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Yesterday, you probably read the first part of my chat with Valve’s Erik Wolpaw and Double Fine’s Anna Kipnis. If not, it’s right here- but FOR A LIMITED TIME ONLY. By which I mean until the Internet ceases to exist, which, you know, could happen someday. Anyway, in today’s installment, we branch out a bit from yesterday’s story-centric beat. Valve’s newfound love of wearable computing, virtual reality, heaps behind-the-scenes info on Portal, crowd-sourcing, and more are all on the docket. OK, there wasn’t actually any sort of docket involved. I’m not entirely sure why I said that.>
Generally speaking, people compare games by listing bullet points. Which game has better graphics, which game has better gameplay? Which one has the better story, or better multiplayer?
Little did they know, there is a better way to determine which game is best. Just leave your game cases in a room together and see which one comes out alive.
I have to admit, I have a soft spot for the idea of game cases having their own secret lives. Michael Shanks takes the idea to a whole new level in this video. Ha!
When Humble Bundle V launched, the general consensus was that it was one of the best collection of games ever put together. Clearly, many people agreed, making the last collection the most successful Humble Bundle yet.
In the span of two weeks, almost 600,000 people donated an average $8.53 to get games such as LIMBO, Psychonauts, Super Meat Boy, Braid and Amnesia: The Dark Descent. If some donated more than the average, they also got Bastion. The $5.1 million more than doubles the previous record of the $2 million collected each by Humble Bundles 2 and 3.
The bundle started off strong, gathering $1 million in the first five hours of launch.