Just in case you weren't put off by the lack of any kind of mention of Valve Software, advance warning of the game's arrival or the complaints demanding their money back, if you see a game called Counter Strike on the App Store, don't spend $2 on it.
Unless you enjoy being ripped off by fraudulent scamsters. In which case, who am I to tell you how to spend your money?
The action-packed brand of high-stakes robbery delivered by Overkill Software's Payday: The Heist might just be pulling off its next job in the middle of a zombie apocalypse.
Early this morning, an official statement from Overkill game director Ulf Andersson revealed that the Swedish development team will be working on an "in-depth collaboration" with Valve:
"As perceptive gamers will have noticed, several hints have recently been dropped into PAYDAY The Heist, which has led to various rumors. We are excited to be able to confirm that an in-depth collaboration between OVERKILL and Valve is currently in production.
We are working on a very cool blend of PAYDAY and Left 4 Dead. I am sure it is so exciting that it will have some players check into the hospital before we are done."
It was recently announced that dev studio Starbreeze—makers of this year's Syndicate reboot and the Chronicles of Riddick games—would be acquiring Overkill in a bid to grow their intellectual property portfolio. Originally a PlayStation Network exclusive, Payday is also now available on Steam. Payday debuted on the PlayStation Network and then became available on Steam soon thereafter. No word on when we might expect to see the first look at a Payday/L4D crossover but zombies vs. Bank Thieves… that could actually be fun.
From reading Valve's employee handbook, you might get the impression that the Half-Life creator is freewheeling, chaotic, and structure-free.
But Portal co-creator Kim Swift, who left Valve a few years ago to join a different studio, says it ain't all that anarchic.
"I disagree with the suggestion that they have no structure there," Swift told Eurogamer. "They do actually. They have management, there's the board of directors of the company, there's Gabe Newell. Those guys at the top of the company definitely have opinions on how things should be run. You can choose the project you want to work on but there are definitely people behind the scenes making decisions for the company. To me, that's normal. If it was a company where there was no structure at all I think things would run completely amok."
Swift, who will release her first-person puzzler Quantum Conundrum this summer for Xbox 360, PC, and PlayStation 3, says although she still maintains "great relationships" with people at Valve, her new studio Airtight Games is a much better fit for her needs.
"I think working at Airtight is actually a little more relaxed," she said. "I definitely feel at home here. One of the reasons I left Valve was that I wanted to see what else was out there and see if there might be a better fit for me personality-wise and I've really found it here."
Given what some games could smell like (blood, dirt, hellspawn hordes), this is far better than you'd think. Over on Etsy, a haven for geeky goods, seller Bubble and Geek has created a lovely line of fan-favorite home goods. These scented candles draw inspiration from fan-favorites like Doctor Who, Star Wars, and, yes, video games.
I have to admit, I'm glad the Game of Thrones-inspired "Khaleesi" candle smells of the orange and cinnamon one might find in Qarth and not the, um, rich scent of a horse-riding horde galloping under a desert sun.
A single button push takes a Portal 2 cube on an incredible journey through Ben Perry's astounding Rube Goldberg-inspired custom level.
Portal 2's brain-twisting puzzles prepared players perfectly for creating their own convoluted level creations. The recently-released level editor has been getting a strenuous workout by some incredibly brilliant minds.
Ben Perry took a couple of hours to put this all together, limited only by his imagination and the number of objects the editor allows players to work with.
And to think this is only the early days of the tool. It's almost scary to imagine what's still to come. I'm all tingly.