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I’m not good at Battle Royale shooters. Most of my time spent playing usually involves crawling through long grass or hiding in bathtubs, hoping desperately to make it to the final 15-20 players simply by being a no-show to combat encounters.
My second round of Robocraft Royale (a spinoff of Freejam’s construction-combat sandbox Robocraft) saw me taking control of a railgun-equipped giant robot catgirl maid, ferociously bullying a rocket-equipped truck (which escaped, albeit totally disarmed) and later switching up to pilot a WW2 bomber to defeat a rival mecha-catgirl that had cheekily blown a hole clean through my pretty robot head.
What I’m saying is that Robocraft Royale might just be on to something special, and you can try it right now, free.
Elite Dangerous is now four years old somehow, or five if you count the various betas. In that time, it’s gone from impossible promise (ah, those halcyon 2012 Kickstarter days) to absolute bedrock of modern PC gaming, what with its blend of solo noodling about, lethal PVP sandbox and slow-burn, community-driven storytelling. Whether it’s quite what we expected a new Elite game to be half a decade ago is an enduring question, but by this point it’s very much its own game, including embracing the ‘Seasons’ concept that’s so hot right now (er, again for about five years). Season 3, ‘Beyond‘ is kicking off at the end of this month, with a headline wordcount-challenging update named Elite Dangerous: Beyond – Chapter One.
It introduces a whole mess of changes, including new types of ship and traders, revisions to crime and the punishment thereof and an overhauled mission system. (more…)
Criterion’s fab open-world racer Burnout Paradise is getting fancied up for a re-release later this year, Electronic Arts announced today, ten years after its original launch. Burnout Paradise Remastered, as it’s named, is prettified and whatnot, and will include most of the DLC – including the Big Surf Island expansion that skipped PC the first time. Burnout Paradise is good. This new is good. Sadly our version is coming after the console release, but I am still well up for this. Here, look at this announcement trailer: (more…)
Last August, Square Enix finally confirmed that the upcoming PC version of royal roadtrip Final Fantasy XV would indeed come with full mod support when it launches on March 6. At the time, though, the developers kept schtum about exactly what that might entail. Indeed, it was only over the weekend that we got our first glimpse of what a potential Final Fantasy XV mod might look like. Fancy the idea of turning everyone in party town Lestallum into adorable cactuars? Then you’re in luck.
Cactuar skins are all well and good, of course, but what else does the team have in store for budding modders? To find out, I sat down with director Hajime Tabata, technical director and lead programmer Takeshi Aramaki and game design and development manager Kenichi Shida and quizzed them (and their translator) about exactly that.
The problem of high-ping players disrupting Playerunknown’s Battlegrounds matches with their jerky movement and wonky hit detection hopefully won’t continue for much longer, as developers PUBG Corp have announced plans to start testing a solution this week. Having previously considered the approach of a maximum ping limit, they now say they’re going to divide matchmaking pools by ping, putting low-ping players together and placing HPBs in a screeching dialup pen. The devs don’t know when this will properly launch in the main game for everyone, but they plan to start testing in some regions sometime this week.
They’re also starting to mutter about future plans for the game, including a new map. (more…)
Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.>
My first encounter with the angry polygons of Tekken was on a sticky arcade cabinet in a Catalonian holiday resort. I liked this holiday. There was a massive pool, where a bigger boy once dunked me and held my head under the water. The fool, I thought, Doesn t he know I m an Iron Fist champion? (more…)
Today I’ve followed in the footsteps of Legendary Gary‘s star by shirking the real world to play video games. Legendary Gary is an RPG about Gary’s humdrum life, parts of which are eerily mirrored by the in-game tactical combat RPG he has just started playing (and we play too), and it seems a good’un. It launched this morning and I’ve played the first hour or so and yep, it’s too bad I have to write this lousy post for our lousy cherished readers because I would like to keep playing. I feel you, Gary. (more…)
A new game from Matthew “Hexcells” Brown is always a reason to sit up and remember where you are. Cypher marks quite a diversion from the likes of Hexcells, Squarecells and CrossCells. (Although so did Sound Shift.) Although it remains a collection of puzzles presented with his distinctively clean aesthetic, this time in 3D. It’s about solving ciphers. And it’s really bloody tough. (more…)
A flight sim company who put malware in one of their jets now say they were only after one person, in an attempt to downplay how many users were affected by what they described as DRM . As we reported yesterday, Flight Sim Labs normally sell planes to players of Flight Simulator X, but they recently included a malicious file called test.exe in an installer for a popular airbus (you might have seen it if you ve flown with EasyJet). The malware was designed to dump usernames and passwords saved in the Chrome browser. When this was discovered, the head of the company said the malware was targeted at pirates. It only activated if the person installing the plane was using a pirated key to do so, he said. But they now claim they were using the clandestine .exe file to target a single, specific person. (more…)
Lace up your walking boots and fill your canteen, as today Assassin’s Creed Origins wanders into a world of tourism. Today the game receives its new Discovery Mode in a free update, letting players freely and peacefully explore Ancient Egypt and enjoy guided tours written with historians. Ubisoft also sell this mode as a separate standalone game, cheaper and without any of that murdering. I’ve not played AssCreed Oranges yet because I have so many open-world murder simulators already half-finished, but I am tempted by wandering. (more…)