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Terraria

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

It was probably when the first screenshot from Starbound emerged onto the hazy plains of the internet that a law was passed making it illegal to refer to the game without nodding approvingly and saying, “Huh, Terraria in space I guess”. Yes, it’s a side-scrolling game with mining and construction, a similar visual style, and, yes, there’s crossover in some of the design talent, but there are plenty of differences as well. For one, rather than seeding standalone worlds, Starbound takes place on planets which can be visited by other players, provided you pass them the coordinates. There’s a lot more variety in terms of creatures and landscapes as well, with procedurally generated flora and fauna. Thrillingly, the only video I’ve found is a lighting demo. Be thrilled!

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Kotaku

The Infinite Sadness That Comes When the Game Updates EndRecently the developers of the procedural PC playground game Terraria announced that updates for the game would be ending. It was a crushing blow to commenter Jezuz. Share his desolation in today's Speak Up on Kotaku.



I'm... I'm not sure why, but after finding out (quite late, at that), that the developer of Terraria was no longer going to release any more updates, I started crying heavily for about 10-15 minutes.



Two things need clearing up here.



I'm not a mega-Terraria fan, it's just one of those 'I play it once and awhile for about a week non-stop and love every second of it then wait for a big update to come out' type of games for me.



And secondly, I cried. Not just, crying, I felt true dysphoria over it, to the point that water streamed from my eyes for multiple minutes of time.



I was, an am, just... sad. I had hoped the game would keep expanding, keep going, keep releasing new iterations... But, this is showing a deeper point of these 'new age' PC games. The procedurally generated worlds that these games sit in, perhaps make us feel like these developers are perpetually going to proceed in generating new worlds and content for us.



How sad to think that Minecraft some day will be nothing but solid code, never being touched by the original creators for anything more than fond memories. How sad to think that Terraria's code is now... solid. It's no longer content fluid, it is a solid game. We paid for it, and it is now... a game that is complete.



Odd that something so basic, can be so cripplingly sad if you've never thought of it before. If you'll excuse me, I need to compose myself before I go and... Sit here for a few more hours.



Editor's Note: Changed the screen up top. Also, oops.



About Speak Up on Kotaku: Our readers have a lot to say, and sometimes what they have to say has nothing to do with the stories we run. That's why we have a forum on Kotaku called Speak Up. That's the place to post anecdotes, photos, game tips and hints, and anything you want to share with Kotaku at large. Every weekday we'll pull one of the best Speak Up posts we can find and highlight it here.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Ignore the Xbox buttons if you can, the game will be on PC as well. Although perhaps you'll play with a controller even then?

If you’re still mourning the fact that Terraria won’t be receiving even more additions, perhaps the appearance of a game that looks very much like Terraria on the distant horizon may be succour to you in these hard times. Take out your ocular device of choice and scan the distant land of ‘unannounced release date’, there in the valley of ‘very early stages’ you’ll see Nioki Adventure. There are only a couple of screenshots to look at, the art style reminding me of Tontie. An emphasis on cooperative play and a class system differentiate from Terraria, while crafting and exploration of random worlds undifferentiate a little. Another picture awaits below.

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PC Gamer






Is day-one DLC (like Mass Effect 3's "From Ashes") a crime against gamer-manity, or simply an unoffensive, optional bonus? When are developers "allowed" to stop updating a game like Terraria and step away? Evan, Tyler, Logan, Josh and Gavin tackle these topics on this week's episode. In beta talk, Josh and Gavin also give a generous account of what they did and didn't like about the Guild Wars 2 beta; Evan and Logan reflect on the multiplayer and single-player Mass Effect 3 beta.



PC Gamer US Podcast 306: Downloadable Spinal Cords



Have a question, comment, complaint or observation? Leave a voicemail: 1-877-404-1337 ext 724 or email the mp3 to pcgamerpodcast@gmail.com.



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PC Gamer
rel="bookmark"
title="Permanent Link to Terraria has received its last update. “We have decided that it is time to move on,” says dev">Terraria - snowman gangstas



The developers at Re-Logic have decided wrap up their work on Terraria and move onto other projects. Developer, Redigit broke the news to fans on the Terraria blog, saying that he wants to spend his time off "recharging and bettering myself as both a programmer and game designer."



"I have learned a lot from working on Terraria and plan on using what I've learned, building upon it, and moving forward with another, even better project," he says. He's also about to have a baby, which tends to get in the way of coding. And sleep. The other member of Re-Logic, Finn "Tiy" Brice has already moved elsewhere to work on Starbound.



Sad news for Terraria fans, but it's had a great run. Terraria was promising on release, but grew enormously with major updates after launch. One patch made it 150% more difficult, another one at Christmas added evil snowmen and many more added new monsters, biomes and spectacular weapons. At £6 / $10, it's probably one of the best value games on Steam right now. If you like the idea of exploring the tunnels of a huge, randomly generated world, finding "megashark" machine guns and taking on giant evil eyeballs, you should check it out.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

What are you doing to those pixels?

Action RPG platform sandbox thing Terraria has seen its last major update. In a statement to the fans, developer Andrew “Redigit” Spinks thanked them for making the game so popular, but admitted there would be no more extra content coming.

After a lot of internal debate, we have decided that it is time to move on. My wife and I are due to have another boy soon, and I want to spend some time getting to know him. I also want to spend the time recharging and bettering myself as both a programmer and game designer. I have learned a lot from working on Terraria and plan on using what I’ve learned, building upon it, and moving forward with another, even better project. However, we are still planning at least one more bug fix for Terraria.

So no more additions, no new ores or monsters, or bosses. The developers will focus on bugfixes, while the huge fan-base clamours for a proper mod API.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Some shitty joke about being in the twilight of its life.

Terraria, the absolutely superb Minecraft-meets-side-scrolling-platformer, is to get a retail release. For, er, £20. The digital version costs £6 at most, regularly dropping to amazing bargain prices during various sales, and is unquestionably amazing value. But £20 for an “Exclusive Collectors Edition” when it’s a year old, in a box, in a shop? That seems a little strange.

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Product Update - Valve
Updates to Terraria have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Terraria has been translated to German, Italian, French, and Spanish.
- When first run, Terraria will ask which language to use. This can be changed in the options menu.
- Terraria now has support for accented letters and multiple keyboard layouts.
- Fixed a bug that would cause spawn items to sometimes not work on multiplayer games. (Hopefully)
- Fixed a bug that would allow you to create items using the crafting guide.
- Fixed several multiplayer security issues.
- Fixed a bug that would sometimes cause the Eater of Worlds to not spawn after three shadow orbs had been smashed.
Kotaku

These Are the Best Indie Games of 2011 Just as its sister site ModDB picks the top PC gaming mods of the year, IndieDB rounds out the year with a countdown of the top independently developed games of the year. Think of it as a shopping list to help establish your indie gaming cred. How many of the top ten have you played?



Me? I've only gotten around to experiencing half of the ten games voted by IndieDB community members as the best independent games of the year. I've spent a great many hours exploring the world of Bastion, as everyone should. Stephen got me into SpaceChem after raving about the iPhone version of the game. Trine 2 from Frozenbyte was a no-brainer, considering my great love of the original, and Minecraft-meets-FPS Ace of Spades was personally responsible for several near-oversleep situations over the past few months.



As for the number one game, the 2D building, exploring, and surviving action of Terraria...I'm ashamed to say I hadn't played it at all, at least until this morning, when I plunked down five dollars for a copy on Steam. I'm enjoying it so much right now that this post was nearly incredibly late.



Hit up the list to see not only the top ten, but the top 100 indie games of 2011 and beyond, and start building your shopping list.



IOTY Players Choice - Indie of the Year [IndieDB]


Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Such is the way of RPS, gaming, and my brain, that long-term diary projects might not necessarily reach an absolute conclusion. We like to call these, “ongoing”. So it is that I attempt to plug the awkward silence over the holidays with the “ongoing” A Smurf In Terraria series. >

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