Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.>

Tim Schafer’s last great game? Oooh, there’s a statement. Whichever way you fall on that, it’d be hard to argue that Psychonauts [official site] weren’t a wondrous thing.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Emily Gera)

It’s like something you’d heckle in a moment of drunk inspiration while watching Dragon’s Den: What if Double Fine and the guys behind Adventure Time joined forces for some reason?

Double Fine Studios’ Greg Rice has confirmed just that is happening. Frederator Studios, who you might know best as the folks behind Adventure Time> and Bravest Warriors>, are adapting Costume Quest [official site] for cartoon format. A jubilant Rice wrote: “Wooooo super excited to finally talk about how we’re making a Costume Quest cartoon with Frederator! Been a pleasure!”

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Hi there!

Costume Quest 2 is a roleplaying and puzzle game from Psychonauts and Broken Age studio Double Fine. It’s about kids’ Halloween costumes actually transforming them, and thus enabling them to battle time-travelling dentists and candy-snatching aliens, in a fight to save the future from sugar-phobic tyranny. It’s out now.>

“Is that a children’s game?>” she asked in confusion.

“Uh. Not.. really,” I spluttered in embarrassment. “Sort of. It’s kind of…for everyone.”

Why didn’t I just say “yeah, but so what?” … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Flower petals glued to the eyeballs? Now that's some Halloween dedication.

Ahem. So as you may have already surmised, there is going to be a Costume Quest 2. The original Costume Quest was a delightful Halloween-themed role-playing romp from Double Fine that warmed hearts and had Alec’s internal, infernal grin factory working over time. But it was also a rather insubstantial snack of a game, all things considered. A sticky-sweet Halloween treat, but far from the sumptuous meal it could’ve been. That in mind, I’m very, very, very excited that Double Fine is carving a second Costume Quest from its colossal game development pumpkin. I doubt it’ll be some sprawling mega-opus, but I certainly won’t say no to a slightly improved stroll down the darkest> of child-friendly candy-filled alleys.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

I, for one, think it's pretty obvious what's going on here.

Hey! Did you hear the news about Stacking and Costume Quest? No? Oh, right, that’s because I’m still in the process of reporting it. Well, the short version is, Double Fine – after what Tim Schafer describes as “a daring and top-secret midnight raid” on Nordic Games HQ – has reclaimed full rights to both Stacking and Costume Quest. Distribution, production, whatever else goes into making a game – all that good stuff. So what happens now? I got in touch with Double Fine to (double) find out.

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

“Double Fine?” someone somewhere has probably said at some point maybe. “Who do they think they are, claiming to be twice as fine as the rest of us? I’m no fool. I don’t believe it for a second.” But, Mr Somewhere, what if you’re wrong>? Then you’ll just look silly, your only solace coming in the fact that going off the grid in shame would be simple, given that you have the least Google-able name of all time. Clearly, the only solution to your conundrum is a test. You need to play most of Double Fine’s back catalog, but your gleaming shield of skepticism must be kept aloft. Buying these games full price would only create suspicion that you might harbor legitimate interest. We can’t have that. The solution? A new Humble Double Fine Bundle. It’s offering all of the laugh factory’s PC games except Iron Brigade on a pay-what-you-want basis, and a pre-purchase of Broken Age if you’re willing to part with $35. Exceedingly strange, vaguely arousing video after the break.

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Denied :(

How we had hoped to see Pat Garratt enjoying a hearty feast of broiled denim and shallow-fried zipper, but it was not to be. The editor of VG247 last year swore to eat his own trousers in the event Minecraft man Markus ‘Notch’ Persson made good on his talk of funding a sequel to Double Fine’s Psychonauts. Alas, Persson has recently confessed that such a thing is not currently possible/desirable, as Double Fine’s estimated $18 million budget for the game was beyond even his mighty means (or, at least, what he considered to be a lucrative investment of his mighty means). (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Yesterday, you probably read the first part of my chat with Valve’s Erik Wolpaw and Double Fine’s Anna Kipnis. If not, it’s right here- but FOR A LIMITED TIME ONLY. By which I mean until the Internet ceases to exist, which, you know, could happen someday. Anyway, in today’s installment, we branch out a bit from yesterday’s story-centric beat. Valve’s newfound love of wearable computing, virtual reality, heaps behind-the-scenes info on Portal, crowd-sourcing, and more are all on the docket. OK, there wasn’t actually any sort of docket involved. I’m not entirely sure why I said that.>

> (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Tis it a dream?

There’s a new Humble Bundle, wouldn’t you believe it. And blimey, it’s a good-un. I’m not in charge of deciding what’s best, but this looks to me like one of the best bundles I’ve ever seen. Just look at this list: Amnesia, Limbo, Sword & Sworcery, Bastion, and Psychonauts. Seriously. And it has an absolutely brilliant video to promote it.

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Maaaaaaaammy

Here’s what puzzles me. We’ve all been so terribly excited about Double Fine making a new point and click adventure game and potentially making Psychonauts 2 – as though the idea of getting games like that had hitherto been openly insane. And yet, on console, they’d already released Stacking, which is positively dripping in adventurey leftfield puzzles and Psychonautsy surreal-slapstick humour. So, before we get entirely wrapped up in crying for more, let’s celebrate lovely Stacking, which arrived suddenly on Steam just a few days ago. (more…)

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