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The Binding of Isaac

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PC Gamer
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title="Permanent Link to Binding of Isaac remake will feature an expansion’s worth of new content">bindingofisaac







Following its official announcement in a Gamasutra post-mortem, Binding of Isaac creator Edmund McMillen has provided details of the upcoming remake in an FAQ posted to his blog. Titled Rebirth, it's billed as a "totally remade game based on the flash version of the Binding of Isaac + Wrath of the Lamb."



The game is being developed by Nicalis, who were behind the Cave Story+ update, and is planned for release on Steam (and those console things) towards the end of 2013.



One of the main draws of the remake is the new engine that will power it. Binding of Isaac was excellent, but saw a flurry of bug fixes as the creaky Flash architecture struggled to hold under the weight of McMillen's constant content additions. Even today, the game is no stranger the occasional bout of frame rate problems. Rebirth is set to become the definitive version, with a pre-order loyalty discount planned for those who own the original.



But a quicker, stabler engine also offers the possibility of new features. " will also feature another Wrath sized expansion over the top that will feature a new final chapter, ending, 2 new playable characters and tons more items, rooms, enemies, bosses and the like."



The changes don't end there. McMillen's also promising a completely new 16-bit makeover for the graphics. "I'm doing this because I think the art is tired and I'm sick of looking at it ... I think its kinda appropriate/funny to do a demake for the remake."



With Nicalis on development duties, McMillen's free to work on the second Team Meat game, the mysterious Mew-Genics, which is currently in full-time development.
Kotaku

Seems Like the Best Version of The Binding of Isaac Will Be Coming to Consoles Edmund McMillen's The Binding of Isaac gave players a horrific, addictive roguelike experience when it came out last year. After a planned 3DS release was scuttled, the only place to play the super-tough dungeon crawler has been on PC platforms. But Isaac is being reborn for consoles, with a new edition that packs even more stuff into an already burly game.



Detailed in a blog post by McMillen, Binding of Isaac: Rebirth will be produced by Nicalis, the studio that ported indie hit VVVVVV to the 3DS. Lots of changes will be coming to Rebirth, including new content cut from the Flash version and local two-player co-op. McMillen also says that the art style and other elements will be changing:




-Nicalis is working on the port for Ps3/Vita and PC (steam) and is also currently talking to MS and Nintendo about releasing on their platforms. we are also looking into an iOS version if its not garbage.





-The game will go into full time development the 1st of the year and is set to be finished by the end of the year (but we know how this stuff goes)





-The game will be getting a full 16bit make over, im doing this because i think the art is tired and im sick of looking at it. i think a fresh coat of paint is needed and i think its kinda appropriate/funny to do a damake for the remake.




As mentioned above, there's no timeframe for the release of Binding of Isaac: Rebirth but with all the work that appears to be going into it, this might be the best version of an already good game.


PC Gamer
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title="Permanent Link to It’s Mann vs. monsters in this Binding of Isaac themed TF2 map">TF2 - BoI Map







Team Fortress 2 is no stranger to crazy boss fights, but a Nolan North-voiced bomb spamming wizard is one thing, a floating skeletal head that shoots ubercharged spies is quite another. That's what you'll face in this insane TF2 community map, highlighted by Isaac creator Ed McMillen on his blog.



The map contains multiple levels and bosses from the game, and uses Blu team mercenaries in place of Isaac's varied cast of monsters. The video shows fights against Husk, Mom and Mom's Heart, as well as a representation of the Wrath of the Lamb expansion's super-final boss fight.



To play it you need to visit the Super Zombie Fortress server of the map's makers, the unfortunately named SLAG gaming. Annoyingly it's in rotation with the server's other SZF custom maps, meaning there's no guaranteed way to ensure a game. But you can still enjoy the absurdity of this boss fight round-up video.



Kotaku

One of the Hardest, Meanest Indie Games Ever Gets a More Physical Edition There's a reason most indie games come out digitally. All that printing and packing and shipping costs a whole lot of money. And while the convenience of downloadable titles is nice, sometimes you want a physical memento of a game you really love.



Edmund McMillen knows how you feel. The game-maker's The Binding of Isaac will be getting a spiffy retail release from publishers Merge and Headup Games, complete with the giant Wrath of the Lamb update that funneled in 50% more goodness into the satanic roguelike. This new Most Unholy Edition comes a DRM-free copy of the game, along with a new soundtrack, art book and poster. It's a curious and great development for a game that came out of nowhere and plumbs such disturbing and difficult depths.


Announcement - Valve
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Product Release - Valve
The Basement Collection, a collection of 9 award winning indie games from the creator of Super Meat Boy and The Binding of Isaac, is now available on Steam!

The Basement Collection includes:
  • Aether ( an exploration adventure game )
  • Time Fcuk ( a dark puzzle game )
  • Spewer ( a physics based platformer )
  • Meat Boy ( the super meat boy prototype )
  • Grey Matter ( an anti shooter )
  • Coil (an experimental game )
  • Triachnid (a physics based spider sim)
The collection also features 2 secret unlockable games and tons of unlockable comics, sketch books and even never before scene stock footage from Indie Game: The Movie.

Additionally, if you previously owned Super Meat Boy, The Binding of Isaac, or Gish on Steam, you'll receive 30% off for a limited time!

PC Gamer
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title="Permanent Link to Super Meat Boy, Binding of Isaac creator to release a bundle of his remastered early works">Basement







Edmund McMillen, the man behind Super Meat Boy and The Binding of Isaac has announced the release date for The Basement Collection. A grab bag of his earlier projects, many of the titles have been polished up with new visuals, music, and even content in some cases. It'll release on August 31st for $4 on Steam.



The promo on McMillen's website lists the following games:





Time Fcuk (updated with new content + levels and achievements)

Aether (updated with new content, graphics make over, improved physics and achievements)

Spewer (updaed with new content, graphics make over, improved physics, new levels, new music track and achievements)

Grey Matter (added achievements)

Coil (added achievements)

Meat Boy(flash prototype) (no new content)

Triachnid (no new content)

Secret game (locked) (updated with new content, soundtrack, difficulty modes and achievements)



McMillen also boasts that "Every game will come with bonus content, ranging from development sketches to early playable prototypes and tech demos," and "will also feature four very large bonus unlockables that should make fans of my work quite happy." The Basement Collection will also come with a free soundtrack, including 10 fan-made remixes.
Kotaku

In Which Edmund McMillen Compares Catholicism to D & D



Edmund McMillen speaks his mind. Whether it be about games, religion or poop, he never holds anything back.



The indie superstar responsible for Super Meat Boy and The Binding of Isaac drops his latest bits of wisdom in this fantastic interview by Nathan Grayson over at Eurogamer.



In the interview, Edmund talks at length about his childhood wherein he found the inspiration for Isaac and in doing so manages to make some very interesting comparisons between games and religion:




"People wonder why there's a lot of violence in my work. I grew up with a picture of a bloody dying man who is suffering for everybody, a martyr, and it's the whole idea of self-sacrifice. Your exalted God, your God, rips his body to shreds for the good of the world. Violence becomes holy. And in a lot of ways, in the Bible and Catholicism, violence and gore is considered holy. You drink the blood of Christ, you eat his flesh. How does that not come in to me? When I'm going through seven years of catechism growing up and they're teaching me, you know, spells... I'm learning how to cast incantations before I receive the blood and body of Christ, you know? So I can be protected from the devil. It's total magic, and I totally love it for that, I love it for its mysteriousness, I love it for its ritualisticness. I think Catholicism is quite interesting. It's very close to D&D. It seems like such a natural progression."




That is just a tiny part of this fascinating case study of a fascinating indiviudual and you'd be doing yourself a disservice to not read the full interview.


PC Gamer
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title="Permanent Link to The Binding of Isaac sells 700k copies, Edmund McMillen games compilation on the way">The Binding of Isaac







"Who would have thought a game about an abused child fighting off his mother with his tears could ever sell 700k copies in less than a year? Not me, that's for ****ing sure."



So begins an e-mail that Binding of Isaac co-creator Edmund McMillen sent us this morning. The popularity of the Wrath of the Lamb DLC has helped his weeping foetus roguelike rack up an incredible number of sales - but its launch, McMillen says, could have gone better.



"The limitations of Flash and the abundance of items caused an infinite number of variables that we simply couldn't effectively test, and it kinda sucked. We were able to squish all the major game breaking bugs in the 1st day of release, but it still left a bit of a bad taste in my mouth - so we decided to do yet another content update to the already bloated experience."



Wrath of the Lamb version 1.3 is out now and if you already own the DLC then the update doesn't cost anything. It adds new items, bosses, enemies, music and a new ending cutscene "that should shed some light on the game's story even more."



McMillen has also announced on his blog that he's working with Tyler Glaiel of Eyebrow Interactive on remastered versions of three of his flash games - Aether, Time Fcuk, Spewer and "an extra little unlockable game."



The games will be updated with achievements and bundled together as 'The Basement Collection', which will cost $3 on Steam.



Check out our Binding of Isaac review for more on why the game deserves your attention. The launch of Super Meat Boy is also covered in detail in Indie Game: The Movie, which we also liked.
Product Update - Valve
Wrath of the lamb change log v1.3

Content Update:

-8 new unlockable items
-8 new achievements
-a new not so secret final chapter
-a new final ending
-3 new music tracks
-new mini boss
-golden poop!
-updated art, sound fxs and other touch ups added/polished.


Updates/Fixes:

-Ending 12 and challenge 10 now unlock for everyone.
-Brimstone is back in working order
-Alt end boss active
-Familiar conflicts fixed
-item frequency has been fixed
-enemys have been rebalanced
-bosses have been rebalanced
-a "secret boss" now appears where intended
...

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