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Counter-Strike 1 Anthology

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Community Announcements - alfred
We have released a Beta update for Counter-Strike 1.6.
Changes in this update are:
  • Fixed HTML MOTD not displaying properly if you did a resolution change and then joined a server
  • Fixed not being able to enter utf8 names into the game console if quotes didn't surround the name
  • Fixed mouse movements getting clamped if raw input is disabled and you moved a large amount (more than 100 pixels) in a single frame)
  • Increased default cl_cmdrate value to 60
  • Increased default cl_updaterate value to 60
Community Announcements - alfred
We have released a Beta update for Counter-Strike 1.6.
Changes in this update are:
  • Added support for localized player names, similar to the existing chat changes
  • Fixed crash when using viewdemo commands on some hltv recorded demo files
  • Fixed hitting A in the game console selecting all text in the game console
  • Fixed mouse cursor being invisible if you toggled raw input mode at certain times
Community Announcements - alfred
We have released a Beta update for Counter-Strike 1.6. This is a small update that addresses the mouse click issue introduced by the last beta update when running in Raw Input mode.
Community Announcements - alfred
We have released a Beta update for Counter-Strike 1.6.
Changes in this update are:
  • Set snd_noextraupdate to "1" by default, this value provides better performance for current PCs
  • Added support for hitting Ctrl-A to select all text in the game console
  • Improved download status when doing a fast HTTP download
  • Better filter between normal (4:3) and widescreen video modes in the video options dialog
  • Fixed first mouse press sometimes getting lost after alt-tabbing back into the game
  • Fixed Delete key not working in the game console
  • Fixed in game view jumping when going out to the main game ui
Community Announcements - alfred
We have released a Beta update for Counter-Strike 1.6.
Changes in this update are:
  • Improved support for non-qwerty keyboard layouts
Community Announcements - alfred
Counter-Strike: Condition Zero is now available as a Beta. This beta adds Linux and OS X support.

This beta involves significant changes for all platforms and your testing is appreciated, please report any bugs to our GitHub page.

Linux and OS X users can simply install the Counter-Strike application to access the beta. For Windows users right click the game in your Library, choose properties and then go to the Beta tab. Select the SteamPipe beta to start testing. Under windows to opt out of testing simply deselect the beta option on this same page. If you opt into the Beta under Windows please use the Local Files tab in Steam to validate your install once you have opted into the beta.
Community Announcements - alfred
We have released a Beta update for Counter-Strike 1.6.
Changes in this update are:
  • Added new "-mousethread" command line option, if set we poll the mouse position in another thread running at 100hz by default, to get better movement accuracy. Set the "m_mousethread_sleep" cvar to the number of seconds to sleep between mouse polls to change this rate
  • Added "cl_filterstuffcmd" cvar, when set to 1 this enables stricter checking of commands the game server can execute on your client
  • When m_customaccel is set scale mouse sensitivity when zoomed in, this now matches the path when not using custom accel
  • Make the spray list alphabetical order and enforce unique entries
  • Set the update rate to 102 if we are clamping to its max value
  • Fixed MOTD context menu to have localization strings for available options and for make back/forward work
  • Fixed screenshot and snapshot when running in "-nofbo" mode
PC Gamer
rel="bookmark"
title="Permanent Link to The best CS:GO custom maps">best counter strike go maps







As I hoped, CS:GO’s appearance on Steam Workshop eased the map drought irking Global Offensive players since launch. About 700 Defusal, Hostage Rescue, Deathmatch, Arms Race, and other maps now populate Steam Workshop, and all are available for easy download (and auto-updating) through Steam. I’ve played a bunch of them with our community over the past week.



All the maps I’m recommending can be played on our official CS:GO server, “The Psychedelic Den of Map Experimentation,” hosted in St. Louis. Thanks to GameServers for being a helpful provider of our community servers. Download everything that our server is running in a single click by subscribing to our CS:GO map collection on Steam Workshop.



I haven’t tried everything the community’s produced, of course, but I’ll continue to update this list as I encounter CS:GO maps worth your time. By all means, recommend maps that I should take a gander at. (de_library, which released on Monday, is at the top of my list.)





de_seaside

Compact and straightforward, this is CS:GO’s best custom map. The CTs are steps away from covering both bombsites, so the onus is on the Terrorist team to find creative ways to draw attention, distract, or outright outgun their opponents. I love the waterworn surfaces that cover the dock setting—they remind me of The Parish from Left 4 Dead 2.



Bombsite B itself is a miniature siege—a long wooden bridge (and another that passes underneath it) are the most direct routes for the Terrorists, and any would-be bomb-planters taking this path need to be covered from the dock, where snipers can protect themselves behind large boxes as they line up shots on B. Separating A and B is a hazardous middle lane that represents a high-risk flanking route for both teams.



Download de_seaside





























de_conduit

Conduit is conventional and damn good. Like Seaside, its rectangular layout offers a left, right, and sniper-friendly middle lane for both teams. Unlike it, Conduit feels suited (as creator ds- describes) for competitive play.



Bombsite B is a choked concrete room with an aluminum ledge that sits right above the planting point like a hat. Securing B relies on an aggressive push from the Terrorists, encouraging some members of Team T to die for the cause so they can secure a foothold on that side of the map. A is a more open construction yard—a secret tunnel in the middle provides a secondary route to it from the middle of the map. Vibrant colors (yellow paint, neon red and green lights, contrasting light and darkness) give Conduit character against the odds of its industrial setting.



Download de_conduit













de_cache

Cache’s flat, three-lane layout is the handiwork of competitive CS legend Salvatore “Volcano” Garozzo. Its industrial setting borders on boring, but terrific balance compensates. Cache features a middle lane similar to Seaside and Conduit—a coverless no-man’s-land that’s treacherous to cross and can be ignored entirely, but one that opens up flanking routes to both bombsites if you push through.



Bombsite B is overlooked by a nest that CTs have ladder access to, and I love the way fights play out here when Terrorists pop a smoke grenade to make an aggressive entrance into B.



Download de_cache













cs_museum

Museum is GO’s most gorgeous map. Outside, stone arches overlook a street entrance lined with gardens. Inside, golden light filters through an atrium onto carpeted stairs, a T-rex skeleton, and scaffolding. Creator Shawn “FMPONE” Snelling called upon fellow modders to build custom assets for the map, and the extra help is evident in every corner.



In the nearly 50 rounds I’ve played so far, Museum has favored the Terrorists. Raised windows, scaffolding, and an elevator shaft give the Ts some great vantage points for getting the drop on the CT assaulters who spawn outdoors.



Snelling wrote a terrific explanation of his design decisions on Museum (and the research that informed them) for Mapcore.org.



Download cs_museum















cs_motel

It’s a novelty map, but in lieu of a worthy, ridiculous successor to de_rats (de_rats_ol_shack for CS:GO hasn’t impressed me), Motel has been a huge hit on our server, and our go-to for unserious Counter-Striking. Two floors of cramped bedrooms open out into a parking lot and small swimming pool. Four hostages spawn randomly in the rooms, and most rounds play out like hide-and-seek. The Terrorists have an incentive to camp the rooms that hostages spawn in, but this is mitigated slightly by hostages only appearing on the CTs’ radar. I also like that Motel makes shotguns preferable to rifles and SMGs.



Download cs_motel



















cs_parkhouse_go

A port from CS:S, Parkhouse hands the CTs a dozen different sniping options from a rock ledge that hugs one side of the map’s centerpiece, a two-floor modern house moated by a lake. Two pairs of hostages are isolated on a top and bottom floor. With scoped weapons, the CTs have a serious advantage, but there are moments of fun in this asymmetrical siege map that remind me of classics cs_assault and cs_militia.



Against the threat of sniping, turtling is usually the best option for the Terrorists, and things get wonderfully messy when the CTs are forced to take the fight indoors. I wouldn’t call Parkhouse balanced, but I've enjoyed it.



Download cs_parkhouse_go













PC Gamer
rel="bookmark"
title="Permanent Link to The best CS:GO custom maps">best counter strike go maps







As I hoped, CS:GO’s appearance on Steam Workshop eased the map drought irking Global Offensive players since launch. About 700 Defusal, Hostage Rescue, Deathmatch, Arms Race, and other maps now populate Steam Workshop, and all are available for easy download (and auto-updating) through Steam. I’ve played a bunch of them with our community over the past week.



All the maps I’m recommending can be played on our official CS:GO server, “The Psychedelic Den of Map Experimentation,” hosted in St. Louis. Thanks to GameServers for being a helpful provider of our community servers. Download everything that our server is running in a single click by subscribing to our CS:GO map collection on Steam Workshop.



I haven’t tried everything the community’s produced, of course, but I’ll continue to update this list as I encounter CS:GO maps worth your time. By all means, recommend maps that I should take a gander at. (de_library, which released on Monday, is at the top of my list.)





de_seaside

Compact and straightforward, this is CS:GO’s best custom map. The CTs are steps away from covering both bombsites, so the onus is on the Terrorist team to find creative ways to draw attention, distract, or outright outgun their opponents. I love the waterworn surfaces that cover the dock setting—they remind me of The Parish from Left 4 Dead 2.



Bombsite B itself is a miniature siege—a long wooden bridge (and another that passes underneath it) are the most direct routes for the Terrorists, and any would-be bomb-planters taking this path need to be covered from the dock, where snipers can protect themselves behind large boxes as they line up shots on B. Separating A and B is a hazardous middle lane that represents a high-risk flanking route for both teams.



Download de_seaside





























de_conduit

Conduit is conventional and damn good. Like Seaside, its rectangular layout offers a left, right, and sniper-friendly middle lane for both teams. Unlike it, Conduit feels suited (as creator ds- describes) for competitive play.



Bombsite B is a choked concrete room with an aluminum ledge that sits right above the planting point like a hat. Securing B relies on an aggressive push from the Terrorists, encouraging some members of Team T to die for the cause so they can secure a foothold on that side of the map. A is a more open construction yard—a secret tunnel in the middle provides a secondary route to it from the middle of the map. Vibrant colors (yellow paint, neon red and green lights, contrasting light and darkness) give Conduit character against the odds of its industrial setting.



Download de_conduit













de_cache

Cache’s flat, three-lane layout is the handiwork of competitive CS legend Salvatore “Volcano” Garozzo. Its industrial setting borders on boring, but terrific balance compensates. Cache features a middle lane similar to Seaside and Conduit—a coverless no-man’s-land that’s treacherous to cross and can be ignored entirely, but one that opens up flanking routes to both bombsites if you push through.



Bombsite B is overlooked by a nest that CTs have ladder access to, and I love the way fights play out here when Terrorists pop a smoke grenade to make an aggressive entrance into B.



Download de_cache













cs_museum

Museum is GO’s most gorgeous map. Outside, stone arches overlook a street entrance lined with gardens. Inside, golden light filters through an atrium onto carpeted stairs, a T-rex skeleton, and scaffolding. Creator Shawn “FMPONE” Snelling called upon fellow modders to build custom assets for the map, and the extra help is evident in every corner.



In the nearly 50 rounds I’ve played so far, Museum has favored the Terrorists. Raised windows, scaffolding, and an elevator shaft give the Ts some great vantage points for getting the drop on the CT assaulters who spawn outdoors.



Snelling wrote a terrific explanation of his design decisions on Museum (and the research that informed them) for Mapcore.org.



Download cs_museum















cs_motel

It’s a novelty map, but in lieu of a worthy, ridiculous successor to de_rats (de_rats_ol_shack for CS:GO hasn’t impressed me), Motel has been a huge hit on our server, and our go-to for unserious Counter-Striking. Two floors of cramped bedrooms open out into a parking lot and small swimming pool. Four hostages spawn randomly in the rooms, and most rounds play out like hide-and-seek. The Terrorists have an incentive to camp the rooms that hostages spawn in, but this is mitigated slightly by hostages only appearing on the CTs’ radar. I also like that Motel makes shotguns preferable to rifles and SMGs.



Download cs_motel



















cs_parkhouse_go

A port from CS:S, Parkhouse hands the CTs a dozen different sniping options from a rock ledge that hugs one side of the map’s centerpiece, a two-floor modern house moated by a lake. Two pairs of hostages are isolated on a top and bottom floor. With scoped weapons, the CTs have a serious advantage, but there are moments of fun in this asymmetrical siege map that remind me of classics cs_assault and cs_militia.



Against the threat of sniping, turtling is usually the best option for the Terrorists, and things get wonderfully messy when the CTs are forced to take the fight indoors. I wouldn’t call Parkhouse balanced, but I've enjoyed it.



Download cs_parkhouse_go













Community Announcements - alfred
We have updated the public release of Counter-Strike 1.6. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features. We are still working on adding new functionality to Counter-Strike 1.6, look forward to new mouse input options in future beta updates.

Features in this update include:
  • Returned mouse input to using windows messages rather than raw input by default, this should correct the sensitivity change people have seen
  • Added a "Raw Input" checkbox in the Mouse tab of the Options dialog. This button toggles the "m_rawinput" cvar. If selected raw input API's will be used to get mouse input, usually with lower latency but missing the post processing from your OS's Window manager
  • Added a "Low video quality" option in the Video tab of the Options dialog. Use this check box if you have an older GPU and want to trade off visual quality for FPS
  • Re-enabled a fps cap of 100. You can override this behavior if you want to run faster by setting fps_override to "1" but some mods may not behave properly
  • Added support for binding the multiply key on the numeric keypad, the engine bind name for this new key is "kp_mul"
  • Added support for binding Windows key, key name "win". Be careful binding this key, your OS may also act on presses from it
  • Made keypad enter key activate an item when pressed in the server browser
  • Made the "timerefresh" command require sv_cheats be set for its use. This command is for developer profiling and shouldn't be generally used
  • Extended hud_fastswitch options. 0 means no fast switch, 1 means switch on both number keys and mouse wheel, 2 means on do fast switch when using number keys
  • Added listing of games from the cstrike_downloads folder in the New Game dialog
  • Added "speak_enabled" cvar, if set to 0 then the "spk" and "speak" commands are disabled
  • Added "edicts" option to liblist.gam file, for use in mods that want more than 900 entities in their maps
  • Increased supported entity count in Counter-Strike 1.6 to 1800
  • Improved HTTP download performance
  • Improved movement when running at more than 100fps
  • Removed now unused sv_voicecodec and sv_voicequality cvars
  • Renamed gl_ztrick cvar to gl_ztrick_old, usage of this cvar is deprecated and caused rendering issues

Fixes in this update include:
  • Fixed cl_minmodels not applying after being on a server for a while
  • Fixed left shift key presses not detecting properly
  • Fixed viewdemo command causing a crash
  • Fixed load dialog in viewdemo command not actually loading the demo
  • Fixed Player List dialog not allowing you to mute a player
  • Fixed crash on restart if you had the serverbrowser active
  • Fixed mouse cursor sometimes not appearing when using the spectator UI
  • Fixed double entries in the sprays list pulldown under options
  • Fixed crash if Windows OS level DEP setting was turned on for all programs and you ran in software mode
  • Fixed spectator UI being truncated when running in higher resolutions
  • Fixed downloading of content from servers via HTTP, both if you got a 404 error on one of the links or the file was in the base download folder
  • Fixed some commands writing config files to a bad path
  • Fixed corruption of text input when hitting backspace while composing a message
  • Fixed mouse clicks sometimes being lost
...

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