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Edmund McMillen's The Binding of Isaac gave players a horrific, addictive roguelike experience when it came out last year. After a planned 3DS release was scuttled, the only place to play the super-tough dungeon crawler has been on PC platforms. But Isaac is being reborn for consoles, with a new edition that packs even more stuff into an already burly game.
Detailed in a blog post by McMillen, Binding of Isaac: Rebirth will be produced by Nicalis, the studio that ported indie hit VVVVVV to the 3DS. Lots of changes will be coming to Rebirth, including new content cut from the Flash version and local two-player co-op. McMillen also says that the art style and other elements will be changing:
-Nicalis is working on the port for Ps3/Vita and PC (steam) and is also currently talking to MS and Nintendo about releasing on their platforms. we are also looking into an iOS version if its not garbage.
-The game will go into full time development the 1st of the year and is set to be finished by the end of the year (but we know how this stuff goes)
-The game will be getting a full 16bit make over, im doing this because i think the art is tired and im sick of looking at it. i think a fresh coat of paint is needed and i think its kinda appropriate/funny to do a damake for the remake.
As mentioned above, there's no timeframe for the release of Binding of Isaac: Rebirth but with all the work that appears to be going into it, this might be the best version of an already good game.
There's a reason most indie games come out digitally. All that printing and packing and shipping costs a whole lot of money. And while the convenience of downloadable titles is nice, sometimes you want a physical memento of a game you really love.
Edmund McMillen knows how you feel. The game-maker's The Binding of Isaac will be getting a spiffy retail release from publishers Merge and Headup Games, complete with the giant Wrath of the Lamb update that funneled in 50% more goodness into the satanic roguelike. This new Most Unholy Edition comes a DRM-free copy of the game, along with a new soundtrack, art book and poster. It's a curious and great development for a game that came out of nowhere and plumbs such disturbing and difficult depths.
Edmund McMillen speaks his mind. Whether it be about games, religion or poop, he never holds anything back.
In the interview, Edmund talks at length about his childhood wherein he found the inspiration for Isaac and in doing so manages to make some very interesting comparisons between games and religion:
"People wonder why there's a lot of violence in my work. I grew up with a picture of a bloody dying man who is suffering for everybody, a martyr, and it's the whole idea of self-sacrifice. Your exalted God, your God, rips his body to shreds for the good of the world. Violence becomes holy. And in a lot of ways, in the Bible and Catholicism, violence and gore is considered holy. You drink the blood of Christ, you eat his flesh. How does that not come in to me? When I'm going through seven years of catechism growing up and they're teaching me, you know, spells... I'm learning how to cast incantations before I receive the blood and body of Christ, you know? So I can be protected from the devil. It's total magic, and I totally love it for that, I love it for its mysteriousness, I love it for its ritualisticness. I think Catholicism is quite interesting. It's very close to D&D. It seems like such a natural progression."
That is just a tiny part of this fascinating case study of a fascinating indiviudual and you'd be doing yourself a disservice to not read the full interview.