We’ve finally released the first version of the Arma 3 Tools suite on Steam yesterday. It deals with processing source data and preparing it for the Real Virtuality engine, as well as packaging it into addon PBO files. You’ll find the package in the Steam client library, by switching the filter to <b>Tools</b> and finding the <b>Arma 3 Tools</b> application.
Tool Commissar, Petr Kolář, has the following to say: <i>“What a rollercoaster it has been! The urge to create a new modding tools suite for Arma 3 has resulted in challenging decisions about the right way and priorities. The initial release is something like the Alpha was for Arma 3 - a stepping stone to build on. Our plans are bigger than just the creation of addons; we have added some samples (and may continue to add more if they desired), <a href="http://community.bistudio.com/wiki/Render_Worlds">Render Worlds</a> for keying of scenes, and we got rid of the P:\ drive to promote direct testing of created content in the game.
There is still a long road ahead for the tools we would like to have for our community, and it also depends on your feedback. One of the next steps has been already announced by Marek Španěl himself in his <a href="http://www.arma3.com/news/report-in-marek-spanel-ceo">Report In! interview</a>: tools are going to have a separate branch with assets from previous projects to work with, and there’s more coming. Stay tuned for more intel and shout out what you think. It matters to us.”</i>
<b>FROM</b>: Project Lead <b>TO</b>: Arma 3 Users <b>INFO</b>: Update 1.06, Tools release <b>PRECEDENCE</b>: Flash
<h2>SITUATION</h2> While we are working on the 'Adapt' episode, let's focus this week's report on the other kinds of Arma 3 support! The next main branch update (1.06) is in final testing at the moment. Assuming this goes well, we'll update the game later this week. The update is primarily focused on miscellaneous fixes and on-going maintenance. One important aspect is the fix of surround sound character dialogue, during the campaign especially.
Another release now in final testing: the Arma 3 Tools package on Steam. Modders will finally receive the first iteration of this suite, focusing on building add-ons. It makes it easier to prepare their new models for the game (Binarize, Oxygen, CfgConvert, etc.). Included as well are special 'render worlds', which are basically single color backdrops for e.g. chroma key machinima work. A collection of Arma 3 sample models and configuration files provide clues as to creating your own characters, cars, tanks, weapons and buildings. In no way is this a one-time final release. As with the game, we will be updating and iterating the package. Later iterations will go beyond add-on building, providing additional and improved tools and samples. When will all this start? It should drop together with the aforementioned game update! After release, you'll find it in the Steam library's Tools section - ready for a quick install.
I don't know if you heard, but we built a ridiculous computer. The first thing we fired up on it was Arma 3, a fitting inaugural test of our four GTX Titans. Here's the result, captured in first-person and with help from Arma 3's Splendid Camera.
See what's inside the Large Pixel Collider, our own personal demigod of a PC.
All summer, we enjoyed the community guides published in the run-up to Arma 3's fall release. They were not only informative, but they offered a nice look at the systems and graphics that the open-world military sim offer. Now that Arma 3 is out, community guide narrator Andrew Gluck (aka Dslyecxi) has compiled a wealth of information in his official guide. And while the full guide is bundled with the deluxe edition of Arma 3, a ton of it is now available for free.
Gluck is the founder of Shack Tactical, the most devoted bunch of military sim roleplayers on the internet. In addition to diving into Arma 3's various systems, the guide explores how to function within Shack Tactical by roleplaying a set of near-military rules and procedures.
"In our eyes, hardcore milsim is chock-full of 'tactical fluff' that is irrelevant to the games at hand," Gluck writes. "This hardcore milsim typically presents itself though excessive rules, regulations, attempted recreations of full military rank structures far beyond what is relevant in the scope of your average Arma mission, doing things 'because the real military does them' regardless of their actual application to the game at hand, and other things that we believe do not have a place in these games. This guide reflects that mindset as well.
Even if you're not interested in enlisting with the most hardcore of tactical simmers, the information and tips on offer will be useful to anyone who plays Arma 3. There are over 130,000 words of it in the free, online version, so you've got no shortage of briefing materials to sort through before your next mission. Better get to it!
<b>FROM</b>: Project Lead <b>TO</b>: Arma 3 Users <b>INFO</b>: Campaign episode 2, Fatigue <b>PRECEDENCE</b>: Flash
<h2>SITUATION</h2> The second campaign episode is currently undergoing its most busy development period. The playable content team is evaluating the scenarios, gathering internal feedback and starting final iterations of the flow and logic. Meanwhile the texts (briefings, hints and dialogues) are all being fleshed out to prepare for this episode's final voice acting and MOCAP work. And, there's still a significant new multiplayer feature coming to Arma 3. We look forward to finally speak about its specifics soon™.
<b>FROM</b>: Project Lead <b>TO</b>: Arma 3 Users <b>INFO</b>: Tools <b>PRECEDENCE</b>: Flash
<h2>SITUATION</h2> The positive reception of "Survive" has boosted team morale and excitement to make the "Adapt" episode a fitting continuation. Asset producers are finalizing the new sandbox content, for which we can finally share more teasers soon - including 3 added vehicles. That is not to say "Survive" came with just the campaign episode. Have a look at the full <a href="http://dev.arma3.com/spotrep-00013">SPOTREP</a>, and go in-depth with <a href="http://www.arma3.com/news/a-war-on-all-fronts-arma3-episode-1">the cool blog</a> written up by Creative Director Jay Crowe. Besides the second episode, what else are we working on at the moment? Coming up is the <i>Arma 3 Tools</i> release (read on for more) and a more traditional update of main branch later this month.
<b>FROM</b>: Project Lead <b>TO</b>: Arma 3 Users <b>UNIT</b>: Main Branch <b>ACTIVITY</b>: Hotfix: 1.04 (Campaign menu) <b>SIZE</b>: ~16 MB
<b>CHANGELOG</b> <b>ENGINE</b> Fixed: Double-clicking a node / folder in the campaign menu tree (e.g. Survive), will now expand it - making it clearer how to start playing. The other option is pressing the arrow next to a node.
Arma 3's campaign was AWOL at release. Don't worry, though, it hadn't been captured by the enemy, to be set upon by growling dogs, placed into falling buildings, or attacked by acid-spitting aliens. Instead, it was back at base, undergoing a top secret operation to separate it out in to three chunks, to be freely deployed in stages over the following months. The first of those chunks, codenamed Survive, is air-dropping in now. A launch trailer has released, as proof.
"Tensions rise as NATO peacekeeping forces begin to leave The Republic of Altis: a strategic fault-line between crumbling European influence and a powerful, resurgent East," helpfully explains the video's description. A press release sent out by Bohemia Interactive offers more details:
"In Arma 3’s campaign, players take on the role of Ben Kerry, a soldier who is a part of the NATO peacekeeping operation in the Mediterranean. Five years after the bloody civil war in the Republic of Altis & Stratis came to an end, NATO has started to withdraw its forces from the region - unknowingly creating the conditions for a Mediterranean flashpoint. Kerry's unit, 'Task Force Aegis' - together with a clandestine group of UKSF operators - is soon caught up in a situation beyond their control, and trapped in a fight for survival."
All in all, it sounds like a solid reason to shoot some men, with the additional bonus that the campaign provides mod makers with more building blocks for their own missions. Survive is out now, and being pumped through your Steam pipes of Arma 3 owners.