We're excited to announce that Silo 2.3.1 is ready!
New/Changed Features in v2.3.1
Data directories have changed (for a better launch experience for users coming from Silo 2.2 and earlier).
Windows versions are now large-address-aware, this is particularly helpful for 32-bit users when running on a 64-bit windows. Silo can now use 4 GB of RAM instead of just 2 GB.
Windows 64-bit native version. The 64-bit version can handle larger meshes due to availability of more than 4 GB of RAM, the same as the Mac OS X and Linux versions which are already 64-bit native starting in Silo 2.3.
The black-window issue on Linux has been fixed, which was caused by European numeric locales. Silo now forces a US/UTF-8 locale on launch. Some distros may still setup the locale incorrectly, so if you use a non-US locale and run into issues, please let us know at firstname.lastname@example.org what distribution / locale you are using.
A cut tool crash has been fixed.
Alt/option key handling on OS X has been fixed. This fix was made available early in version 2.3.02 for Mac OS X as well.
It is now possible to delete empty objects in the scene editor.
Exported OBJs should play much better with Substance Painter.
Context menu placement on OS X with multi-monitor setups should be fixed.
Mac-only: Qt libraries updated to v5.4 for compatibility with Yosemite Gatekeeper requirements.
Silo 2 is Now Available on Steam and is 20% off for a limited time!
Silo 2 is a focused 3D modeling application with the ability to effortlessly switch between organically sculpting high-polygon models and precisely controlling hard-edged surfaces. It can be used for anything from creating 3D characters for video games and movies to quickly exploring 3D architectural ideas.