Feb 25
Community Announcements - YorisYan
<b>FROM</b>: Project Lead
<b>TO</b>: Arma 3 Users
<b>INFO</b>: OPREP - Refactoring anims, Patch incoming, Zeus intel
<b>PRECEDENCE</b>: Flash

<h2>SITUATION</h2>
Our offices were recently <a href="https://twitter.com/Clert/status/436148421633007616">invaded</a> by a <a href="http://www.eurogamer.net/"><i>Eurogamer.net</i></a> Task Force. They chatted with our developers, and recorded an impromptu <a href="http://www.eurogamer.net/articles/2014-02-21-video-lets-play-arma-3-zeus">Let's Play Arma 3 Zeus</a>. The video quality is not great due to their recording setup, but there is a sneak preview of two new vehicles. You'll see the CSAT CAS jet in action with work-in-progress animations and sounds. A vehicle we have not yet spoken about, and which is coming to the <i>'Win'</i> episode, is the <b>Tempest heavy truck</b>. Further diversifying the factions, this vehicle and the usual variants for ammunition, fuel and repairs, will be added to CSAT (as an additional vehicle, not replacing their fleet of Zamaks; avoiding issues in existing scenarios).

More in the <a href="http://dev.arma3.com/sitrep-00045">full SITREP</a>
Announcement - Valve
Save 40% on Arma 3 as part of this week's Weekend Deal*!

Experience true combat gameplay in a massive military sandbox. Deploying a wide variety of single- and multiplayer content, over 20 vehicles and 40 weapons, and limitless opportunities for content creation, the PC’s premier military game series is back. Authentic, diverse, open - Arma 3 sends you to war.

*Offer ends Monday at 10AM Pacific Time
Community Announcements - RoyaltyInExile
<b>FROM</b>: Programming Dept.
<b>TO</b>: Arma 3 Users
<b>OPSUM: </b> Untangling the web: improving animations systems in Arma 3

<h2>EVALUATION</h2>
We've set out to refactor our animations system. Our objective is to make the process of managing and creating features far more robust. While the visible benefits right now are fairly modest, we hope to be in a stronger position in future and refine/add new features in a sustainable way!

More in the <a href="http://dev.arma3.com/oprep-refactoring-animations">Full Report</a>
PC Gamer
Arma 3 project zeus


Arma 3's upcoming Zeus mode gifts one or more players god-like real-time control of multiplayer scenarios. From several miles above ground you can set objectives, place vehicles and plant enemy troops as your friends march through your deathtrap. You can even call down thunderstorms - hence the Zeus title - trigger ambient war noises, initiate grand musical cues and create battles between the AI to create the powerful sense that your players are part of a wider battle. Essentially you're the hardcore military sim equivalent of that guy from the Truman Show who lives in the Moon.

Get a sense of the power and user-friendliness of the Zeus interface in this lengthy Bohemia Interactive livestream, in which the developers drop interesting tidbits. There can be multiple 'Zeus' players, for example, and Zeus mode will work with mods if you set up a modded scenario beforehand. An exciting new idea for a shooter mode, and free for owners of Arma 3 once it's out of beta. Very nice.

Feb 18
Community Announcements - YorisYan
<b>FROM</b>: Project Lead
<b>TO</b>: Arma 3 Users
<b>INFO</b>: Zeus announcement, Zeus Beta release
<b>PRECEDENCE</b>: Flash

<h2>SITUATION</h2>
Last Thursday we unveiled the free <a href="http://www.arma3.com/dlc/zeus/"><b>Arma 3 Zeus</b> DLC</a> with a trailer to introduce the multiplayer concept. That was followed up with a livestream on Saturday to actually show a full session of it being played and to answer some questions. It was especially satisfying to do a sneaky <a href="http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2623278&viewfull=1#post2623278">devbranch release</a> at the end! The whole stream is <a href="http://www.youtube.com/watch?v=3tQPRwQtIek">available online</a>. Now that the Zeus Beta is out, its principle designer <a href="https://twitter.com/KarelMoricky"><i>Karel Mořický</i></a> and programmer <a href="https://twitter.com/sadovsf"><i>Filip Sádovský</i></a> will be improving it, fixing <a href="http://feedback.arma3.com/">reported issues</a>, introducing new features, and bringing it towards the full release in Q2 (after the final campaign episode and the jets).

More in the <a href="http://dev.arma3.com/sitrep-00044">full SITREP</a>
Community Announcements - Nelios
https://www.youtube.com/watch?v=3tQPRwQtIek
*The original recording of this livestream can be found on http://www.twitch.tv/arma3official/.

Live from Bohemia Interactive HQ in Prague, the Arma 3 devteam welcomes you to their 'Zeus Gameplay Reveal' hangout. Take a first look at the upcoming free multiplayer DLC, with commentary from Arma 3 Zeus' Design Lead Karel Moricky and Creative Director Jay Crowe.

Arma 3™ Zeus will be available at the start of Q2 2014 as free DLC for Arma 3. For more information, please visit http://zeus.arma3.com/.
PC Gamer
Arma 3


What happens when you combine Arma with D&D? Goblins assaulting Greek islands with M4 Carbines? Possibly, but in this instance, it's a new multiplayer mode in which an Arma 3 player becomes dungeon master of an outfit's military manoeuvres. Zeus is an upcoming free DLC pack that lets an all-powerful player look down upon the others, like some god-like entity in control of a real-time scenario editor.

"Wielding an intuitive real-time editor, you can invent new stories, challenges and locations" explains the trailer description. "The result is always unique, always dynamic combat - for both Zeus and, especially, those with boots on the ground. Your rules, your war."

"The Zeus multiplayer concept works across all familiar multiplayer game types, such as Team Deathmatch and Sector Control, where players can either work with or go up against Zeus," expands the announcement post. "The most distinctive game type in Arma 3 Zeus, however, is Zeus Game Master . Here, Game Masters are entirely free to create objectives, spawn units, and steer players across Arma 3 s massive Altis and Stratis terrains."

I'm always sceptical when claims like "a new form of multiplayer" are made. But setting aside the hyperbole, this is an extremely clever idea. The whole point of Arma's scenario editor is to encourage new and inventive missions for the game's community. To give players the option to respond to surprise events on-the-fly seems like the natural conclusion of that ethos, and one that will hopefully lead to some amazing experiences for military sim enthusiasts.

Zeus will be released free for Arma 3 in the second quarter of the year.
Community Announcements - Nelios
Bohemia Interactive today announce their first planned DLC for Arma 3: Arma 3 Zeus. Made available in the second quarter of this year, the free Zeus DLC delivers a new form of multiplayer, in which players can take on the role of Game Master and curate the online battles of other players. The concept is further introduced in the DLC’s reveal trailer.

Improvisation is the ultimate key to success in Arma 3 Zeus. Inspired by popular tabletop games such as 'Dungeons & Dragons', a limited number of players can assume the role of Game Master, and influence the multiplayer experience of those with boots on the ground. Watching the battlefield from a bird's-eye view, wielding an intuitive real-time editor, Zeus can create, manipulate or expand mission content to generate new stories and a flow of challenges. The result is incredibly dynamic, unscripted combat gameplay - and multiplayer sessions which are filled with unexpected, challenging, and creative events.

The Zeus multiplayer concept works across all familiar multiplayer game types, such as Team Deathmatch and Sector Control, where players can either work with or go up against Zeus. The most distinctive game type in Arma 3 Zeus, however, is ‘Zeus Game Master’. Here, Game Masters are entirely free to create objectives, spawn units, and steer players across Arma 3’s massive Altis and Stratis terrains.

On top of the diverse range of official Zeus scenarios that will be available, Arma 3 Zeus can also be implemented into player-created multiplayer scenarios.

"The best thing about Arma 3 Zeus is how naturally it fits within the game. Dynamic combat, massive islands, and editing features - it was all there. But now we've added an interface which gives players full control over the multiplayer experience", said Zeus’ Design Lead Karel Moricky. "The Zeus system is pretty modular too, so community creators can easily use it in their missions. Or take it apart and turn into something completely different. There are no rules, only those you make yourself.”

https://www.youtube.com/watch?v=5JiXznUyldM
While the reveal trailer already gives a taste of what to expect, the Arma 3 development team will also be hosting an official ‘Arma 3 Zeus Gameplay Reveal’ livestream this Saturday, February 15th, at 17:00 UTC. During the livestream, Zeus’ Design Lead Karel Moricky and Arma 3’s Creative Director Jay Crowe, alongside other core members of the Arma development team, will be giving a one-hour demonstration of how it is to play as Zeus and what it’s like to be one of Zeus’ subjects. The session will be streamed live from Bohemia Interactive’s HQ in Prague onto Arma 3’s Twitch.tv channel.

For more information about Arma 3 Zeus, check out zeus.arma3.com.
Community Announcements - RoyaltyInExile
<b>FROM</b>: Encoding Dept.
<b>TO</b>: Arma 3 Users
<b>OPSUM: </b> Re-inventing the (steering) wheel: improving control over driving in Arma 3

<h2>EVALUATION</h2>
Recently, we've made some small additions that should offer more control over our vehicles. We wanted to improve the experience of driving in Arma 3 - bringing it up to date with what our players have come to expect - and we're still st(d)riving for more!

More in the <a href="http://dev.arma3.com/oprep-analogue-control">full Report</a>
Feb 11
Community Announcements - YorisYan
<b>FROM</b>: Project Lead
<b>TO</b>: Arma 3 Users
<b>INFO</b>: OPREP - Analogue control, Community Wiki upgrade
<b>PRECEDENCE</b>: Flash

<h2>SITUATION</h2>
One of the on-going development tasks to improve the Arma 3 sandbox focuses on controls - specifically <b>analogue vehicle controls</b> in this case. Encoding Lead <a href="https://twitter.com/Lathspel"><i>Petr Kolář</i></a> has written the <a href="http://dev.arma3.com/oprep-analogue-control">second <b>OPREP</b></a> on this topic. He discusses changes that have been released on <a href="http://forums.bistudio.com/showthread.php?149636-Development-branch-changelog">devbranch</a>, and which greatly improve control over cars when using analogue peripheral devices such as steering wheels, joysticks or joypads. These controls are in addition to the standard set (catering more for keyboard and mouse), and need to be configured manually for your device. Get behind the wheel and try it out!

More in the <a href="http://dev.arma3.com/sitrep-00043">full SITREP</a>
...

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