Arma 3's campaign was AWOL at release. Don't worry, though, it hadn't been captured by the enemy, to be set upon by growling dogs, placed into falling buildings, or attacked by acid-spitting aliens. Instead, it was back at base, undergoing a top secret operation to separate it out in to three chunks, to be freely deployed in stages over the following months. The first of those chunks, codenamed Survive, is air-dropping in now. A launch trailer has released, as proof.
"Tensions rise as NATO peacekeeping forces begin to leave The Republic of Altis: a strategic fault-line between crumbling European influence and a powerful, resurgent East," helpfully explains the video's description. A press release sent out by Bohemia Interactive offers more details:
"In Arma 3’s campaign, players take on the role of Ben Kerry, a soldier who is a part of the NATO peacekeeping operation in the Mediterranean. Five years after the bloody civil war in the Republic of Altis & Stratis came to an end, NATO has started to withdraw its forces from the region - unknowingly creating the conditions for a Mediterranean flashpoint. Kerry's unit, 'Task Force Aegis' - together with a clandestine group of UKSF operators - is soon caught up in a situation beyond their control, and trapped in a fight for survival."
All in all, it sounds like a solid reason to shoot some men, with the additional bonus that the campaign provides mod makers with more building blocks for their own missions. Survive is out now, and being pumped through your Steam pipes of Arma 3 owners.
https://www.youtube.com/watch?v=iSoEqmqCknU To reinforce the launch of the Survive campaign episode, Bohemia Interactive has released a brand new trailer for Arma 3. The first campaign episode – which introduces the conflict between the NATO, CSAT, and AAF factions – is now available as an automatic update on Steam.
In Arma 3’s campaign, players take on the role of Ben Kerry, a soldier who is a part of the NATO peacekeeping operation in the Mediterranean. Five years after the bloody civil war in the Republic of Altis & Stratis came to an end, NATO has started to withdraw its forces from the region - unknowingly creating the conditions for a Mediterranean flashpoint. Kerry's unit, 'Task Force Aegis' - together with a clandestine group of UKSF operators - is soon caught up in a situation beyond their control, and trapped in a fight for survival.
Besides new playable content, the first campaign episode also provides extra building blocks for Arma 3 content creators. These come in the form of new weapons, animations, 3D objects, and scripted modules. More free content, including new vehicles, is expected to be released together with the next campaign episodes. The exact release dates of the second (Adapt) and third (Win) campaign episodes will be announced later.
<b>FROM</b>: Project Lead
<b>TO</b>: Arma 3 Users
<b>INFO</b>: Survive!, Altis updates
Almost there! "Survive" will be officially released this Thursday, and will be automatically downloaded like a patch. Many people have already survived on <a href="http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog">devbranch</a> and we have enjoyed reading the feedback! A few critical issues were found and squashed (e.g. crashing in the campaign menu having user-made campaigns installed). With the broader release looming, here's a couple of things to keep in mind: ...
https://www.youtube.com/watch?v=Se0LuGnl-4c In continuation of the official Community Guide series, Bohemia Interactive published a new video SITREP (II) for the recently released Arma 3. Thanking all those who participated in the Arma 3 Alpha and Beta, Andrew Gluck (better known as Dslyecxi) from ShackTactical reflects on the game’s release, explores the launch package, and looks at the future of Arma 3 as a platform for official and user-made content.
In similar fashion to the first video SITREP, this new Community Guide recaps development and celebrates the splendid release milestone. While scanning the horizon, Dslyecxi also discusses Bohemia Interactive’s dedication to supporting the game with new updates and content – including the singleplayer campaign, of which the first episode will be deployed on October 31. Player-created scenarios, mods and add-ons are another point of focus, one which the studio hopes to push to a next level with additional tools, documentation, and the further integration of the Steam Workshop.
<b>FROM</b>: Project Lead
<b>TO</b>: Arma 3 Users
<b>INFO</b>: Report In!, Config Arrays
As a final test before releasing campaign episode 1 next week, we are still considering to stage it on <a href="http://forums.bistudio.com/showthread.php?149636-Development-branch-changelog">devbranch</a> this Thursday. Whether it will happen, depends on evaluations of the latest version today and tomorrow. If we do go ahead, we would like to again request of you to try to keep spoilers to a minimum while reporting issues. Thanks in advance! For the majority of players we would recommend playing the campaign on the main branch instead. This should produce a more stable experience throughout, not risking new issues due to the daily and experimental nature of devbranch (e.g. potential savegame incompatibilities).
I bet Bohemia are feeling really embarrassed right now. In all the excitement of ArmA III's official launch last month, they completely forgot to add in its singleplayer campaign. Weirdly, they'd planned for this forgetfulness, announcing beforehand that the campaign would follow as three free DLC chunks to be released over the coming months. Incredible foresight, that.
The first of these chunks will be called 'Survive', and it's due to be released on October 31st. ArmA's creative director, Jay Crowe, explains what players can expect:
“Our first campaign episode, ‘Survive’, introduces players to Ben Kerry, a regular soldier who’s part of a NATO peacekeeping mission in the Mediterranean. Following a couple of years of uneasy cease-fire, this US-led deployment is now in the process of a staged drawdown. The vacuum left by withdrawing forces is being rapidly filled by the opposing CSAT faction, creating the conditions for, one might say, a flashpoint.
“Of course, it's not just about our own story, but another opportunity to provide yet more building blocks for the platform - new weapons, animations, 3D objects, scripted modules - each designed to grant content creators even greater freedom to create and share their own content. Looking forward to the forthcoming episodes, we’ll continue to expand Arma 3’s sandbox with additions such as new vehicles.”
Even without the campaign, Evan was quite taken with Bohemia's military sim. You can read his review here.
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