PC Gamer
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title="Permanent Link to Tripwire VP: “Why would you stop people from modding your game?”">Red Orchestra 2 review thumb







Speaking to PCGamesN, Tripwire Vice President Alan Wilson said the exclusion of modding tools from accessible genres -- most notably shooters -- is a choice they "really can’t wrap our heads around."



"Why would you stop people from modding your game?" he asked. "Why would you prevent people from being creative with your material? Just look what done for everyone concerned, for example. Arma 2 has been on the top-ten sales charts on Steam for about the last four months solid because of what one of their employees did for fun in his spare time."



Originally a team of spirited modders, Tripwire elevated to a full-fledged development studio after Red Orchestra took the grand prize in Epic's first Make Something Unreal contest. The standalone followup, Red Orchestra 2, gets its first expansion later this year.



"Frankly, we can see zero downsides to allowing people tools and letting them mod a game," Wilson added. "I never understand why companies effectively block people from doing that stuff."



Meanwhile, DICE recently reiterated that the closed environment it has established in Battlefield 3 should remain that way, warning players not to use a mod which affects the game's color saturation.
PC Gamer
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title="Permanent Link to Killing Floor gets Steam Workshop support, Red Orchestra 2 Steam Workshop support incoming">Killing Floor







Excellent co-op kill-o-geddon Killing Floor now has Steam Workshop support, letting fans share maps, mods and weapons. The most popular mods include a version of Killing Floor that uses Doom 2 assets, a map set in hell, a version of classic Counter-Strike mod, Gun Game and a scythe. That's a pretty good cross-section of the sort of bonus extras we can expect from Killing Floor's active modding community.



Red Orchestra 2 will be getting Steam Workshop support soon as well. To celebrate, a Tripwire Steam bundle has been on sale all weekend at 66% off. There's still seven hours left on the deal, which includes Killing Floor (and all DLC character packs), Red Orchestra 2, Red Orchestra: Ostfront 41-45, The Ball and Dwarfs!?
PC Gamer
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title="Permanent Link to Red Orchestra 2: Rising Storm expansion announced">Red Orchestra 2



A post on the Red Orchestra blog announces Rising Storm as the first expansion pack for Red Orchestra 2. It'll ferry Red Orchestra 2's bloody, muddy realism out to the sunny, sandy beaches of the Pacific theatre, where American forces will battle the Japanese army on famous battlefields like Tarawa, Kwajalein, Saipan, Iwo Jima and Peleliu.



The expansion is a total conversion created with help from Red Orchestra's active modding community. Tripwire recruited a "hit-list" of modders who had worked with Tripwire before, and asked them to help produce the expansion.



"As Red Orchestra: Ostfront had such an avid modding community, producing some pretty good content, it made sense for the Tripwire team, the core of whom were ex-modders themselves, to offer this opportunity to a team of modders," Rising Storm producer Tony Gillham tells Gamespy.



The US and Japanese factions will be asymmetrically equipped. Gilham tells Gamespy that balancing the well-equipped US forces against a Japanese army that hardly used automatic weapons at the time is the biggest design challenge for the team at the moment, but they're hoping that carefully constructed maps can help to even out each battle. The expansion's due to arrive at an unspecified point this year, and IGN have the announcement trailer, which you can see below.



Announcement - Valve
Red Orchestra 2: Heroes of Stalingrad is now available for pre-purchase.

Pre-purchase either the Standard Edition or the Steam Digital Deluxe Edition now and receive 10% off. Get 20% off if you already own the original Red Orchestra: Ostfront 41-45!

Steam Digital Deluxe Edition adds the following extras on top of the Standard Edition:
  • Access to the final phase of closed beta before the August 30th launch
  • Day 1 Unlock of the Elite Assault Weapons (MKb 42(H) and AVT-40) and Semi Auto Sniper Weapons (SVT-40 and G 41(W)
  • Team Fortress 2 German and Russian hats ("Genuine" if bought during pre-purchase)
  • Two new characters for Killing Floor - Russian and German Soldier Re-enactors

Owners of the original Red Orchestra who pre-purchase Red Orchestra 2 will also receive:
  • Day 1 unlock of the Kar98 and Mosin rifle bayonets
  • Special in-game item - Russian Guards Badge and German Close Combat Badge

See Red Orchestra 2 store page for full details.

Red Orchestra 2: Heroes of Stalingrad, the leading tactical multiplayer WWII shooter on the PC, will take the award winning Red Orchestra franchise into the next generation of gaming. Cutting edge graphics and audio built using the Unreal Engine 3, inventive features and streamlined realism will deliver an unrivaled tactical shooter experience.

PC Gamer
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title="Permanent Link to Red Orchestra 2 system specs, box art released">ro2 front



Like so many tinkering, well-armed elves in a war factory, Tripwire Interactive is putting the final touches on its 64-player, WWII multiplayer FPS, Red Orchestra 2: Heroes of Stalingrad. Today, they've passed along the final system specs for the game, along with the retail box art.







Minimum:

OS: Windows XP/Vista/7

Processor: Dual Core 2.3 GHz or better

RAM: 2 GB

Graphics card: 256 MB SM 3.0 DX9 Compliant NVIDIA® GeForce 7800 GTX or better ATI® Radeon® HD 2900 GT or better

Sound: Windows Supported Sound Card

DirectX: DirectX 9.0c

Hard Drive: 8 GB free hard drive space



Recommended:

OS: Windows XP/Vista/7

Processor: Quad Core 2.6 GHz or better

RAM: 3 GB

Graphics card: 512 MB SM 3.0 DX9 Compliant NVIDIA® GeForce GTX 260 or better ATI® Radeon® HD 5750 or better

Sound: Sound Blaster Audigy or better

DirectX: DirectX 9.0c

Hard Drive: 8 GB free hard drive space



Nothing unexpected, right? Having played Red Orchestra 2 on at least three different hardware configurations over the past month, I can't say that I've had any framerate issues on the systems I've used.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Red Orchestra 2: Heroes of Stalingrad – first it had a name, then it had some screenshots, then it had some videos and now it has a release date. And so the cosmic ballet continues. Tripwire’s next commercial take on the masterfully dour World War 2 mod-gone-pro has been in the offing for a good few years, but now? Now it’s only months away. To war, gentlemen. Well, nearly.
(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Quintin Smith)

You know Red Orchestra, the supremely bleak multiplayer FPS set on the Eastern front of WW2? Darkest Hour is a similarly dark and moody mod for it which hefts out RO’s black, oily heart and transplants it into the Western Front. As well as adding new maps, new weapons and vehicles, its features include “Airborne drops… bullet suppression and supersonic cracks”. The horror.

This weekend Darkest Hour hit version 5.0, adding even more maps, vehicles and weapons (including mortars and mortar teams), as well as plenty of uplifting new features like “Players now drop their weapon when they suffer falling damage,” “Players now fall over when shot in the legs,” and “Players can catch fire from nearby exploding vehicles and world fires”. THE HORROR. Trailer and mammoth changelog after the jump.
(more…)

PC Gamer






The Darkest Hour mod brings the Western Front of World War 2 to Red Orchestra. The huge new 5.0 update adds new vehicles and maps that will let players fight through the most famous battles of Operation Market Garden, including the fight for Carentan and Hill 400. Read on for a list of the new features.



For full details on the update, head over to the Darkest Hour site. The mod is completely free to anyone who owns Red Orchestra, and can be downloaded now through Steam. Here's a summary of the new maps and vehicles.



The new maps:



Bridgehead

Caen

Cambes-en-Plaine

Carentan Causeway

Gran

Hill 400

Kommerscheidt

Lutremange

Poteau Ambush

Simonskall

Vieux Recon



 

Vehicles for the Allies:



Sherman M4A3E2 ‘Jumbo’

GMC 2.5 Ton Truck

Sherman M4A3 (75 mm)W

Sherman M4A3 (76 mm)W

M-8 Greyhound

M-18 Hellcat



 

Vehicles for the Germans:



Jagdtiger (Jagdpanzer VI Ausf. B)

Marder III Ausf. M

SdKfz 234/1 Armored Car

SdKfz 234/2 "Puma"

Jagdpanzer IV Ausf F (L/48)

Jagdpanzer IV Ausf J (L/70)

StuH 42



 
Community Announcements - [TW]Yoshiro
Is now rolling out via Steam!

Featuring mortars, tanks, maps, tweaks, and more bug fixes then you can shake a stick at. You can find the full change list HERE!

11 New Maps, 13 New Vehicles! Make sure to check out the latest release today!


For those of you with Facebook accounts, PC Gamer is asking for your favorite FPS franchise of all time. Among the choices, Red Orchestra needs some love. Show them we can assemble to arms!

VOTE NOW
Community Announcements - [TW]Ramm-Jaeger
A quick note for those joining the classic RO Mod 3.3 for UT2004 game event today. The installer was designed before UT2004 was on Steam. So when you install it, first off you should put it here:

\Steam\steamapps\common\unreal tournament 2004\

Make sure that you don't have "UT2004" appended on the end of the install directory, as this will be the default behavior of the installer.

To launch the mod with the Steam version, you need to modify the launch options for UT2004.To do this follow these steps:

1) Under "Library" find Unreal Tournament 2004 in the list and right click on it.
2) Select "Properties" from the list that appears
3) Select "Set Launch Options" from the menu that appears
4) Add the following to the box that appears:
-mod=RedOrchestra
5) Close the window
6) Then launch UT2004 from within Steam and the Red Orchestra mod should launch


Additionally, if you use triple buffering you will get some wierd jittering online unless you turn VSync on. You can do this in the RedOrchestra.ini file which is located in

Steam Version
\Steam\steamapps\common\unreal tournament 2004\RedOrchestra\System

Disc Version
UT2004\RedOrchestra\System

Just look for UseVSync and set it to :
UseVSync=True

everywhere you find it, particularly the
[D3DDrv.D3DRenderDevice] section. Hey, noone said playing a classic game wouldn't have a few bumps ;)
...

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