Aug 15, 2012
Product Update - Valve
The following issues have been fixed:
- The HUD was being cut off in certain resolutions (particularly 4x3 aspect ratios).
- Player stats were displayed as 0 when changing resolutions. The stats were always stored correctly, just displayed wrong.
- In multiplayer, the game continues when one player alt-tabs or loses focus. Previously, if one player paused the game by alt-tabbing, it would pause everyone’s game.
- The game now starts up in the same resolution as your desktop, rather than trying to switch to 1280x720. If you’ve already played the game, though, it will still use your current settings.
Product Update - Valve
- Fixed missing music
- Fixed flickering terrain textures
- Fixed incorrectly rendered fire and other particle effects on some systems
- Fixed uninitialized textures causing rendering artifacts
- Fixed collected figments in HUD not fading away after a few moments
- Fixed several crashes and other bugs
May 25, 2012
Product Update - Valve
This patch lets you toggle the film projector effects in cutscenes and the in-game vignetting. These still default to on, but some players have asked for a way to turn them off. You can find the new options in the graphics settings page.
Mar 22, 2012
Product Update - Valve
This patch adds an option to adjust the field-of-view (FOV). There’s now a slider in the camera settings (under Help & Options… Settings… Camera) that adjusts the FOV anywhere from 40 degrees to 120 degrees.

The patch also increases the size of a memory buffer that was causing some out-of-memory crashes for a few players.
Mar 20, 2012
Product Update - Valve
This patch fixes the following issues with Stacking:

- Fixes the missing geometry issue in the Secret Hideout and Top Hat
Lounge rooms
- Increases audio memory to fix sound drop outs
- Fixes several issues with the controller remapping screen
- Camera settings page now works with both the mouse and gamepad
- Correctly debounces the escape key when pulling up the options menu
Mar 6, 2012
Product Update - Valve
This patch updates the DirectX redistributables to the version required for Costume Quest. This fixes some issues that new installs of Costume Quest might have.
Product Update - Valve
Updates to Costume Quest have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- This patch fixes an issue that caused some of the user interface elements to have a blocky appearance when rendered at high resolutions.
Product Update - Valve
This patch of Costume Quest adds a few new options:

- You can now toggle v-sync through the display settings
- We added an FXAA shader to help reduce jaggies. It’s enabled by default, and you can toggle it through the display settings
- For those with powerful GPU's, we added support for supersampling for even higher quality antialiasing. In Steam, right-click on Costume Quest, go to Properties…, click Set Launch Options…, and then type in either –ssaa2x or –ssaa4x. If you launch Costume Quest elsewhere, then just use –ssaa2x or –ssaa4x as command line arguments.
Product Update - Valve
The latest patch for Costume Quest contains two significant changes:

- This fixes an occasional but serious crash bug, which was causing the game to write off the end of a mis-sized vertex buffer
- You can now disable vsync through the command line option -novsync. To set this through Steam, right-click on Costume Quest, select Properties, click Set Launch Options…, and enter –novsync. We’ll be adding this to the display settings UI in the near future.
Oct 14, 2011
Product Update - Valve
Updates to Psychonauts have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- The Mac version now uses the language set by the Steam client in all situations
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