Community Announcements - Captain Will
Your attention, please,

Blocks That Matter is <a href="http://store.steampowered.com/app/111800/">"Today's Game" deal on Steam</a> with a 66% discount.
It means the game can be purchased at 1,69$ / 1,69€ during the next 24h.

More than 200 Community Levels have been published by players/creators since last Christmas so it has been quite difficult to choose only 5 levels to feature this time. But it's our duty! Here they are :

Short Fuse - by Krypton
High Jump - by FRiZ
Shoot The Big Mama - by OrcShaman2000
Chipping Away - by Krypton
Falling 3 Really Bad - by Chacham

<a href=http://www.youtube.com/watch?v=0um8N3SNHy8>Watch them in action!</a>

Thanks to all players/creators who submitted tons of levels since August 2011! We'll feature new levels in the next weeks, so keep being awesome.
Nov 9, 2011
Community Announcements - nitram
Hi all,

We juste updated Blocks That Matter to mainly fix an annoying bug in the 1.0.0.6.
And in the same time, we added an achievement regarding "Chocolate Update" levels.

Here is the complete changelog

------------------------------
CHANGES BROUGHT BY 1.0.0.7:

BUG FIXES

- bugfix: loose some upgrade in Main Avendture when you play chocolate update on given conditions
- freeze fix: if the btm.bftm is not up to date
- crashfix: pressing TAB in the gamepad selection when no gamepad is detected
- try to solve many little issue by updating all the 'low level libraries' used by the game
- better gamepad handling (trying to avoid 'virtual gamepad' that comes inside some gamer keyboard/mouse)

FEATURES

- an achievement for finishing Chocolate Update levels
------------------------------

Thanks!

Guillaume
Community Announcements - nitram
Hi there!

As you may have noticed, we just updated the game!
This update is to celebrate the entrance of Blocks That Matter in the "Humble Voxatron Debut" bundle!
http://www.humblebundle.com/

As always, if you got any issue or suggestion, feel free to drop us a line at:
guillaume@swingswingsubmarine.com

-------

Here is what's new:

- Not so secret Chocolate Update appeared on the main screen! Bringing some levels, and news blocks/ennemies to play with!

- Soundtrack: 2 new tracks to unlock from Morusque!

- Community: new blocks and ennemies are available in the editor

- Community: 'Par system' (yellow and green stars) can be tweaked in the exist portal parameters

- Community: new icons to indicate the presence of a 'Par' or a custom BTM chest in levels

- Community: you can delete a level by pressing DEL key! (not the same effect depending the mode: creation or online browsing)

- Community: you can duplicate a level in creation mode using INSERT key! (can be used to RENAME levels or build a new level based on another one)

... and much more (check the news about the game to get the full list)

-----


Thanks!

Guillaume

Community Announcements - Captain Will
Hi sailors,

Yesterday, we featured 5 new community levels:
http://youtu.be/hE5TKZPsJAk

Tap Dance - by Krypton
Pair of Ices - by FRiZ
Diamond Back - by Dave Phenomus
Obsidian Lock II - by Krypton
At Death's Doors - by FRiZ

And there are now more than 200 levels created by players!
Thank you for keeping us entertained :)

William
Community Announcements - nitram
Hi dear community!

Today is a great day, since Blocks That Matter gets its demo LIVE on Steam!

The bad news: when you already own the full game, the "Download Demo" button will not work :(

If you uninstall the game, the "Download Demo" button will work... but it will install the FULL game insteand of the Demo :(

The only way to play the Demo on Steam for now is to have an account that didn't own Blocks That Matter.

However, since the demo installs itself in a "blocks that matter demo", you didn't have to fear about save data loss :)

We will see with Steam crew if there is a way to allow you to install this Demo next to the full version, because this demo includes:

- Custom introduction and dialog
- 6 tutorials levels
- 3 levels taken from the full game
- 1 ending level
- 1 bonus level
- 9 of the 17 tracks!
- 4 EXCLUSIVES BTMs to unlock!


For those who already own the full game on Steam and want to play the demo, you can go to our FTP:

http://swingswingsubmarine.com/BTMdemo/

and download one of the following archive file:
- Blocks_That_Matter_Demo_Win_1_0_0_4.zip
- Blocks_That_Matter_Demo_Mac_1_0_0_4.zip
- Blocks_That_Matter_Demo_Linux_1_0_0_4.zip


Thanks for spreading the word!

Have a nice game!

Guillaume
Sep 16, 2011
Community Announcements - nitram
Hi,

Valve just published our last tiny update to fix the annoying sorting bug in the community levels.

Here is the short change list:

CHANGES BROUGHT BY 1.0.0.5:

>> BUG FIXES

- Community levels sorting by date broken
- fix bonus level "Back to the 90s"
- avoid crashing with a level made with a recent version of the game while playing with an old version
- achievements checker fix. For achievements obtained in offline mode: Tetrobot 1.1, Tetrobot 1.2, Shake your Boˆtis, Carinae of Time, Why so Sirius

Thanks again!

Guillaume
Community Announcements - nitram
Hi everyone!

Just to say that some of you reported us an issue with the community levels sorting.

In the "All" tab, the levels should be stored by release date, so the new levels should be displayed first... but that's not the case right now!

We are working to solve this issue!

We don't know if it will fixable on the server side (no game update required) or if we need to bring a game update.


Thanks for your precious help!

Guillaume
Community Announcements - Captain Will
Hi sailors,

As you've probably already noticed, we already featured 10 community levels.
You can play these levels by visiting the Community Section - PLAY and choosing the "Feature" tab.

You can discover those levels in motion in two video posted on Youtube:
Episode 01 - http://youtu.be/xlZry5NpYCY
Episode 02 - http://youtu.be/8yfpfIwXdWU

Here are the 10 first Community Levels we featured in Blocks That Matter:
Falling Blocks - by Sendow
High Speed Chase - by Spore
Slime Clock - by Daveyx0
After Fall - by Friz
Survival Minigame - by RocketPony
The Key - by Friz
Survive - by Master Brain 07
Low Gravity Game - by Daveyx0
Icy Climb - by ApocalipsezA
Exploration - by Sendow

Thanks to all players/creators for your creations and your talent!

William
Sep 5, 2011
Community Announcements - nitram
Hi!

The update 1.0.0.4 should be live on every Steam client, and with it the fix to the annoying drill bug I introduced in the last version thanks to my dumbness.

Here is the complete changlog for this version:

CHANGES BROUGHT BY 1.0.0.4:

>> BUG FIXES

- bugfix: the robot not correctly upgraded, unable to drill the last material for the current upgrade.
- "Big Mama is Proud of you" achievement not triggered on the right time. So it will be deleted and recreated.
- MacOS Leopard can launch the game without Steam services support (instead of crashing). Prevent for manual config file tweaking.
- Typos
- Upgraders i Community levels: sometimes an autokill was needed in order to display needed material correclty

>> FEATURES

- Dialogs.xml file can be used to write some dialog in an easier way than in editor. See "CreatorHelperDatas/NOTE on Dialogs.xml.txt" for more infos.
- btm.png file can be used to display a custom BTM at the end of a level. See "CreatorHelperDatas/NOTE on btm.png.txt" for more infos. Levels made with this feature will need an approval from us.

Thanks again for your support, patience and time with us!

Guillaume
Community Announcements - nitram
Hi all,

If you're a Leopard (10.5.8) user, and you got troubles launching the game, please try the following:

- make sure you got the latest Java Update for your OS:
http://support.apple.com/kb/DL1359

Then you will to modify (or add) a line in the DisplayOptions.xml config file:
- go to the finder
- press Cmd + Shift + G
- type ~/Library
- then go to Application Support/Steam/SteamApps/common/blocks that matter/config
- open the DisplayOptions.xml with TextEdit or any text editor
- replace the line < gameApiForceOff value="0" />
- with < gameApiForceOff value="1" />
- if the < gameApiForceOff value="0" /> line doesn't exist yet, you can create it next to the existing ones
- save the file


Restart the game.
Does it launch?

WARNING: this operation unable all Steam services, because it appeared that the Java Machine on Leopard couldn't launch the Steam 32bit Library.
Since no 64 bits Library exits, I'm searching a way to bypass this issue.

For now, that's how you can play Blocks That Matter on Leopard!

Thanks

Guillaume
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