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Counter-Strike 1 Anthology

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PC Gamer
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title="Permanent Link to 2013 in PC gaming: What was your finest gaming moment of 2013?">best gaming moment of 2013







Before running away for a few days of competitive eating and cooperative gaming, Evan, Cory, and Tyler gathered to reflect on the most memorable victories, losses, and stories they virtually experienced in 2013. Watch the whole five-video series on the PC Gamer YouTube channel, and subscribe to our YouTube channel for more regular content, gameplay footage, and conversations.
PC Gamer
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title="Permanent Link to Steam Controller announced by Valve">steam-controller







Rounding out its set of living room-centric announcements this week, Steam Controller has been revealed by Valve, a 16-button, haptic-driven gamepad that Valve says is hackable, includes a touch screen, will feature sharable configurations, and has the ambitious goal of “supporting all games in the Steam catalog.” No price was announced for the controller, and it doesn't appear to feature motion control.

In place of analog sticks, Steam Controller features two circular, clickable trackpads. Valve claims that PC gamers “will appreciate that the Steam Controller’s resolution approaches that of a desktop mouse,” and goes as far to promise that the controller makes games that aren't traditionally suited to playing from the couch--RTSes, 4X games, simulations, and others--controller-friendly.



To compensate for the trackpads’ nature as less-tangible input devices than conventional analog sticks, Steam Controller includes “dual linear resonant actuators” that produce vibration. Valve adds that the controller can serve as a speaker. What seems to distinguish the Steam Controller’s square touch screen from other touch screens is click functionality. “Actions are not invoked by a simple touch, they instead require a click. This allows a player to touch the screen, browse available actions, and only then commit to the one they want,” Valve states in the announcement.



Although Valve was vague on how it plans to implement this policy, it emphasized the openness of the device. "We plan to make tools available that will enable users to participate in all aspects of the experience, from industrial design to electrical engineering. We can’t wait to see what you come up with," Valve says.







We'll await details on price, materials, and an opportunity to try Steam Controller ourselves soon. Snuck into the very end of the announcement is a mention of Steam Machines and SteamOS, the prototype of which Valve says it will share "detailed specs" of next week.



In the meantime, you can become eligible to beta test Steam Controller by following the same steps outlined for the Steam Machines beta.
PC Gamer
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title="Permanent Link to CS: GO Arms Deal update adds more than 100 weapon skins, supports eSports">GunsGunsGuns







The Arms Deal Update for Counter-Strike: Global Offensive is live, adding in a Team Fortress 2-style system of random drops, over 100 new weapon skins, two new stock weapons, and a purchasable item that helps fund competitive play.



The new weapon skins will drop randomly while you play CS:GO, much like new items in Team Fortress 2. Unlike TF2, all of the modifications are purely cosmetic. You will also occasionally find weapon cases, similar to TF2's crates, which must be opened by a key. These come in two styles: standard variety, and a special eSports case. The proceeds from eSports case keys will go towards larger prize pools and greater visibility for competitive CS:GO.



It's not all just paint jobs and microtransactions, though. We're also seeing the return of the silenced variants for the M4A1 and the USP, which feature a smaller price tag and magazine size than their louder brethren.



Arms Deal is available now, and you can read more about it on the official announcement page.
Community Announcements - alfred
We have released a Beta update for Counter-Strike 1.6.
Changes in this update are:

  • Make sure the Close button has keyboard focus when you see the disconnection dialog
  • Disable showing of popup html windows
  • Made the play command obey speak_enabled cvar
  • Fixed being unable to pickup a primary weapon if you had an ammox box object previously stip you of items
  • Fixed room type not being updated on map change/connect
  • Fixed out of date information showing in the scoreboard after level change or changing servers
  • Fixed the specator UI to not show a placeholder name when initially shown
  • Fixed sprays not loading from the correct path causing them not to update
  • Fixed the Condition Zero tours ui to display the tour number correctly when you have more than 9 entries
  • Fixed crash if you issued a changelevel command on a local server while certain UI elements were visible
Community Announcements - alfred
We have updated the public release of Ricochet . This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.

Changes in this update are:

  • Converted Ricochet to the new SteamPipe content system, for optimized delivery of the game
  • Added support for Mac OS X and Linux operating systems
  • Enabled Cloud support for save games
  • Improved OpenGL rendering pipeline and output to leverage the capabilities in todays GPU
  • Numerous bug fixes
Community Announcements - alfred
We have updated the public release of Deathmatch Classic. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.

Changes in this update are:

  • Converted Deathmatch Classic to the new SteamPipe content system, for optimized delivery of the game
  • Added support for Mac OS X and Linux operating systems
  • Enabled Cloud support for save games
  • Improved OpenGL rendering pipeline and output to leverage the capabilities in todays GPU
  • Numerous bug fixes
Community Announcements - alfred
We have released an update to Deathmatch Classic. This update contains the following:

  • Fixed 3rd party menus not displaying on the HUD
PC Gamer
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title="Permanent Link to CS:GO’s Operation Payback generates over $150,000 for community map makers">operation payout







Operation Payback has paid out for Counter-Strike: GO's top mapmakers, who have earned a fantastic $150,000 between them. Payback, you'll remember, is Valve's attempt to 'pay back' the game's dedicated community by offering unlimited access to seven of its best user maps, and dedicated servers on which to play them, for a flat $5.99 fee. Considering the creators of those seven maps now have around $150,000 to share between them, I'd say it's proved rather successful.



The operation ends July 31st, but I hope it's an initiative Valve will return to in the future, especially considering how successful it's been. They did something similar with TF2 with the Robotic Boogaloo pack, which raised nearly $250,000 for 66 item creators. It's an increasingly lucrative business, this modding lark - and richly deserved, considering how much talent and effort the top creators put in.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

This information is coming to me via a blurry video and Google Translate, so I make only a slight claim of accuracy on this. I’m fact, I’m going to create a pseudonym to deliver it. Look over there while I change my clothes. No peeking, now! I’m shy. Right! Ready! Hello, I am Graham Journalism: Games Journalist. I used to host the late night Channel 5 show Game Pad from my front room, but a scandal and a few years in prison has seen me retreat from the public eye. But I’m back now, and my community service demands I make use of my skills. The other day I accidentally Googled “Counter-Strike 2″, a finger slip that has proved more than fortunate. It turns out there is such a thing for the Asian free-to-play scene, and it’s madder than you can possibly imagine. It’s not out yet, but Counter-Strike Online 2 is basically APB. (more…)

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