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Kotaku

From Pro Gamer to Pro...Poker Player?It's a question proper athletes face all the time. What do you do when you hang up the cleats/boots? Well, if you're Griffin "Flush_Entity" Benger, former pro Counter-Strike player, you make the move from video games to online poker.


Which sounds a little random, seeing as one involves furious mousework and fast reflexes while the other relies on cool heads and a honed bullshit reflex, but apparently it's a natural progression.


"I used to be a professional gamer", Benger tells PokerListings. "I played Counter-Strike for a living, so I transitioned into poker because it has a lot of the same skills, mostly being able to sit in front of a computer for long periods of time."


"But it's a pretty natural transition and a lot of people were doing it. Once I got into poker I became really obsessed with it. It's really one of those games where there's always room to get better, and that was one of the problems with Counter-Strike, I got to a point where I couldn't really get much better."


That...actually makes sense. I mean, I'm sure the fact there's a ton more money in poker helps, but the ceiling's got to be a lot higher for getting to the top of the food chain.


Counter-Strike Champ Griffin Benger Wins Millions at Online Poker [PokerListings]


Kotaku

"Surfing" is a strange little quirk that's long been available in the Counter-Strike series. Those wondering if it'll make the jump to the latest version, Counter-Strike: GO, yes, it has made the jump.


Player MitchellS has ported venerable CS map surf_greatriver_remix to Global Offensive, and has made it playable for those in the beta. You can see it in action in the video above.


"Surfing" dramatically changes the way you play the game. Join a surfing server and the corridor shooter you're used to playing disappears, replaced with something much faster and chaotic.


Port of the classic "surf_greatriver_remix" to Global Offensive [Game Banana, thanks Moskeeto!]


Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Gordon always looked like a bit of an areshole in that picture, I must admit

The appearance of Valve’s Gabe Newell on the inaugral Seven Day Cooldown podcast seems to have generated all the headlines in the world. Apple’s new boss didn’t really visit Valve, DOTA2 will use a brand new kind of free-to-play and, now, why ‘Ricochet 2′ has been so long coming. There is, I’m afraid, absolutely no way that ‘Ricochet 2′ is a veiled term for another game rather than a sequel to weirdo Tron-like jumpy multiplayer mod Ricochet. And doubly-definitely not a game that might have a ‘Half’ in the title. No sirree. (more…)

PC Gamer
valve employee big
The Internet is often a place for things that don't belong on it. Things like a 56-page internal manual written for the people that work at the most private gaming company in the world.

Yep, you can read that now. What appears to be Valve's 2012 Employee Handbook has crept onto the web, and it's just as insightful to read as that incredible blog by Michael Abrash from last week.

It's a rare, detailed self-description of the company that includes mantras like "We are all stewards of our long-term relationship with our customers," policies like "Nobody has ever been fired at Valve for making a mistake. It wouldn't make sense for us to operate that way," and expressions of Valve's independence that include "Fortunately, we don’t have to make growth decisions based on any external pressures—only our own business goals."

Click inside to see the handbook.

The document is also filled with custom illustrations. And at least one Half-Life 3 logo. Sections of special interest include the entries:
"What is Valve not good at?" (p. 52)
"How does Valve decide what to work on?" (p. 13)
"But what if we ALL screw up?" (p. 23)


The handbook (PDF) was originally found here. A bottom-page watermark claims "handbook courtesy Valve." Well, duh. I've uploaded a copy to our server that you can read here.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Lewie Procter)

Despite having originally released all the way back in the year 2,000 Anno Domini, CounterStrike is still – still! – the number one game being played on Steam right now. That’s not even taking into account CounterStrike Source. It’s an astonishing achievement, and CounterStrike’s continued popularity is reason enough to pay attention to the new game from co-creator, Minh Le. That new game is Tactical Intervention, and it’s a project he quit his job at Valve to pursue. I sat down for a chat with him, and this is what ensued: (more…)

Kotaku

Gabe Newell Updates Interviewer On The Status of (Wink, Wink) 'Ricochet 2'After asking Valve Software boss Gabe Newell a bunch of questions about the Half-Life games on the new Seven Day Cooldown podcast, an interviewer finally cut to the chase:


"My final question and the question in the back of all your fans' minds and everyone has been waiting to ask you for a long time: When can we expect the release of Ricochet 2?"


Valve fans know, that that is not the question all of Gabe Newell's fans are waiting to ask him.


No.


Replace "Ricochet 2" with "Half-Life 2: Episode 3" or "Half-Life 3," the either/or sequel that's been missing in action from Valve for a very long time.


Gabe Newell answered the question. It's up to you to decide if he was really talking about Ricochet 2.


"In terms of Ricochet 2, we always have this problem that when we talk about things too far in advance, we end up changing our minds as we're going through and developing stuff, so as we're thinking through the giant story arc which is Ricochet 2, you might get to a point where you're saying something is surprising us in a positive way and something is surprising us in a negative way, and, you know, we'd like to be super-transparent about the future of Ricochet 2. The problem is, we think that the twists and turns that we're going through would probably drive people more crazy than just being silent about it, until we can be very crisp about what's happening next."


Probed further by the hosts on current staffing levels for the project and whether there's been a slowdown on the project, Newell replies "No, everybody who has worked on Ricochet 2 continues to work on Ricochet 2 [laughs]."


For the record, Ricochet was an official multiplayer mod for the original Half-Life and was released by the company in 2000. Our own Luke Plunkett is a bit more up on the mod than I was and tells me: "If you haven't played Ricochet, or even heard of it, I'm going to pull you up now: it was shit. So shit, in fact, that on Valve's site the company likes to pretend it never existed."


You should listen to the whole podcast. It's great. Jump to the 21:05 mark if you want to hear the tones of voice from the part quoted above.


Episode 001 – The Tangy Zip of Gaben (April-16-2012) [Seven Day Cooldown, at the 21:05 mark]


Top pic is of a real T-shirt supposedly worn by a Valve employee last year for unknown reasons. We would have posted a Ricochet 2 t-shirt but none was available.
Kotaku
Scoring a knife kill in a first-person shooter is the ultimate insult to your victim. It's one of the most satisfying kills, too.

But it's not always easy to pull off, as this Counter-Strike: Global Offensive player finds out. He looks to be basically on the camera-focused player's shoulders, so close to getting that glorious knife kill.

Unfortunately for the knifer, YouTube user (and victim) Rustsandstuffs manages to turn around just in time to spray-and-pray the hell out of him before he can make the knife swipe. His terrified wails as a result to the close call are hilarious, and even more hilarious in the proceeding slow-motion version.

Knife surprise! [Reddit]


Kotaku

Here's What 6.5 Million Video Game Bullets Look LikeValve has been keeping track of the people currently playing the beta for Counter Strike: Global Offensive. Not just who's winning and who's losing, but really interesting stuff, like where everyone is standing when they pull the trigger.


The result of that kind of data-tracking is this glorious map (of de_train), showing exactly where players were when they decided to up and shoot somebody. As you can see, some spots are relatively tranquil. Others, well, they're battlegrounds. Or, to be more correct, since this is tracking where people were standing, campsites.


The Science of CS:GO [Valve, via PC Gamer]




Kotaku

Valve And Nexon Partner for Counter-Strike Online 2Publishers Nexon and Valve will collaborate to bring the shooter Counter-Strike Online 2 to Asian territories, they said today.


In a press release explaining very little about how this will be different than older Counter-Strike games, the publishers write:


Counter-Strike Online 2 will offer enhanced graphics, more realistic gameplay and powerful impact sensations powered by an enhanced version of the Source engine. The game will also feature various game modes enhancing its original game experience with new and improved environments, weapons, equipment customization and more.


The game will be published in Japan, Korea, China and other areas in Southeast Asia, Nexon said. We've asked for clarification on how this will be different than the first Counter-Strike Online and whether it will be connected to Valve's upcoming Counter-Strike: Global Offensive.


PC Gamer
Counter-Strike Global Offensive 3
The Counter-Strike: Global Offensive beta keeps getting bigger. The latest patch has added a new Arms Race mode playable on Shoots and Baggage. In Arms Race, every player starts with the same weapon, and gains a new one with every kill. The first player to get a kill with the final weapon, the knife, wins the round. Dead players respawn immediately and the round time is extended to give players time to murder their way through CS:GO's arsenal.

The patch adds a few new weapons, too, including the Scar 20, an auto-sniper for Counter-Terrorists, the G3SG1, an automatic sniper rifle for Terrorists, and the Zeus x27, a one shot insta-kill taser available to both teams in casual mode.

If you're looking for something less wild, the classic Aztec has been added to the map rotations. Here are the patch notes in full from the Counter-Strike: Global Offensive site.

Maps:

Added Arms Race maps – Shoots and Baggage
Added Aztec to Classic maps

 
Gameplay:

Arsenal Arms Race game mode is a single extended round with instant respawn. All players start with the same weapon and get a new one each time they kill an enemy. The progression of unlocked weapons ends with the knife. The first player to get a kill with every weapon wins the match.
Added ‘Find A Game’ to the Play options menu screen. Find A Game allows you to join an online game of a specific type. This update offers Arsenal Arms Race and Classic Competitive game modes. The map cycle groups include:

Classic Maps
Arms Race Maps


 
Added new weapons:

Scar 20 – CT only auto-sniper.
G3SG1 – Terrorist only auto-sniper.
Zeus x27 – Casual Mode only weapon available to both teams.
 
Adjustments have been made to increase the base accuracy of all weapons.
 
Jump and land penalties have been decreased, and the rate of stamina gain has been increased.
 
Bot difficulty has been tuned.
 
HE grenade damage has been adjusted per pro feedback.

 
Models

Added two new player skins:

Phoenix Faction
GIGN


 
UI

Death notice order reversed.
Updated Italy mini map image.

 
Bug Fixes

Fixed a bug in the keyboard + mouse options screen where changes were resetting.
Fixed the consecutive loss bonus persisting through halftime. Solves the problem of teams receiving extra cash early in the second round of the match.
Fixed end match scoreboard saying it was a tie in Arsenal Mode.
Fixed a bug where penetrating shots were doing full damage after the penetration.
Fixed a bug where the desired distance required to defuse the bomb wasn’t being used.
Fix for the HUD alert panel coming up incorrectly.
Fixed for bots not being able to defuse bomb.
Fix for bug in Demolition mode where players would start the first round of the second half stuck in level geometry.
Fix for radio message font appearing quite large at higher resolutions.

 
...

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