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Around this time last year, Psychonauts fans had reason to get excited after Minecraft creator Markus "Notch" Persson suggested throwing a few (million) bucks in Double Fine's direction to make a sequel. Valentine's is a great time for breaking hearts, though, so it's only fitting that Persson recently dispelled that notion.
"I somewhat naively thought 'a couple of million' was two million," Persson said on Reddit (via VentureBeat). "I had no doubt in my mind that a Psychonauts 2 would earn that money back easily. Turns out they wanted 18 million dollars, haha. I don't have the time at the moment to even try to get educated enough to make an 18 million dollar deal. Perhaps in some distant future when I'm no longer trying to make games, I could get into angel investing. I've made one private investment into a game so far, at $100K, and it's frankly a lot more work than I thought."
The comment from Tim Schafer that kicked off the proceedings mentioned "a few million dollars," but Persson later reportedly said $13 million was a "can do" proposition. It may be disappointing, but it's hard to blame Persson for his hesitance. $18 million would be a large chunk out of almost anyone's budget, even at his 2012 earnings of more than $100 million.
How we had hoped to see Pat Garratt enjoying a hearty feast of broiled denim and shallow-fried zipper, but it was not to be. The editor of VG247 last year swore to eat his own trousers in the event Minecraft man Markus ‘Notch’ Persson made good on his talk of funding a sequel to Double Fine’s Psychonauts. Alas, Persson has recently confessed that such a thing is not currently possible/desirable, as Double Fine’s estimated $18 million budget for the game was beyond even his mighty means (or, at least, what he considered to be a lucrative investment of his mighty means). (more…)
Yesterday, you probably read the first part of my chat with Valve’s Erik Wolpaw and Double Fine’s Anna Kipnis. If not, it’s right here- but FOR A LIMITED TIME ONLY. By which I mean until the Internet ceases to exist, which, you know, could happen someday. Anyway, in today’s installment, we branch out a bit from yesterday’s story-centric beat. Valve’s newfound love of wearable computing, virtual reality, heaps behind-the-scenes info on Portal, crowd-sourcing, and more are all on the docket. OK, there wasn’t actually any sort of docket involved. I’m not entirely sure why I said that.>