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Vessel

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

mmm, 2009 vintage spiders

Somehow bearing the numeral ’6′ after it, despite there having been at least 40,000 Humble Bundles by this point, the latest in the wildly successful series of pay-what-you-want indie grab-bags is go right now. Torchlight is the headliner, which is some funny timin’ what with the sequel being pretty darn close now, and it has sterling support from Rochard, Space Pirates And Zombies (aka SPAZ), Vessel and Shatter. Pay more than the average – which currently sits at around $5 – and you’ll get Dustforce too. (more…)

Jul 18, 2012
Product Update - Valve
version 1.14
- Fixed start-up crash some users were experiencing with Intel HD graphics configurations.
- Controller support improvements for XInput devices.

Announcement - Valve
The Steam Summer Sale continues today with huge savings throughout the store!

Today's Daily Deals Include:

Don't forget to check back for a new Community Choice vote every 8 hours and new Flash sales throughout the day! You can also grab the Steam mobile app to make sure you never miss any great deals while you're on the go!

Complete information on all the savings, Flash Sales, Community Choice Votes and more may be found on www.steampowered.com.

Jun 26, 2012
Product Update - Valve
Fixed a freeze that would happen occasionally, especially in the factory boss level
Fixed a small gap in geometry Fluros could trip on in the hub
You can now go back and fight the Golem a second time if you return to the level (door was blocked before)
Fixed a crash that would sometimes happen in the end game sequence

Announcement - Valve
Today's Deal: Save 67% off Vessel!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Jun 22, 2012
Product Update - Valve
Patch Notes version 1.12

Hardware Detection:
-Failure to meet GPU requirements will result in a detailed error message at startup.

Player Movement:
-The player is no longer prevented from jumping if he is doing his land animation. Makes jumping more fluid
-Made the minimum jump smaller and the maximum jump longer.
-Made the player fall faster if he releases the jump button early.
-Ladder climb is now slightly faster
-Removed a small visual glitch when exiting a ladder
-Replaced all small cranks with smaller ones that are turned by hand, adding a new hand-turn dynamic animation.

Difficulty adjustment
-Added checkpoints in Factory lava sections
-Added lights to warn when mashers were about to strike to give the player more of a hint.
-Added checkpoints around tricky jumps in Mines
-After dying, the player will keep the liquid in their backpack, unless they had more at the last checkpoint.
-Small groups of purple reactant will no longer be able to kill you (it will still damage you).
-Made the drinker explosion more powerful, prevents problems in some puzzles.
-Added a 'gamepad recommended' icon to the title screen.

Bugs
-Players who made it to the end level in an earlier build would lose the ability to suction glow goo when they updated to current build. Fixed.
-Made some geometry thicker in the orchard where the player could fall through it
-Machine #9 in Factory was not accepting steam sometimes, fixed.
-Lever on upgrade machine would stick sometimes, fixed.
-Tweaked some buttons that Operators could slip off of.
-Clicking to close a GUI menu will no longer fire the gun.
-Releasing the fire button while the mouse cursor is outside the window will now stop the gun from firing.
-Swing animation only happens when pressing left or right now.
-Game can now be paused during the opening sequence, allowing the player to exit and change options then.
-Ladder sound would miss a footstep when descending, fixed.
-Adjusted some jump pads to work with new jump changes
-Made some puzzle doors permanently open, in case you die before you start the machine they expose.

May 14, 2012
Product Update - Valve
- fixed black screen artifacts when external gpu utilities enable forced anti-aliasing.
- GUI icons will now show keyboard visuals if controller is plugged in but not being used.
- In fullscreen mode, mouse now locks to display
- In fullscreen mode, screensaver is disabled.
- added config options to force resolutions and enable supersampling

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

I don't think I'll ever get tired of this picture

From the first video I saw, Vessel occupied a special place in my thoughts. The area it resides in is a large theme park grafted onto my occipital lobe. All of the rides and attractions that have sprouted there are based on interesting use of technology in games. Some are impressive structures of light and fury, while others are more subtle. Vessel’s contribution is a cavernous chamber, lit by lava and fluorescent goo that drips, splashes and streams. There are log flumes within and water slides, everything liquid that can be imagined in fact. Now that Vessel has been released from the faucet, Strange Loop Games have deemed fit to share some early experiments and tech demos showing how their marvelous physics evolved.

(more…)

Mar 21, 2012
Product Update - Valve
Vessel v1.06
- Added a keyconfig option. Open 'keyconfig.ini' in the Vessel folder using a text editor to customize the keys.
- Fixed a problem with the ending not displaying the correct result (an important asset could go missing in certain circumstances)
- Removed some exploits for getting extra protoplasm
- Fixed a crash in the orchard level at the end of chapter 2 when loading a save game
- Fixed an exploit on the first orchard puzzle
- Added a missing wall allowing an exploit in factory chaser puzzle
- Altered a factory puzzle that was too easy if you got the chaser seed then backtracked.
- Fixed a wall you could fall through off a ladder in factory
- Fixed an elevator not working well if you recall from the top in factory
- Can no longer grab the big tree
- Can no longer grab seed jar bubbles out of the samplers
- Damage screen was showing at bad times
- Player emotes during intro now when door closes
- 'Finishing the Accelerator' journal entry now appears even if you don't go up and look at the chalkboard immediately.
- Fixed a crash in the factory when using seeds by the spinning fan puzzle

Mar 6, 2012
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

I’ve been charmed by physics puzzler Vessel ever since I first saw its liquids in action, sloshing, spilling and trickling around as gravity intends. I wanted to be set loose in its steampunk world, to jump in puddles and catch raindrops in a bucket. Vessel had different ideas. It would let me play, but it also wanted me to think and it wanted me to think hard. Here’s wot I think about that.>

(more…)

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