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Official Steam time: Monday, November 23, 2009 - 12:57 am

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Remove filter Product: Counter-Strike, Counter-Strike: Condition Zero, Counter-Strike: Source, Day of Defeat, Deathmatch Classic, Ricochet
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Counter-Strike: Source Update Released

August 25, 2009, 5:29 pm - Valve - Product Update

Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Engine

  • Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
  • Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
  • Fixed a server crash caused by spoofing a client disconnect message
  • Fixed a server crash caused by sending malformed reliable subchannel data

Counter-Strike: Source
  • Novint Falcon support is now enabled by default

Counter-Strike 1.6 Update Released

July 15, 2009, 11:15 am - Valve - Product Update

Updates to Counter-Strike 1.6 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Half-Life Engine

  • Added -sys_ticrate command line option to allowed forced override of ticrate
  • Prevent more cases of server redirection

Counter-Strike/Condition Zero
  • Added -nobots option to allow forced override of bots on servers

Counter-Strike 1.6 Update Released

May 19, 2009, 10:30 am - Valve - Product Update

Updates to Counter-Strike 1.6 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Counter-Strike 1.6

  • Rolled back recent silent walking exploit fixes as we investigate less impactful ways of preventing the bug
  • Adjusted bomb bounding box to prevent silent plant exploit
  • Fix to eliminate or significantly reduce "flashbugs"
  • Fixed status icons (buy zone, bomb zone, etc) disappearing when starting a recording, or issuing a fullupdate
  • Prevent creating aliases using the same name as existing cvars
  • Rate limit fullupdate and some other commands to prevent spamming
  • Fixed an issue with grenades where they could go into an area and bounce infinitely, causing the server to choke and or crash

Counter-Strike 1.6 Update Released

April 22, 2009, 5:18 pm - Valve - Product Update

Updates to Counter-Strike 1.6 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Counter-Strike 1.6


  • Fix the wrong sounds being played on jump when moving to different surfaces
  • Fixed crash in the spectator UI when hitting tab

Counter-Strike and Condition Zero Update Released

April 20, 2009, 4:06 pm - Valve - Product Update

Updates to Counter-Strike and Condition Zero have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Counter-Strike and Condition Zero

  • Prevent Russian Walking exploit

Server changes
  • Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection
  • Added a message to the server console to show when the server has reconnected to Steam
  • Made map name and other variables reported by the server stay more current
  • Fixed mp_timeleft not updating in server rules (or any unlogged cvar for that matter)
  • Show HLTV being connected in the player count for pings
  • Fixed HLTV staying in players list even after disconnect
  • Fixed server hang when a user connects with a specially crafted info string
  • Fixed occasional crash under Linux on startup for SMP machines (Linux)
  • Cleaned up hlds_run script (Linux)

Counter-Strike: Source Update Released

January 29, 2009, 3:19 pm - Valve - Product Update

Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Counter-Strike: Source

  • Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers
  • The -pidfile command line option now works for Windows dedicated servers

Half-Life 1 Engine Update Released

November 14, 2008, 6:12 pm - Valve - Product Update

Updates to the Half-Life 1 Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Half-Life 1 Engine

  • Fixed crash caused by specially crafted connect string

Half-Life 1 Engine Update Released

October 24, 2008, 4:25 pm - Valve - Product Update

Updates to the Half-Life 1 Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Half-Life 1 Engine

  • Fixed UI crash when running a MOD

Counter-Strike 1.6 and Condition Zero Update Released

October 24, 2008, 10:15 am - Valve - Product Update

Updates to Counter-Strike 1.6 and Condition Zero have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Counter-Strike 1.6 and Condition Zero

  • Fixed crash on level change

Half-Life 1 Engine Update Released

October 22, 2008, 4:40 pm - Valve - Product Update

A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half-life 1 Deathmatch. The update includes Steamworks features such as player avatars in the scoreboard when playing Counter-Strike and Condition Zero. The update also contains several bug fixes, listed below. Note that this update will require all game servers to restart.

Bug Fixes

  • Removed the need to manually re-login and re-authenticate to Steam while in game
  • Fixed a crash on startup when running windowed with a non-standard desktop resolution
  • Removed the display of saytext (in-game chat text) from players whom you've blocked in Steam friends
  • Locked down several engine cvars to prevent malicious script exploits
  • Enforced file consistency on several sprites in Counter-Strike
  • Removed "ex_extrapmax" cvar (no longer needed)

Server
  • Added "-noaff" command-line option to disable setting of thread affinity
  • Added "bannedcfg" cvar so admins can choose which file is written to by the "writeid" command


News Archive (2009)