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Product Update - Valve
Release Notes for 12/24/2012

[ MISC ]
* Added the ability to commend and report players from the player details view that can be accessed in the scoreboard.
* Number of competitive wins, and unique commendations are now shown in the main menu along with skill group.
* Competitive scoreboard will show number of competitive wins needed to display your skill group if you have not displayed it yet.
* Fixed movement on ladders ignoring the walk button. Now climbing ladders while holding walk is slow and silent, which fixes previous exploit of being able to climb ladders at fullspeed without making sound.
* Fixed failure to fire after weapon switching away from a reload and back (fake-reloading).
* Whitelisted tv_password convar to set GOTV password.
* Reduced fps in main menu when not connected to a server from 300 fps to 120 fps to help with laptops and desktop video cards doing excessive work. Exposed fps_max_menu convar to control fps in main menu.
* Added one more minute of grace period for players to reconnect to their competitive match before a cooldown for failing to reconnect is assigned. Cooldown for failing to reconnect is now assigned after player has remained disconnected for at least 4 minutes, not counting the round of disconnection and not counting the round in which 4 minutes grace period elapses.
* Fixed Hammer crash on exit.
* Added some holiday cheer.
PC Gamer
rel="bookmark"
title="Permanent Link to Far Cry 3 map maker recreates Battlefield, Call of Duty, and Counter-Strike maps">Far Cry 3 Wake Island







Far Cry 3's included level editor provides all the tools and textures necessary for crafting unique multiplayer maps, but one tinkerer has instead taken to recreating some very familiar locales with uncanny accuracy. As reported by MP1st, user ShadowZack has shared a series of maps fashioned after popular arenas from Battlefield, Call of Duty, and Counter-Strike.



You can nab ShadowZack's works through Far Cry 3's in-game multiplayer map search simply by typing his name. You'll find Battlefield 3's Noshahr Canals and Wake Island, Counter-Strike's Dust and Aztec, and Call of Duty's Nuketown all carefully recreated right down to the placement of crates and convenient slabs of concrete cover. ShadowZack also released some flyby and progress videos for the maps as they were constructed, which you can watch below.



Far Cry 3 itself has two gigantic jungle island environments. We got lost. We shot animals. We drank weird potions. We wrote a review, so have a look.



















Kotaku





width="500" height="333" allowscriptaccess="always"
allowfullscreen="true">



Bless map editors. They make wonderful things possible—wonderful things that normally couldn't exist.



MP1st brings our attention to Youtube user ShadowZack, who took it upon himself to recreate a few famous maps in Far Cry 3.



These maps hail from franchises like Call of Duty, Battlefield and Counter-Strike. The one above is Nuketown. Here are the rest:




Dust2



width="500" height="333" allowscriptaccess="always"
allowfullscreen="true">



Wake Island



width="500" height="333" allowscriptaccess="always"
allowfullscreen="true">


There is one more map to check out, here.



This looks really rad—if I was playing Far Cry 3 on PC, I'd play these. Alas, console gaming. I can't even take the HUD off my copy of Far Cry 3... not yet, anyway.





Battlefield, Counter-Strike, And Call of Duty Maps Recreated In Far Cry 3 [MP1st]


PC Gamer
rel="bookmark"
title="Permanent Link to Steam Time Analysis tool compares friend data, tells you how much you’ve spent in Steam">Steam Time Analysis







Lambent Stew's free, web-based Steam Time Analysis tool laid bare my backlog of shame by breaking down time spent (or not spent) on each of my library's games like some sort of cold, ruthless PowerPoint presentation. The breadth of information provided is quite impressive. Over email, Stew told us the new build includes a few new features that further visualize users' habits.



You're now be able to compare your profile with those on your friends list for games owned, how many were played, and total hours played. (Our own Executive Editor Evan Lahti only played around 16 percent of his over 1300-game stable, the lazy bum.)



Similar to another homebrewed utility, a new worth calculator also provides combined figures for minimum, maximum, and current game prices in your library. Locating your own profile should be easier with improved search: just type in your Steam profile ID, and the tool should easily zero in on your data.



Check out the tool for yourself on Lambent Stew's website. How do you rank against your friends? What's your most-played game?
Product Update - Valve
Release Notes for 12/12/2012

[ GAMEPLAY ]
 -Merged elements of Volcano's DE_NUKE_VE map into standard DE_NUKE.
 -In the main menus, replaced mapgroup carousel with a map picker. Players can now select which maps they want to match-make into.
 -Maps in map picker show expected wait time.

[ MISC ]
 -Improved performance in CPU-bound cases.
 -Fixed missing ladder sound when moving at full speed on ladders.
 -Added support for muting microphone in play with friends lobby.
 -Fixed cases where spectator UI wouldn't appear during GOTV demo playback.
 -Fix for crash caused by extinguished fire.
 -ESC key now closes Server Browser dialog.
 -Made CHudMenu have input priority over Scaleform.
 -Reduced default vgui font size for resolutions >1600.
 -Whitelisted mp_match_restart_delay.
 -Limiting physics timestep to 64 to eliminate high tickrate physics bugs, such as bouncing guns.
 -Server no longer creates physics objects for players to reduce server cpu load. To re-enable, set cs_enable_player_physics_box to '1'.
Product Update - Valve
Release Notes for 12/6/2012

[ MISC ]

* Added support for using '?' instead of ':' in the 'connect' concommand so we can create URL links that connect to GOTV.
* Fixed case where walking on stairs generated footsteps on the client but not on the server.
* Fixed damage taken console report not reporting damage taken.
* The spectator UI player bars and the ammo panel will now show individual player kills for the round.
* In the buy menu, FIREPOWER now reflects raw weapon DAMAGE.
* The value for the 'rate' convar is no longer read from Steam registry settings.
* Fixed buy menu showing the wrong values for weapon armor penetration.
* Kick/bans for tk'ing and team damaging are now controlled by mp_autokick.
* Fixed part of the headshot particle effect drawing through walls.
* Fixed radar and overview showing enemy icons for decoys indefinitely.
* Number of GOTV viewers is now correctly calculated and networked through the chain of GOTV relays.
* Fixed hearing a headshot sound when an enemy is burning from your molly/incgren fire.
PC Gamer
rel="bookmark"
title="Permanent Link to Voting has begun for ModDB’s 2012 Mod of the Year award nominees">moddb







Clear your schedule and make room on your hard drive: there are over 9000 mods up for consideration as ModDB's 2012 Mod of the Year award nominees, and only a little over five days to nominate them. A big green button on each mod's page makes it hard to miss the opportunity to give your favorites a bump.



There isn't much time, so we'll get straight to it after this obligatory acknowledgement that we said "over 9000" on the internet: tee hee, references. Moving on, DayZ and Black Mesa are tough to ignore, and The Sith Lords Restored Content Mod was a valiant community effort. Those might be the most talked about and praised mods this year, and we expect they'll secure nominations, but there are so many more that deserve recognition. Which are you voting for?



If you need a refresher, you might want to browse our recent mod coverage to see if you've missed any driving elephants or My Little Pony conversions.
Product Update - Valve
Release Notes for 12/3/2012

[ MISC ]

- In addition to TKing, you can now be kicked/banned in two different ways for team hurting:
  - For doing an unusual amount of damage in a short amount of time.
  - For doing an excessive amount of team damage over the course of the match.
- Partial inferno extinguishing now properly puts out flamelets.
- Molly/Inc Grenade fire now goes out slightly faster when extinguished and updated the overall effects a bit.
- Fixed an edge case where the alerts panel would show on round start for a frame.
- Changed default tv_delay to 10s.
- Changed default tv_delaymapchange to 1. This postpones the post-match level change by the tv_delay amount to ensure that the broadcast to GOTV clients is complete. NOTE: Manually quitting the server or changing the level while the broadcast is still ongoing will kill the feed to all GOTV relays and GOTV clients and your spectators will miss the end of the match. It's best to let the system's timer run out on its own or wait for as many seconds as you have tv_delay set for.
- Replaced hard-coded 'E' observer use command with '+use'
- Tweaked autodirector based on feedback.
- Added item purchases to server log.
- Decoy grenade changes
  - Reduced price to $50.
  - Reduced fire rate and extended life span to make it less identifiable as a decoy.
  - Physically looks more like a flashbang to allow fakes.
- Fixed assists displaying the assister's name twice in the server log.
- Reduced default value of sv_clockcorrection_msecs to 30 and whitelisted the convar (thanks J3di)
- Reorganized net_graph options:
  - 0: off
  - 1: Competitively allowable data.
  - 2: Additional In/Out data.
  - 3: Additional real-time graphing.
- Added net_graph to convars restricted by sv_competitive_minspec ( allowable values are 0 and 1 )
- Valve can now assign official violations cooldown to accounts
- Added a game server convar sv_kick_players_with_cooldown (default=1)
  - 0: allow all players to play on game server
  - 1: kick players with official assigned violation
  - 2: kick players with any competitive cooldown
PC Gamer
rel="bookmark"
title="Permanent Link to Steam Big Picture mode launches with controller-friendly deals">steam_big_picture







Steam's Big Picture mode, a full-screen interface with controller support, has left beta and entered the top-right corner of your client. To use it as intended, I'd have to run an exceptionally long HDMI cable from my bedroom to my TV and use a wireless controller, but I'm starting to think a mid-range PC in a small case might look real nice in my living room. In the meantime, I'll just use it to launch Peggle from bed.



Along with the launch, the Steam store has been overrun with "controller-friendly" deals. I'm distressed by the inclusion of Left 4 Dead 2 and Counter-Strike: Global Offensive in the list—just because they can be played with a controller doesn't mean they should be—but my typical WASD elitism aside, a sale is a sale. Mark of the Ninja seems more appropriate to me, and I've been enjoying it a ton. At least, I was, until PlanetSide 2 happened, but I'll go back once this match is over. It does end, right?
Product Release - Valve
The Steam Autumn Sale has come to a close, but there are a few Daily Deals that are still available!

Yesterday's Daily Deals Include:

*Offers end Wednesday at 10AM Pacific Time.

...

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