Sep 30, 2014
Community Announcements - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: Helicopters release date, Multiplayer update
PRECEDENCE: Flash

SITUATION
The release date for Arma 3 Helicopters has been announced as November 4th of this year. Initially estimated as late September, we've determined we need an extra month of tweaking before the package is splendid. Ahead of release, we will be staging the content on Dev-Branch (more details on how that will work in an upcoming report). Besides the release date, we also unveiled the second brand-new helicopter: Mi-290 Taru. This heavy coaxial utility helicopter fits the CSAT faction well, and brings some unique logistical options to the sandbox in a different way than the CH-67 Huron does. Taru variants make use of the modular design by joining various mission pods to its frame. Alternatively it can carry heavy Sling Loads when flying without pod at all. The mission pods available are: regular closed passenger transport, special-purpose passenger benches, fuel, ammunition, repairs, medevac and cargo. Its advantage over the Huron is the ability to quickly fly supplies as part of its aerodynamic shape, rather than needing to fly more carefully with an externally slung container. On the other hand it has no defensive weapons besides countermeasures. Oh, and since we didn't specifically mention it in the press release: owners of the Supporter Edition will of course get the DLC without extra charge.

More in the full SITREP
Sep 29, 2014
Community Announcements - YorisYan
FROM: Project Lead
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Hotfix: 1.30 (Multiplayer desync improvements)
SIZE: ~23 MB / ~8 MB

More in the full changelog and SPOTREP
PC Gamer

Arma 3 will get two new helicopters this November as part of the sensibly titled Arma 3 Helicopters DLC. This is great news for helicopter fans. Come November 4 the CH-67 Huron and Mi-290 Taru will be available to download for a fee, though you will also be able to roadtest the DLC before you buy. Both choppers are of the heavy-lift variety, with Bohemia Interactive claiming their addition will "place a stronger emphasis on the role of logistics in Arma 3 s open-world combat."

The paid DLC will coincide with a new platform update, which will usher in a new multiplayer mode entitled Support. The chopper-centric mode will be complimented by ten new VR Training stages for helicopters, as well as five new Time Trials (though four of these will be part of the paid DLC package). Other additions include new landing platforms and military decorations.

Full details on the new helicopters can be perused on the Arma 3 website. It'll set you back 12.99 EUR /10.99 GBP/ 15.99 USD. Those keen to read more on airbourne Arma 3 vehicles could do worse than to read Ian Birnbaum's deep dive on the matter. If you're not such a fan of lumbering, simulation-style helicopters, then Arma 3 now has karts. I know, it's hilarious isn't it?

PC Gamer
arma3-chopper


Arma 3 will get two new helicopters this November as part of the sensibly titled Arma 3 Helicopters DLC. This is great news for helicopter fans. Come November 4 the CH-67 Huron and Mi-290 Taru will be available to download for a fee, though you will also be able to roadtest the DLC before you buy. Both choppers are of the heavy-lift variety, with Bohemia Interactive claiming their addition will "place a stronger emphasis on the role of logistics in Arma 3 s open-world combat."

The paid DLC will coincide with a new platform update, which will usher in a new multiplayer mode entitled Support. The chopper-centric mode will be complimented by ten new VR Training stages for helicopters, as well as five new Time Trials (though four of these will be part of the paid DLC package). Other additions include new landing platforms and military decorations.

Full details on the new helicopters can be perused on the Arma 3 website. It'll set you back 12.99 EUR /10.99 GBP/ 15.99 USD. Those keen to read more on airbourne Arma 3 vehicles could do worse than to read Ian Birnbaum's deep dive on the matter. If you're not such a fan of lumbering, simulation-style helicopters, then Arma 3 now has karts. I know, it's hilarious isn't it.
Community Announcements - Nelios
Bohemia Interactive today announced the official release date for Arma 3’s second premium DLC, Arma 3 Helicopters. Lifting off on November 4th, the new DLC will introduce the highly detailed CH-67 Huron and Mi-290 Taru heavy-lift helicopters, and will be supported by a variety of free new content and features in an accompanying Arma 3 platform update.

The CH-67 Huron is a twin-engine, tandem rotor heavy-lift helicopter. It is a modernized version of the CH-47 Chinook and its primary role is the transportation of troops, vehicles and cargo. The Huron exists in two variants: the armed variant with two side gunners manning 6.5 mm gatling guns, and the transport version which replaces the gunners with two additional passenger positions.




The Mi-290 Taru is a heavy utility helicopter with coaxial rotors and a unique modular construction. Various mission pods allow the Taru to serve many different roles. It can transport cargo, troops, and provide battlefield supplies (ammunition, fuel, repair facilities, and medical equipment). The helicopter can also transport light vehicles thanks to its sling loading capabilities. The latter, sling loading, is a brand new feature in Arma 3, and will be demonstrated in the official Sling Loading showcase scenario, which is included in the Helicopters DLC package.




Overall, the addition of the two new helicopters and their skin variants will place a stronger emphasis on the role of logistics in Arma 3’s open-world combat. This idea is complemented by the upcoming Arma 3 platform update, which delivers a variety of free new playable content, alongside multiple game-changing features.

In terms of content, the Arma 3 platform update will ship the brand new Support multiplayer mode, where players will need to provide various types of helicopter support – such as troop transport and medevac – in Sector Control multiplayer scenarios. In addition, the update will include a set of ten VR Training helicopter stages, and five helicopter Time Trials, of which four will be exclusive to Helicopters DLC owners. A variety of new in-game objects, ranging from landing platforms to military decorations and more, will also be made available to Arma 3 content creators. Plus, Bohemia Interactive will add a related set of new Steam Achievements to the game.

With regards to the new features, the Arma 3 platform update comes with the optional RotorLib helicopter flight model, which is an upgraded version of the flight model used in Bohemia Interactive’s Take On Helicopters. Furthermore, the platform update will include the aforementioned new ability to sling load cargo, and last but certainly not least: the much-anticipated firing-from-vehicles feature. This functionality enables vehicle passengers to fire their weapon while seated.

The Arma 3 Helicopters DLC will be available on November 4th for 12.99 EUR/10.99 GBP/15.99 USD on Steam and Store.bistudio.com. People can already purchase the Arma 3 DLC Bundle, which includes the Arma 3 Karts, Arma 3 Helicopters, and the upcoming Arma 3 Marksmen DLC, for 19.99 EUR/16.99 GBP/24.99 USD on Steam and Store.bistudio.com . As a result of Bohemia Interactive’s new approach to DLC in Arma 3, which the studio announced in May, players will be able to try out all new DLC content before buying.

To enlist for Arma 3 service, people can purchase the regular edition of Arma 3 (44.99 EUR/39.99 GBP/59.99 USD) and the Arma 3 Digital Deluxe Edition (49.99 EUR/42.99 GBP/64.99 USD) - which includes the Arma 3 soundtrack, tactical maps of Altis and Stratis, a tactical guide containing more than 350 pages, and Bohemia Interactive’s debut game Arma: Cold War Assault - from Steam and Store.bistudio.com . A boxed version of Arma 3 is sold at many major high-street retailers.

For more information, please visit http://www.arma3.com and/or follow Arma 3 on Facebook, Twitter and YouTube.
Sep 23, 2014
Community Announcements - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: Helicopters DLC status, Firing from Vehicles Dev-Branch
PRECEDENCE: Flash

SITUATION
Let's take a look at the status of Arma 3 Helicopters as a whole. The two new helicopters and their variants are Beta in our internal milestones. The artwork is complete, cockpit instruments configured, crew animations plugged in, and most recently, sound effects enabled. We're very happy with the results, and will keep tweaking them for a solid release. The supporting playable content (some of which is premium content, and other bits will be added to everyone for free), sits somewhere between Alpha and Beta. Our designers are play-testing daily to offer an introduction to beginning helicopter pilots and provide a new multiplayer experience based around aerial logistics. As of yesterday, Firing from Vehicles has been staged to Dev-Branch. This means all three major features complementing the helicopters are in Beta and in testing: RotorLib Flight Dynamics Modeling, Sling Loading and Firing from Vehicles. Your feedback has already helped us improve the first two, and we're tracking your reports on the latest addition. To iterate again, these features are part of a free platform update to Arma 3, not locked to owners of the DLC.

More in the full SITREP
Community Announcements - RoyaltyInExile
FROM: Programming Dept.
TO: Arma 3 Dev-Branch Users
OPSUM: Along for the Ride: Firing from Vehicles in Arma 3.

EVALUATION
Sitting on the bench of Littlebird - holding the gun idly in your hands while enemies attack your chopper - we have seen that for far too long. The time for change has finally arrived!

We'd like to share a quick overview of this new feature, discuss what it means for our mod-making community, and look ahead to what's next.

More in the Full Report
Sep 16, 2014
Community Announcements - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: Anniversary, Update en-route, Firing from Vehicles
PRECEDENCE: Flash

SITUATION
Last Friday, September 12th 2014, was Arma 3's one year anniversary (casually ignoring the public Alpha and Beta phases)! As a modest celebration, we hosted another livestream session. Producer Matthew Lightfoot had prepared a military operation for various volunteer community players and groups to tackle. Designer Nelson Duarte assumed the role of Zeus and curated the experience. And there was cake! Once again we would like to express our appreciation for everybody playing Arma 3. It's been a good year, the game is doing well and together we're improving it - with official additions and user-made mods.

More in the full SITREP
PC Gamer
Pilgrimage


Our regular mod wrangler Chris Livingston is indisposed this week likely pruning back his INIs, and exorcising rogue RARs. Normal service will resume next week. Before that, I'd like to step in to highlight Pilgrimage, an Arma 3 scenario that, judging from the response to Andy's showcase of the game's best solo missions, is a clear community favourite.

It's a needle-in-the-haystack simulator, only with guns and angry men. Your job is to find and collect the body of your deceased brother from one of Altis's churches or chapels.

Altis is over 270 square kilometres big. It has over over 200 churches and chapels. Fortunately, I have ways of making people talk. (See earlier: "guns".)

Er, thanks?

I start in a randomly picked spot on the island's north-east coast. It's foggy, it's raining, and my map is huge and empty. I'm almost questioning the wisdom of embarking on a solo mission to recover a corpse from a hostile-filled island without first collecting event the most basic intel.

I've got a lot of walking to do. I decide to head west. Before long, I stumble across a small building with a rotating yellow exclamation mark above it. Loot! Inside is a sniper rifle. This puts me in a tough position. I'm only carrying a crappy SMG, but swapping it out for this will seriously limit my tactical options. Instead, I decide to sell it using Pilgrimage's auction system. This is involves the box disappearing, a text log informing me of how much "fuel funds" I've been awarded, and, most importantly, me doing my best to not question the logistics of this instant interaction.

I continue west, and am informed I've spotted the trail of between one and three hostiles. I duck into a crouch, which does nothing, but makes me feel about 30% safer. Through masterful orienteering (or "luck," as it's also known), I'm able to avoid the patrol. Instead I spot a church. Damn, this could be a short- no. It's empty.

One down, 217 to go.

Clearly I need to get smarter in my approach. The first thing I do is track down that patrol. I get a new message, saying they're now to the north-east. I head back up the hill, and, with the help of a little more luck, spot them in the distance. My SMG is clearly not up to the task, but I'm well hidden. I manage to take them out before they spot my position. After a bit of corpse looting, I'm sporting a new rifle and some better armour.

My next job is to get off the coast. Anything I don't loot, I sell pulling out a box from, er, somewhere, loading it with equipment and watching it disappear into the omniscient auction house. I've got a decent amount of money at this point enough to fast-travel much further in land. Reach any road and you can select "hitch-hiking" from the game's context menu. Click a position on the map and you'll materialise there, short a few "fuel funds".

My objective is the town of Sofia, but first I've a church to scout. A one-in-217 chance? I like those odds...



Damn.

At this point my phone rings. After a few seconds of randomly pressing buttons, hoping to find the one that answers it, my character picks it up automatically. It's my uncle, with some choice words about a) my brother's death, and b) my father's "machine". Holy shit, this mission has a story.

Unfortunately, I don't get any more hints as to what that story might be. Overlooking the final church on the way to Sofia is a radar tower that's swarming with enemies. They spot me, and I'm plunged into a gruelling fire-fight as I try to escape. At this point, any further phone calls are hurriedly cancelled before the ringing gives away my character's position. At no point does he decide to just put it on silent.

During the fight, one of the soldiers surrenders. A blue exclamation mark appears over his head, informing me he can be interrogated. This, finally, is where I make some headway. The interrogation marks off a number of churches. Now I've probably only got 180 or so to check. Progress!

"Now tell me everything you know about churches..."

I reach Sofia, still under fire. The town itself appears to be surrounded by hostiles, and so I'm sprinting between each highlighted building, picking up first aid packs, selling unwanted weapons and gathering intel laptops that further narrow my search.

It's here I finally get my first piece of actionable advice. A blue exclamation mark points to a civilian with some information. I could ask him directly, potentially marking off a few more churches, or I could risk paying him a sizeable chunk of cash. I do the latter, and he tells me I should concentrate my search to the south-west. I now have a proper lead... assuming he's telling the truth.

The beauty of Pilgrimage is its effective combination of soldiering sim, orienteering adventure and detective mystery. It's truly open ended a randomly placed objective on a massive map and a handful of tools to help you hone in on your target. It's endlessly repeatable too, with a myriad of options that let you extensively tailor your experience.



It can feel overwhelming at first, but only until you find your first solid lead. After that, your journey is give purpose and the true mission of dodging patrols and gathering intel proves an exciting way to spend time in Altis. And there are a lot more options than those that I encountered including dedicated hideouts to hide out in, enemy strongholds to attack, and assassination missions that can be done at the behest of certain civilians. You can see a full guide to what Pilgrimage can do here.

Installation: Simple. Download from Armaholic, and extract the .pbo file into the Missions folder of your Arma 3 directory. You can also subscribe via the Steam Workshop, although there have been reports of that version not retaining your saved data.
Sep 12, 2014
Community Announcements - Nelios
Today we're celebrating Arma 3's one-year anniversary - and we'd like to thank all the players, community groups, content creators, and everyone else involved, for making Arma 3 such an incredible experience!

To celebrate, we're hosting a special anniversary livestream on Arma 3’s official Twitch channel.

Since a birthday is not complete without gifts, we're also giving away several copies of the Arma 3 Digital Deluxe Edition, as well as Arma 3 merchandise sets. Plus... there's cake!

Join us now live at http://www.twitch.tv/arma3official!


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