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Red Orchestra: Ostfront 41-45

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Community Announcements - [TW]Ramm-Jaeger
A quick note for those joining the classic RO Mod 3.3 for UT2004 game event today. The installer was designed before UT2004 was on Steam. So when you install it, first off you should put it here:

\Steam\steamapps\common\unreal tournament 2004\

Make sure that you don't have "UT2004" appended on the end of the install directory, as this will be the default behavior of the installer.

To launch the mod with the Steam version, you need to modify the launch options for UT2004.To do this follow these steps:

1) Under "Library" find Unreal Tournament 2004 in the list and right click on it.
2) Select "Properties" from the list that appears
3) Select "Set Launch Options" from the menu that appears
4) Add the following to the box that appears:
-mod=RedOrchestra
5) Close the window
6) Then launch UT2004 from within Steam and the Red Orchestra mod should launch


Additionally, if you use triple buffering you will get some wierd jittering online unless you turn VSync on. You can do this in the RedOrchestra.ini file which is located in

Steam Version
\Steam\steamapps\common\unreal tournament 2004\RedOrchestra\System

Disc Version
UT2004\RedOrchestra\System

Just look for UseVSync and set it to :
UseVSync=True

everywhere you find it, particularly the
[D3DDrv.D3DRenderDevice] section. Hey, noone said playing a classic game wouldn't have a few bumps ;)
Community Announcements - [TW]Ramm-Jaeger2
Tripwire Interactive are very proud to announce that Red Orchestra: Combined Arms, the mod version of Red Orchestra that was released in

2003/2004 for Unreal Tournament 2003/2004 has been inducted into The Mod Hall of Fame. The Mod Hall of Fame is a new web site by Mod DB that celebrates the best video game modifications ever made. Head on over to the website now to check out the list:

The Mod Hall of Fame Website
Community Announcements - [TW]Ramm-Jaeger2
As part of Steam's Holiday sale all Tripwire Games are going to be 50% off until January 2nd 2011. So if you have been waiting for a chance to get your hands on The Ball, Killing Floor, or Red Orchestra: Ostfront 41-45 head on over to the Steam Store now:

The Ball Steam store page
Killing Floor Steam store page
Red Orchestra: Ostfront Steam store page
PC Gamer
rel="bookmark"
title="Permanent Link to Update: Red Orchestra’s Darkest Hour">



My 30 second guide to gaining a WWII education through gaming: for insights into the airman’s war, choose Battle of Britain II or IL-2: 1946. For a taste of the tanker’s experience, your best bet is Steel Fury. Interested in the challenges that generals faced? Grab anything by Panther Games. Wonder what it was like to be a WWII grunt? No title will get you closer to the muck and bullets than Red Orchestra.



Tripwire’s multiplayer time machine may be a little long in the tooth now, but thanks to mods like the recently refreshed Darkest Hour, it remains unmatched as a 1939-45 infantry simulator. DH shifts the high drama, high bodycount aggro from Ost Front to West Front. Out are the Ivans with their bulky greatcoats and chattering PPSh-41s. In are the Yanks with their BARs and bazookas, and the Brits and Canucks with their Sten guns and stiff upper lips.



Actually, scratch the stiff upper lips. You’d have to be knapped from Norfolk flint to maintain a stiff upper lip through some of DH’s teeth-rattling bloodbaths. Take Dog Green for example. Battles on this vast recreation of the deadliest sector of Omaha Beach often feel like subliminal adverts for the Quakers.



Die like a dog



Fighting for the Allies, my last session began something like this: Spawn 1: chewed up by an MG 42 seconds after leaving the landing craft. Spawn 2: cut down by sniper fire while cowering behind semi-submerged beach obstacle. Spawn 3: blown to smithereens by artillery while attempting to resupply a machinegunner on first shingle bank. Spawn 4: rifle shot from hand while sprinting between shell craters, then killed endeavouring to retrieve it. Four deaths in as many minutes, and I never even fired a shot.







Dog Green played from the attacker’s perspective is at the extreme end of the Darkest Hour difficulty spectrum, but the core elements that make it so brutal and convincing are common to all of the 18 official maps. Whether you’re storming French farmhouses at La Chapelle, darting between wrecked gliders on Ginkel Heath, or hunting Panzers through the slushy streets of Stoumont, you’ll be doing it without crosshairs, ammo counts, or medkits. How autistically authentic can Darkest Hour get? Squeeze the trigger of a Lee Enfield or Kar98 a couple of times and you’ll find out. All bolt-action rifles in the game have functioning bolts that must be manually worked between shots.



Leaning, weapon resting, bipods, bayonets, suppression effects, bazooka backblasts... all the fine details that FPS makers routinely ignore are bread and butter to Tripwire and Darklight. In its own stylised way the class system also ratchets-up the realism. Nab the officer slot before anyone else, and it’s up to you to orchestrate friendly forces by setting rally points with coloured smoke. You’re also the chap that gets to call the artillery in. Assuming of course, there’s a radioman nearby.



Plausible teamwork is everywhere on a frantic DH battlefield. Anti-tank soldiers and squad machinegunners spawn with piffling amounts of ammo. Once that initial stock is gone, they are wholly reliant on comrades for resupply. On smaller, denser maps like Foy and Juno Beach, armour is screwed without infantry to watch its flanks, and infantry massively disadvantaged without an HE-slinging trundler in close support.







Tank fans have done particularly well out of the last update. An impressive choice of chariots (of which those in ‘Stars Of Track & Field’ are just a selection) now includes the M36 Jackson, a vulnerable yet vicious US tank destroyer, and the Panzer III Ausf N, the perfect tool for silencing troublesome MG nests or clearing buildings at range. All AFVs die a little more dynamically thanks to new damage modelling subtleties. Though DH can’t quite match Steel Fury’s fancy ballistic maths and slew of degradable systems, it has a good stab at it. Pump a shell into a target’s tracks and you may immobilise it. Land one on the front hull and you can nobble or nail the crew (up to three players may man a single tank). Turret hits can play havoc with gun traverse and elevation controls, and – gulp – cause shells in storage racks to cook-off.



Tanktics



Among the half-dozen new maps are two tailor-made for long range, high velocity duels. La Monderie’s scattered villages and copses, and Freyneux’s bare snow-mantled hills are tough environments for the pedestrian, but a skilful tanker can have a lot of fun. It says plenty about Darkest Hour’s authenticity, that you often find yourself using historical tactics not out of a desire to roleplay, but because it’s the natural thing to do. Lone AFVs seldom last long, so tankers often band together into ad-hoc zugs. Skylined AFVs are easy meat, so wise warriors lurk behind crests or in hull-down positions in hollows.







Of course true-to-life tactics come with their own risks. Last night I parked my Sherman Firefly behind a wooded hill, and jumped out to scout on foot (a bloke with binos is a lot less conspicuous than 36 tons of smoke-belching steel). Reaching the summit I came face to face with an enemy gentlemen also clutching binoculars. After exchanging a few panicky pistol shots, we both legged it back to our vehicles. He, sadly, was a lot closer to his than I was to mine. DH’s delights are strictly multiplayer (the dunderheaded Red Orchestra bots can’t even navigate their way out of the spawns on some maps) but that’s no reason for the shy to hang back. The vast majority of people who throng the dozen or so servers active most nights are friendly and helpful. Triumphalist trumpetblowing is rare, perhaps because Darkest Hour players understand better than most that behind the riveting spectacle and high excitement of war is a meatgrinder. See you on Dog Green.



Link: Darkest Hour







Community Announcements - [TW]Yoshiro
MarkeeDragon just posted his 30 minute interview with John "RammJaeger" Gibson from PAX 2010. For some of the best footage to date be sure to make your way over HERE and watch it!
Community Announcements - [TW]Yoshiro
Red Orchestra: Ostfront is on sale for 75% off the normal retail price for the next 22 hours. If you have a friend who you have been trying to convince to join you on the eastern front, now is the time to give him the gift of game!
Community Announcements - [TW]Yoshiro
For the remainder of the Summer Sale, all Tripwire Interactive titles can be had for 50% the normal retail price. Be sure to pick up anything you need from HERE.

This includes the Killing Floor DLC packages.
Community Announcements - [TW]Yoshiro
John Callaham of Big Download recently had a chance to talk to our very own John and Alan about Heroes of Stalingrad. You can find out what he learned HERE.

Remember, don't forget to join the official game group for Heroes as well!
Community Announcements - [TW]Yoshiro
The Darkest Hour team and Tripwire Interactive are happy to bring you the latest installment for their mod for Red Orchestra. The latest release of Darkest Hour: Europe 44-45 brings new features, 2 new vehicles and 6 new maps, to update the most popular Red Orchestra mod.

The most exciting new feature is one that the Red Orchestra fans have been asking for, for quite a while: mantling. The Darkest Hour team is proud to bring you a full implementation of mantling, working in all the DH maps. For all those RO fans who have yet to try Darkest Hour - this could be the time!


The new vehicles are the American M36 Jackson "Slugger" and the German Panzer III Ausf. N. For these to roam around on, there are also 6 new maps from Normandy and the Battle of the Bulge:

* Dog Green Beech on D-Day (a condensed re-release of the old Beta map)
* Freyneux and LaMormenil
* Hurtgenwald (back by popular demand)
* La Chapelle
* La Monderie
* Noville

On top of that, there is a HUGE change-list, with pages of other new and updated features and bug-fixes. As always, this Darkest Hour update is completely free to anyone who owns a copy of Red Orchestra: Ostfront 41-45.

DH will auto-update via Steam if you already have it installed - or you can install it for free from Steam.


For the full details of all the additions, updates, changes and bug-fixes, head for the Darkest Hour forums on the website: http://www.darkesthourgame.com/ . It has been a long time coming - but it has been well worth the wait!
Community Announcements - [TW]Ramm-Jaeger2
A group of guys is hopping on the Old Glory 50 Player US server right now and filling it up. Join now for some low ping US 50 player fun:

70.32.42.234:7757
...

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