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Official Steam time: Sunday, November 22, 2009 - 9:40 am

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Left 4 Dead Update Released

November 9, 2009, 5:00 pm - Valve - Product Update

Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead

  • Fixed a crash related to a Crash Course achievement
  • Fixed an issue were bots and computer controlled special infected were being reported via "View Game Info"
  • Added Team Versus 4 on 4 competitive matchmaking

Team Fortress 2 Update Released

November 2, 2009, 6:47 pm - Valve - Product Update

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2

  • Added Bill's Hat for players who pre-purchase Left 4 Dead 2
  • Fixed client-side perf problem after changing levels on Koth_Harvest_Event

Happy Halloween! Team Fortress 2 is on Sale - 2 Hours Only!

October 31, 2009, 11:05 am - Valve

Team Fortress 2 is available for only $2.49/£2.49/2,49€ for the next two hours. Offer ends exactly at 1:00pm Pacific Time.

Join in on the fun with in the The Terrifying Team Fortress 2 Haunted Halloween Special Update from October 29th thru November 2nd!

Read the official TF2 Blog Post that explains the madness.

Trick or Treat! Team Fortress 2 Halloween Sale - 2 Hours Only!

October 30, 2009, 5:11 pm - Valve

Team Fortress 2 is available for only $2.50/£2.50/2,50€ for the next two hours. Offer ends exactly at 7:00pm Pacific Time.

Join in on the fun with in the The Terrifying Team Fortress 2 Haunted Halloween Special Update from October 29th thru November 2nd!

Team Fortress 2 Update Released

October 29, 2009, 6:20 pm - Valve - Product Update

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2

  • Added a new community map: Koth_Harvest
  • Added a Halloween edition called Koth_Harvest_Event
    • Contains a variety of Halloween related features: New hats, achievements, exploding pumpkins, ghosts, and more!
  • Updated the CTF, Arena, and KOTH versions of Sawmill
    • Fixed Engineer exploit
  • Added check to prevent clients from sending empty or all whitespace names to the server
  • Fixed "item_found" announcements coloring the player names if the player has :: in their name
  • QuickSwitch improvements
    • Added key input so you can cycle through it using the slot input keys
    • Added all loadout slots (not just primary, secondary, and melee)
    • Removed duplicate entries (should only see 1 flaregun, etc.)
    • Fixed a few small layout & empty slot bugs

    Community requests
    • Updated item_teamflag with flags to toggle the trail effects: 0 none, 1 all, 2 paper only, 3 color only
    • Added a "both" selection to the invalid winners field for team_control_point_master and team_control_point_round entities

Trick or Treat! Early Team Fortress 2 Halloween Sale - 2 Hours Only

October 29, 2009, 12:12 pm - Valve - General Announcement

Team Fortress 2 is available for only $2.49/£2.49/2,49€ for the next two hours. Offer ends exactly at 2:00pm Pacific Time.

Join in on the fun with in the The Terrifying Team Fortress 2 Haunted Halloween Special Update from October 29th thru November 2nd!

Half-Life's Dr. Gordon Freeman Wins Gamespot's "All Time Greatest Game Hero" Contest

October 16, 2009, 1:39 pm - Valve - Press Release

To celebrate Gamespot's "All Time Greatest Game Hero" award to Half-Life's Dr. Gordon Freeman we are offering all Half-Life games at 55.8% off!

There are other great game heroes, and we're gonna let you play with them, but Gordon Freeman is THE BEST GAME HERO OF ALL TIME at least according to 55.8% of the gaming public - thank you to all who voted.

Team Fortress 2 Update Released

October 14, 2009, 2:00 pm - Valve - Product Update

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

  • Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot
  • Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0)
  • Added 1/2 Bonus Point for healing a teammate with a dropped sandvich
  • Updated the class menu to show the local player's current class
  • Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1)
  • Updated "player_hurt" game event to include "damageamount" and "crit" values
  • Fixed a rare crash in particle system
  • Fixed being able to eat your sandvich (via taunt) and drop it in the same frame
  • Fixed not correctly remembering the last weapon if you're using "remember active weapon" and the last weapon was the weapon in slot 0
  • Fixed Medic not being able to release his UberCharge if his team won the previous round and the Medigun was his last active weapon (while using "remember last active weapon")
  • Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart
  • Prevented servers from using steam:// commands in their MOTD text
  • Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes
  • Fixed friendly-fire/spectator exploit using projectiles
  • Fixed disguised spies not getting ammo from enemy dispensers
  • Fixed thrown sandvich traveling through players before being activated
  • Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls
  • Fixed fire overlay drawing on hats in DX80
  • Fixed an exploit that allowed servers to corrupt client's item database
  • Fixed full packet updates showing cloaked Spies for an instant
  • Fixed a prediction error resulting in mis-predictions of crits

Community requests
  • Added new "func_flag_alert" entity that fires an alert when a player carrying a flag starts touching the entity
  • Added server ConVar "bot_crouch" to make bots crouch
  • Added model override for item_teamflag entity
  • Added ability to turn off particle trail for players carrying the item_teamflag entity
  • Updated team_train_watcher to support 8 cp/track links (was previously 4)

Left 4 Dead Update Released

October 9, 2009, 4:47 pm - Valve - Product Update

Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead

  • Fixed campaign image not updating correctly when creating a lobby
  • Increased the reliabilty of the Steam Group server display
  • Made mm_dedicated_search_maxping available to allow users to set the maximum acceptable ping for a dedicated server. The default has also been lowered 150ms, down from 300ms
  • Fixed an issue where rescue closet doors could be opened in Crash Course in Versus mode

Left 4 Dead Update Released

September 30, 2009, 8:02 pm - Valve - Product Update

Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead (PC)

  • Item density calculation corrected for Versus games
  • Fixed weapon density in Crash Course
  • mp_gamemode now a valid command
  • New localized audio for Crash Course now available
  • Fixed achievement issues in Crash Course
  • Fixed dedicated servers not updating correctly to master server
  • Increased the timeout to fallback to listen server when searching for a dedicated server to 45 seconds

Left 4 Dead (360 dedicated only)
  • Item density calculation corrected for Versus games
  • Fixed weapon density in Crash Course
  • Player controlled special Infected will no longer be trapped if they spawn in rescue closets
  • Weapons and health kits in cabinets are now correctly respawned in the second Versus round
  • Fixed a deploment issue on Xbox 360 dedicated servers that resulted in collisions not being properly detected. This issue is a server only issue


News Archive (2009)