Dec 14, 2011
An article on Hungary's MSN portal about teen sexuality uses an interesting image to illustrate its point. And by interesting I mean amazing.
For those who can't instantly see the disaster zone, it's a Holy Trinity of PhotoShop disasters. For starters, either the main is playing on a cardboard box, or the screenshot overlay was so poorly implemented that it looks like he's playing on a microwave door.
Next, that's a Nintendo Entertainment System. Of which Counter-Strike, pictured, missed by over a decade. And finally, it's a Counter-Strike screenshot of two dudes humping.
Dec 5, 2011
This mighty helpful YouTube video shows just how far Valve's shooter Counter-Strike has come over the past eight years, between the release of the landmark version 1.6 and subsequent revisions like Condition Zero, Source and the upcoming Global Offensive.
All shots are from the game's trademark level, de_dust2, and show that the biggest addition to GO isn't the lighting or fancy textures. It's the power lines.
Dec 4, 2011
Rock, Paper, Shotgun - email@example.com (RPS)
Dec 2, 2011
The new Counter-Strike beta is a GO, and Evan has been on the frontlines to bring us his thoughts on the rebooted counter-terrorist warfare. Josh fills us in on the biggest updates to hit WoW, EVE, and DCUO this week, while Greg and Chris barely make it out of their encounter with Serious Sam: BFE with their miniguns intact (and live to tell about it). And, try as we might, we just can't help ourselves but talk about Skyrim. Then again, who could blame us?
PC Gamer US Podcast 297: Friendly Fire
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Are you on it? Have you shot many men? Does it still feel like Counter-Strike? The starting gun has gone off, head-shotting a terrorist twenty metres away and signalling the launch of the Global Offensive closed beta. COUNTER-TERRORISTS WIN.
There's a video of the closed beta above, from Evil Avatar. It looks like Counter-Strike, it sounds like Counter-Strike, but does it taste like Counter-Strike? We won't know until we've jumped in and licked the sand on Dust. Valve have said that they'll gradually send out new beta invites until the closed beta is essentially an open beta, so don't worry if you're not in this round of testing.
Nov 30, 2011
The beta for Counter-Strike: Global Offensive went live yesterday. Know what that means? Yup! People filming themselves playing it then uploading it to the internet so we can all see.
The footage is from the tweaked update to classic map "Dust".
It's...Counter-Strike all right!
Details are slowly emerging on Counter-Strike Global Offensive’s closed beta, which is due to start on 30 November. You'll need a key to join in, and it will initially consist of two maps: the ever-popular Dust, and, er, Dust2. “Can't wait to see people getting to play the changes in Dust,” said csgo_dev’s Twitter feed.
It’s very much a closed beta, though. To be in with a chance of playing you’ll need to have grabbed a key from PAX Prime or the Eurogamer Expo. There are likely to be beta key giveaways on certain popular gaming sites in the near future, too.
Don’t panic if you haven’t got a key. This initial closed beta is merely to nip any problems in the bud, and the testing period “will start small and grow until eventually everyone is in,” according to the Twitter feed. The Counter-Strike Global Offensive team are very open to feedback, too. “Everything. Everything is open to change in the beta,” they said.
Nov 20, 2011
This preview originally appeared in PC Gamer UK issue 233.
Since shortly after its first beta release back in 1999, this tactical, team-based Half-Life mod has dominated the competitive firstperson shooter scene, while countless hours of community yelling have made it a tight, balanced experience. A brief foray onto consoles in 2003 failed to expand the audience away from its PC home, so why are Valve attempting to create what they’re calling the ‘definitive’ version of a game that people like just fine as it is?
“We had been looking to create an XBLA version of Counter-Strike: Source as a sort of nostalgia thing,” explains Chet Faliszek, whose role on the game is loosely defined as ‘writer’. “But pretty quickly we began to realise how much we liked the game and it grew to something bigger.”
The team have decided to make some changes to the tried and tested formula. Classic maps such as Dust have been tweaked and, while other stalwarts such as Inferno and Nuke will return, they’re joined by new maps designed specifically for the Arsenal modes. The new modes are based on the popular Counter-Strike: Source mod Gun Game, in which players start with a pistol and earn a new weapon with each consecutive kill. Many of these new environments are said to be inspired by other titles in the Valve canon, though they’re holding back specifics.
The graphics have also undergone an overhaul, though they could hardly be described as beautiful so much as robustly functional. Eight new weapons have been added too. These pack tactical characteristics, as well as additional firepower. For example, the Molotov cocktail is intended as much for blocking off areas of the map as causing damage to enemies. Meanwhile, the Zeus is a oneuse, Taser-style weapon that costs an eyewatering $1,000 of your load-out bank.
Playing it though, it’s very much the Counter-Strike you’ll be familiar with, and Faliszek is keen to emphasise that the experience hasn’t been compromised through its shared appearance on consoles. “This is absolutely a PC experience,” he says. “One of the rules we had is that it’s going to be Counter-Strike, Counter-Strike, Counter-Strike. There is no auto-aim; it’s absolutely a game of skill. PC players will still be able to mod the game, host dedicated servers and all of the things that have made Counter-Strike such an enduring experience.”
Indeed, Valve looked carefully at what the community were doing in Counter- Strike and borrowed traits, including shorter round times and even entire match modes. Counter-Strike has always grown up in public, shaped by the rallying calls of the people who love it the most. While Valve are claiming CS:GO will be the definitive version, it’s still the community that will decide its future.
Preview by Simon Parkin.
Announcement - Valve
Nov 8, 2011
It was mission success, as the six men - three from Russia and one each from China, Italy and France - emerged the other day safe and sound. So how'd they get along and not die of boredom?
According to 32 year-old participant Alexander Smoleyevsky, whenever tensions threatened to boil over between the men, they'd all settle in for a few rounds of Counter-Strike.
Which only shows these were unique men, blessed with the patience required for the epic voyage for Mars. I mean, put me up against a camper and a cheat for 17 months and I won't just get upset, I'll kill them with my bare hands.