to Savage 2: A Tortured Soul have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Manager Panel (new)

  • Visible information: Squad (by color), class, health, mana, name, officer status, inventory items, gold, souls, level, buffs, and debuffs.
  • Can select/move the camera to a player (same as the top-left squad displays).
  • Player swap (can move players around from squad to squad and even promote/demote officers by moving players around).
  • Can give teammates gold from the team gold pool (there will be limitations on this feature to prevent abuse, and they will be
    tweaked/modified as necessary to prevent abuse). Players are notified when the commander gives a player gold.

User Interface
  • Hovering over structure icons as a commander or builder/conjurer will show an additional tooltip with icons for the units, weapons, abilities, and items that the structure unlocks
  • Added "Team" and "Enemy" over the stronghold/lair health indicators at the top of the screen (both commander and player)
  • Added a significant amount of new commander tooltips, explaining various interface elements and features
  • Miscellaneous other interface adjustments (primarily to facilitate the inclusion of VOIP and the Team Manager)
  • Added monkit icon (Thanks, Eaxs!)
  • The full ISO-8859-1 character set (unicode characters up to U+00ff) is now available for use in the game interface

Existing Map Polish
  • Deadlock: Cleaned up texture seams, rough/jaggy terrain, fixed some map exploits. Visually clarified an area that should not be accessible
  • Morning: Cleaned up some texture seams, missing textures, jaggy areas, and adjusted a couple of trees with visible roots. Fixed some foliage and replaced the water with the updated water model. Moved some trees so players are less likely to get stuck. Modified some blockers to prevent players from getting to areas that should not be accessible. Fixed some floating objects, and blocked off areas where players aren't supposed to be/tightened blockers to reduce wallriding
  • Bunker: Cleaned up some texture seams. Painted blockers under the fences in front of the stronghold/lair to prevent ranged siege from firing from outside the base areas (cleans up steambuchet issue)
  • Hellpeak: Cleaned up a lot of texture seams
  • Hiddenvillage: Cleaned up a ton of texture seams. Fixed some foliage issues. Lessened some of the harsher black coloring near rocks/arches
  • Storm: Cleaned up texture seams, fixed some places where players can get stuck behind rocks. Modified blockers so that it's harder to get into places where players are not meant to be
  • Moonlight: Fixed floating objects, texture seams
  • Losthills: Cleaned up texture seams, fixed floating objects
  • Eden: Replaced pit under the bridge with pool of water using one of the new water props. Added/tweaked foliage, tweaked terrain coloring, moderate amount of texturing updates, added some trees outside of the playable area to make the map look more lush, filled in some open space next to one of the scars

Game Balance
  • Lynx feet cooldown reduced to 30s from 35s
  • Lynx feet max items per stack increased to 2
  • Speed boost cooldown reduced to 30s from 35s
  • Speed boost max items per stack increased to 2

New Maps
  • 3 new maps by Dark_Strider - Mirakar, Autumn, and Willow

Savage 2 Update Released

November 21, 2008, 2:12 pm - Valve - Product Update

Updates to Savage 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Savage 2

  • Added four new maps: Storm, Kunlun pass, Losthills, and Moonlight
  • Added a Community & Clan Panel. This is a feature designed to help players keep track of friends and clan members, as well as offer more robust communication and clan management tools. CTRL + TAB (when logged in) brings it up
  • Added a window to main game interface that displays Player damage given, received, blocked, and HP healed.
  • Added per-life statistics that show up on the death screen. This tracks all of the statistics mentioned above, as well as kills and assists
  • Dodges are now performed by moving in the desired direction then tapping the charge/dodge key (by default, this key is right click)
  • Dodge now uses the charge meter instead of stamina
  • Charge is now performed by moving forward and holding the charge/dodge key
  • Charge cool down is now based on how long you charged. If you only charge for half of the available charge time, for example, the cool down will be half up when you finish

Savage 2: A Tortured Soul Update Released

August 7, 2008, 6:05 pm - Valve - Product Update

Updates to Savage 2: A Tortured Soul have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Savage 2: A Tortured Soul

  • Monastery and Sanctuary no longer require an armory or nexus to be built. Note that the siege workshop and charm shrine can now be obtained more quickly due to this change
  • The Academy now requires both the Monastery and Armory to be constructed. The same is true for the Predator Den requiring both the Nexus and Sanctuary.
  • The battering ram no longer has a freeze time before it's attack
  • The battering ram can attack while flames are active
  • The battering ram will only do one fourth of its damage to hellbourne units


MORE

Now on Steam - Savage 2: A Tortured Soul

May 6, 2008, 2:02 pm - Valve - Product Release

Independent game developer S2 Games brings their cross-genre sequel Savage 2: A Tortured Soul to Steam. Savage enabled players to opt for either the fast-paced, run-and-gun action of a first-person shooter game – playing as a Warrior – or the more cerebral and tactical planning of a real-time strategy game – playing as a Commander – working together as a team to defeat the enemy. Savage 2: A Tortured Soul builds upon the addicting, fast-paced gameplay of the original with additional squad-based features and enhanced role-playing game elements which enable players to build their character level and abilities throughout the game.

To celebrate the launch, S2 Games will be offering a five dollar discount on the download and purchase of a Savage 2 from now until May 12, 2008. Pick it up today for just $24.99.


News Archive (2009)