TEd offers the ability to create and automatically share Land, Naval and Siege Battle Maps with other players. The maps can be used in both Single player (Custom Battle Mode) and Multiplayer. TEd can be accessed from the Tools menu in the Steam Library.
Note: There is currently a text string in the game front end advertising new DLC packs. These have not yet been released. We expect to release them next week.
- Total War Battle Map Editor (TEd) tool now available, offering the ability to create and automatically share Land, Naval and Siege Battle Maps with other players. The maps can be used in both Single player (Custom Battle Mode) and Multiplayer. TEd can be accessed from the Tools menu in the Steam Library. - New Multiplayer Campaign Resynchronisation feature When Multiplayer Campaign players become out of sync with each other (aka desynchronisation or desync), the game will attempt to resynchronise the players so they can continue playing (aka resynchronisation or resync). - Various fixes to prevent Multiplayer Campaign desynchronisation before resynchronisation is required. - Fix for crash loading into the Sea of Japan Naval custom battle map. - Fix for campaign map armies pathfinding causing them to becoming stuck on coast lines. - Fixed stats for Kisho Ninja units. - Fixed sound when broadsides are fired by players' ships in Historical and Custom Battle mode battles. - Improved garrisoned infantry animation and pathfinding when attacking (to stop units moving on the spot and prioritising reforming over firing). - Improved match making between avatar types to reduce erroneous match making between Total War: SHOGUN 2 avatars and Total War: SHOGUN 2 Fall of the Samurai avatars. - Host and Host's teammates will now receive experience after a battle if the clients team had an open slot. - Fix for Key Building timer in Avatar Conquest Mode, so that when a player loses a building, then re-captures it, the timer no longer continues to count down from when the building was first lost, now resetting. Fix in place for the timer not being displayed under certain circumstances. - Fixed performance drop (low FPS) when accessing the recruitment tab for the Fukushima province in Single Player Campaign mode. - Fixed crashes in Avatar Conquest Mode tutorial. - Fixed bug where AI were only recruiting Kobaya ships on the Total War: SHOGUN 2 campaign under some circumstances. - Fix for bug where camera scroll didn't work when the mouse was positioned over certain UI elements. - Fixed Avatar Conquest Mode exploit where players could ignore funds bracket. - Fix for Total War: SHOGUN 2 generals pre-battle speeches playing when playing as Total War: SHOGUN 2 Fall of the Samurai clans. - Fix for crash when positioning the mouse over coastal batteries in Miyako Bay Historical Battle Mode on Hard or Very Hard difficulty. - Minor text fixes for Total War: SHOGUN 2 Fall of the Samurai tutorials. - Fix for armies reinforcing a besieger bouncing around that besieger until they run out of movement / action points (aka Army bobbling). - Total War: SHOGUN 2 Fall of the Samurai mons will now appear on unit banners in battle. - Improved transition blending for combat animation. - Negative phase removed from Banzai. - Improved Windows 8 preview compatibility. - Fixed a number of issues with veteran clan skills - Fixed the Stricken Unholy forge retainer effects - Various miscellaneous crash bugs fixed. - Various miscellaneous user interface bugs fixed
Great news for Total War fans. Out of the blue, The Creative Assembly have released the first official modding tool for a Total War game. The map editor is now available to download for free from the Tools section of your Steam library. It'll let you create multiplayer maps that can then be shared and played in custom battles against other players or the AI in Shogun 2 and this year's splendid standalone expansion, Fall of the Samurai.
The Total War series has always had a great modding community. It's nice to see them get some official support from the developers. The editor lets you mould terrain into a battlefield and then place objects to form towns, forests and castles. The Creative Assembly have released a bunch of new screenshots showing off some of the landscapes you can make using the tools. Take a look.
As reported on Eurogamer, Creative Assembly are doing their best to get Notch motion captured for their next Total War game. Where/when/how/why is this happening? That's still something of a mystery. Motion capture is a hot topic on PC Gamer today. Even horses are at it.
Earlier today Creative Assembly sent Notch a tweet, saying "Hey Notch. How would you like to be in the next Total War game?"
Notch replied: "It's going to feature fat guys sitting around a lot and grunting when they finally do stand up?" before confirming his interest: "'cause if it does, I'm DOWN! YEAH!! Assuming schedule works out and all that. When? Where? How?"
Since those tweets, Community man at Creative Assembly, Craig Laylock has shed some light into the invite: "I love that he enjoys making games for the fun of making good games. That's what it's all about."
Notch is the hatted creator of Minecraft. We'll have more on the Total War/Notch collaboration as and when it breaks.
After a controversial launch, Empire has gone on to become one of the sleeper hits of the Total War series. A few weeks before the standalone Total War: Shogun 2 expansion, Fall of the Samurai was released, we asked Creative Assembly studio director, Mike Simpson about Empire's strange journey. "It’s weird isn’t it?" he said. "It does keep going – that’s one thing about Empire, it’s still selling now as much as it was a year ago and that just doesn’t stop."
Empire was to be The Creative Assembly's most sprawling, ambitious Total War yet, but its release in 2009 was overshadowed by AI bugs. Passive enemies and weak AI frustrated Total War players. Simpson admits that The Creative Assembly "did take on a little bit more than we were actually capable of delivering by the date."
"We had to have it earlier, so it was buggy on release, and it took us quite a few patches to get that sorted out. But when it was done it gets closer to the product that we originally intended, and it had long, long, long legs."
Empire's vast campaign takes place across three major theatres of war, America, Europe and India. Those are just the land battles, additional coastline zones host naval battles for international trade routes, vital for securing the huge resources needed to fuel a hungry global empire. Simpson described how The Creative Assembly approach each edition of Total War, in stages of "revolution" and "evolution." New titles like Empire are designed to refresh the series and update the engine, acting as a platform for future expansions like The Warpath campaign and, follow-up games like Napoleon.
"Empire was one of those revolutionary steps, but at that point the revolutions were starting to take too long to do, so it started to take more than three years to go around and that cycle was too long," said Simpson. "So at that point we realised you can’t actually throw the whole codebase away and start again, we have to do it in chunks. So we’re going into more of a continuous revolution process, which seems to be working pretty well."
Empire is available on Steam now for £10 / $19.99, and there's a demo available if you fancy trying it out. It's improved immensely in with the patches CA have added over the years, and there are plenty of mods out there keeping it fresh.
More recently, Total War: Shogun 2 could be considered the next "revolution" of the cycle. We've since had Rise of the Samurai and Fall of the Samurai, which means we're probably due another big step into a new theatre soon. Where would you like Total War to go next?
The standalone expansion to Total War: Shogun 2, Fall of the Samurai, is out, and it's a very handsome game, as these launch screenshots demonstrate. Of course, most of the time you'll be floating high above the battlefield, surveying the landscape and dishing out orders to vast armies, but if you take a moment every now and then to zoom down to ground level, you'll get to see every cut and thrust. Thanks to the influx of guns, Fall of the Samurai's battles are much smokier, noisier places.
If you're wandering whether or not to pick up the expansion today, check out our Fall of the Samurai review. If you've already taken the plunge, have a look at our guide to taking Japan. If you want to see men with huge moustaches being rushed by a unit of samurai swordsmen, check out these screenshots.