Counter-Strike - contact@rockpapershotgun.com (Alice O'Connor)

Though Half-Life [official site] is almost nineteen years old and its sanctioned fan remake Black Mesa is nearing completion, Valve have launched a wee patch for their pretty okay or whatever vintage FPS. The patch fixes a few crashes and exploits, and hit other Half-Life engine games too, such as classic Counter-Strike. Given how much of modern PC games history connects to Half-Life and its mod scene, I’m glad Valve are still tinkering a little. Earlier this year, they finally got Half-Life an uncensored release in Germany too. … [visit site to read more]

Counter-Strike: Condition Zero - alfred
We have updated the public release of Counter-Strike: Condition Zero.

Changes in this update are:
  • Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
  • Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
  • Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
  • Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
  • Fixed crash when setting custom decals
Ricochet - alfred
We have updated the public release of Ricochet.

Changes in this update are:
  • Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
  • Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
  • Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
  • Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
  • Fixed crash when setting custom decals
Deathmatch Classic - alfred
We have updated the public release of Deathmatch Classic.

Changes in this update are:
  • Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
  • Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
  • Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
  • Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
  • Fixed crash when setting custom decals
Day of Defeat - alfred
We have updated the public release of Day of Defeat.

Changes in this update are:
  • Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
  • Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
  • Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
  • Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
  • Fixed crash when setting custom decals
Counter-Strike - alfred
Counter-Strike 1.6 update released


We have updated the public release of Counter-Strike 1.6.

Changes in this update are:
  • Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
  • Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
  • Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
  • Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
  • Fixed crash when setting custom decals
  • Make sure the Close button has keyboard focus when you see the disconnection dialog
  • Disable showing of popup html windows
  • Made the play command obey speak_enabled cvar
  • Fixed being unable to pickup a primary weapon if you had an ammox box object previously stip you of items
  • Fixed room type not being updated on map change/connect
  • Fixed out of date information showing in the scoreboard after level change or changing servers
  • Fixed the specator UI to not show a placeholder name when initially shown
  • Fixed sprays not loading from the correct path causing them not to update
  • Fixed the Condition Zero tours ui to display the tour number correctly when you have more than 9 entries
  • Fixed crash if you issued a changelevel command on a local server while certain UI elements were visible
Day of Defeat - contact@rockpapershotgun.com (Brendan Caldwell)

Infamy! Infamy! They ve all got it infamy! is one of the best jokes of all time. It is also what I screamed as I was repeatedly gunned down in World War II shooter Day of Infamy [official site] while playing the early access version.

Fans of murdering me from afar with a scoped rifle will rejoice that the game has just now busted out into a proper release, fully baked and ready to storm some beaches. You can see what kind of terrible conflict you can create in the trailer below. … [visit site to read more]

Counter-Strike - contact@rockpapershotgun.com (Graham Smith)

I’ve been a member of many games communities over the years – clans, guilds, forums – but the one I remember most fondly was a server.

… [visit site to read more]

PC Gamer

A reload is a seconds-long sideshow of watching ammo numbers go back up, a firearm equivalent of wiping the blood off a blade. Whether it’s the snappy accuracy of a mil-sim mag swap or feeding vomit balls to a living rocket launcher, reload animations are testament to the artistic prowess of personalizing a ubiquitous aspect of shooters. In alphabetical order, here’s some of the best reload animations on PC.

Battlefield 1 - Gewehr 98

Battlefield’s reloads mix function with form to spruce up each kit’s arsenal without straying too far into prolonged five-finger theatrics. The bolt-action rifles have satisfyingly crisp rechambering sequences, and it’s wonderful picking out DICE’s split-second touches on the older weapon design. The left hand of this Gewehr 98 sniper clamping over the rifle’s port to prevent an unspent bullet from flying out as he cycles the bolt to reload is a fine example. 

Battlefield 1 - Kolibri 

Behold the pee-wee Kolibri, the tiniest sidearm in a game filled with bulky, ancient MGs and hulking tanks. This novelty pistol has perhaps daintiest reload animation in gaming history. Swapping a magazine smaller than some caterpillars (the slight wiggle before the magazine enters its housing is a hilarious nudge) perfectly accompanies the sophistication of the pinky, ring, and middle fingers raised at maximum teacup clearance. 

Battlefield 4 - AK-12

Diverging from typical FPS fare of tilting the gun sideways for a clearer view of a reload, Battlefield 4’s AK-12 instead scores points for sticking with the realism of a trained military soldier dispensing with unnecessary movements. Note the forward-facing angle during the entire animation—this keeps the barrel’s business end pointed at the enemy—and the support hand curving beneath the grip to rack the charging handle and keep the firing hand near the trigger.

(gif via Jarek the Gaming Dragon)

Battlefield 4 - AN-94

 The AN-94 provides another AK-style reload with a much flashier “mag-pop” sequence that both seems terribly wasteful and oddly celebratory at the same time, almost as if it’s the gun version of sabering champagne.

(gif via Static Gaming)

Battlefield 4 - Unica 6

Catching one of DICE’s handful of easter-egg reload animations guarantees a double-take and that special feeling of accomplishment for triggering the fabled 1-in-10,000 probability. The Unica 6 secret reload is one of the earliest recorded from Battlefield’s community, and it holds a special place of honor for its ridiculous speedloader flick and follow-up cartridge comfort pat.

 (gif via Shimytangtang)

Battlefield Hardline - .410 Jury

Battlefield Hardline boasts plenty of hidden reload animations seemingly trying to upstage each other with increasing ridiculousness. Levitating an AK magazine with powerful criminal magic is impressive enough, but it’s hard to top the mesmerizing smoothness of the twirling .410 Jury and its gunslinger savant performing some extremity ballet.

(gif via Gibs O Matic)

BioShock - Grenade Launcher

Everyone’s favorite objectivist dystopia beneath the sea is a playground of art-deco architecture and hybrid steampunk weaponry—and then there’s the Grenade Launcher which looks like something the Home Alone kid slapped together in his garage. Its rough reload gives weight to its explosive power; you practically break the thing in half to shove in another coffee can’s worth of grenades into its metal gullet.

Borderlands 2 - Tediore

Borderlands 2's zillion guns follow a small pattern of reload animations based on each manufacturer. For Tediore, it involves chucking the entire gun like a slab of beef (with obligatory explosion) before generating a new one right in your hands. And yes, there’s entire character builds centered on throwing out as many Tediores as possible.

Call of Duty: Black Ops - G11

The few prototype guns found in Black Ops’ Cold War-era arsenal are a refreshing change from the cookie-cutter animations pasted across nearly every Call of Duty, and the G11 assault rifle nails that conceptual feeling best with its caseless rod reload and cocking handle crank that wouldn’t look out of place on a windup toy.

(gif via Undeath92)

Crysis 2

No single weapon in Crysis 2 sports an interesting reload, but each Nanosuit mode changes how Prophet rearms himself with suitably subtle animation changes. If you’re in power mode, you’ll slam in magazines with gusto and cock the handle with a firm grip. In stealth mode, you’ll more gingerly swap magazines and slowly bring back the handle so it makes less noise. Maximum context.

Counter-Strike 1.6 - M4

Surprising detail and nuance, for the time. The classic one-two of the open-palm mag-tap and fantastically inaccurate forward assist yank was a common occurrence when spectating a CT victory during those binge nights when homework was finished early.

Doom 2 - Super Shotgun

The only new weapon in Doom 2 was a powerhouse of a double-barrel shotgun with a big boom and a framey click-clack reload that’s music to a shooter grognard’s ears. You could've switched back to the original pump-action and saved some ammo, but you didn't.

Far Cry 3: Blood Dragon - Galleria 1991

Picking out a single example from Blood Dragon’s neon hallucination was almost as impossible as questioning Rex Colt’s sense of subtlety, but the Galleria 1991’s extra flair of casually tossing in shells is too excellent a combo to pass up.

Far Cry 4 - M-700

Carried from Far Cry 3 into the mountains of Kyrat, the M-700 is a plain but reliable sniper rifle favored for stealth-inclined players. Its reload is far more interesting with its abundant use of left-side screen space as the gun traverses across your monitor and back.

(gif via Jarek the Gaming Dragon)

Half-Life: Opposing Force - Spore Launcher

Shepherd’s logical action of picking up a baby of those creatures from another dimension trying to kill him gives us this Half-Life memento of an impromptu feeding session followed by—what else?—deadly vomit.

Killing Floor 2 - Dual 1858 Revolvers

The gun nuts at Tripwire earned their reputation as reload wizards from Red Orchestra’s authenticity, and Killing Floor 2’s high-fps, motion-captured animations are visual treats. The Gunslinger’s dual reloads pack so much refinement, the above GIF had to be slowed down to more easily observe the entire reload from start to finish. Nearly every other reload style is a blast to watch, a popular favorite being the smooth magazine retention for rifles and SMGs.

Max Payne 2

With enough kills chained during Bullet Time, Max whirls into a camera-orbiting move that’s less of a traditional reload and more of a sudden urge to pirouette his pain away. Still, it’s a stylish ode to Payne’s cinematographic influences, especially if you keep “Ave Maria” playing in your head the entire time.

Max Payne 3

Rockstar gleefully embellished Max’s gun-fu in his third killing spree, with the best animated touches emphasizing Max’s familiarity at juggling a small armory of guns. Reloading a one-handed gun while holding a two-handed weapon in the offhand is one of the best displays from the world-weary monologuer, as he tucks the bigger gun beneath his arm to free up his hand to change magazines.

Metro: Last Light - Shambler

The ramshackle design of Metro’s arsenal is already a pleasure to behold, but the Shambler shotgun’s revolver-style reload is one of the most unique of the series. The small toss between Artyom’s left and right hands as he feeds a shell into each clamp is a dash of detail and personality. 

(gif via Arbybear)

Overwatch - Torbjörn's Rivet Gun

Blizzard’s penchant for polish is on display in Overwatch’s reloads. Most of the cast would be right at home in this gallery, such as Torbjorn’s screen-spanning scrap refill, the only time I can think of molten liquid being poured into a gun.

PlanetSide 2 - Commissioner

The powerful Commissioner revolver is a trusty companion in PlanetSide 2’s massive warzones, and its split cylinder reload and automated spin bring that subsequent thrill of badassery after some bullseye frags.

Postal 2 - Beta Shotgun

The well-known video of Postal Dude elegantly shoving a fistful of shells into his awaiting shotgun embodies creative reload animations dispensing with silly real-world rules such as gravity and jams. The animation’s absurdity is even better experienced firsthand in the thick of Postal 2’s chaos, so definitely grab either the Paradise Lost DLC or the Eternal Damnation mod to see it for yourself.

Resident Evil 4 - Broken Butterfly

Console players have long recognized Leon Kennedy’s reloads in Resident Evil 4 as those of an expert zombie slayer, and the 2007 PC port brought his expertise into sharper detail. The Broken Butterfly revolver is a top pick; Leon’s nonchalant no-eyes-needed head tilt as he dumps out the cartridges and the almost lazy-looking single-bullet toss into the cylinder are just pure awesome. 

(gif via Hi-Res Reset)

Rise of the Triad - Dual Pistols

The challenge of animating an elaborate akimbo reload is smartly executed in Rise of the Triad, a fantastic world where air resistance is a myth and wrist strength reaches mutant levels.

Shadow Warrior 2 - Springchester

A lever-action flip might be passé by now, but Shadow Warrior 2’s Springchester exaggerates the pull-flip sequence so strongly that it's a wonder Wang isn't ducking for cover on the backswing. 

(gif via PC Gaming Videos)

Squad - M4

With all the arsenal acrobatics, it's nice to sometimes plug some realism back into restoring ammo to a weapon. This M4 reload from Squad reinforces the no-frills approach and the professionalism of the soldiers you play as therein, particularly with the confident-looking hand movements and double-check of the ejection port for a clean mag transition.

Titanfall 2 - 40mm Cannon

The Titans of Titanfall 2 are massive robots shooting equally massive guns, but their reloads pleasingly mirror human hand movements at a bigger scale. I love the small gears spinning open the ammo box housing and the slight jiggle of the barrel cover responding to the charge handle slamming forward.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

Remember that time Valve made a cover version of another developer’s game?

… [visit site to read more]

...

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