Warhammer 40,000: Dawn of War III - contact@rockpapershotgun.com (Alec Meer)

Something I enjoy doing, because my capacity to be tedious is matched only by my willingness to waste time on doomed endeavours, is trying to get games working on below-minimum spec PCs. Specifically, my aged Surface Pro 3 and its lousy integrated Intel graphics. Offline mode confusions aside, Warhammer 40000: Dawn of War 3 [official site] is exactly the kind of game I want to play on train rides, but officially it requires a 2GB dedicated graphics card. Unofficially, not so much. I’ve got it running, and made it look like an early 2000s RTS in the process. … [visit site to read more]

Realms of the Haunting - contact@rockpapershotgun.com (John Walker)

With Full Throttle’s remastering out yesterday, it sets me off to thinking about what games I’d really like to see receive a similar treatment. It’s pretty easy to list off a bunch of other LucasArts adventures, because I would ADORE to see the wonderful The Dig in big pretties, or have Sam & Max in gorgeous clear stereo sound. (Imagine the songs without the hissing!) But that was a decade packed with games I loved that I know I’ll never play again, because I can’t be arsed fighting with DOSBox and ancient controls to play in a small corner of my screen. … [visit site to read more]

DiRT Rally - contact@rockpapershotgun.com (Alec Meer)

I’ve usually had a lot of time for Codies’ racing games, despite only being a car person to the extent that I can replace the fuse for the cigarette lighter if push comes to shove. They tend to comfortably straddle the line between the cheerful anti-physics of arcade driving games and the stony-faced realism of the sim crowd, which is the sweet spot where I can convince myself that ‘yes, I am incredible race driver man!’

Dirt 4 [official site] sounds as though it’s a game consciously in search of that sweet spot, with Codies having previously talked of fusing Dirt Rally’s “realism” with the rather poppier Dirt 2 and 3’s “fun”. In trailer terms, that means spraying mud, near-misses and possibly inappropriate use of the word “banging” for its soundtrack. … [visit site to read more]

H1Z1: King of the Kill - contact@rockpapershotgun.com (Alec Meer)

The goal for the folk behind H1Z1’s battle royale spin-off King Of The Kill [official site] is a game that is “consistent, competitive, fair, and fun to watch”, but there a few bumps in the road to smooth out first. The next update’s having a crack at two of these: hit detection and the shotgun – the latter being a weapon that can kill in one shot in one situation, but takes two in an ostensibly similar one. Because all should be fair in war and more war, right? The patch is also reinstating skirmish mode to the game. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Brendan Caldwell)

Boo! Ha ha ha. I got you, you genuinely believed I was a ghost. You foolish person. I m not a ghost, just a guy with some free games. But one of those free games has ghosts in it, which I understand give you the willies. Don t worry about that, most of these ghosts are the Caspery kind. They re there to make you feel better, after all, they work in a hospital. … [visit site to read more]

Syberia 3 - contact@rockpapershotgun.com (John Walker)

There is a group of people who are going to buy Syberia 3 [official site], and they are going to love Syberia 3, no matter what it’s like. If the released game were just a black screen from which only terrifying abuse were endlessly screamed, they would love it. If playing it caused them to develop sores all over their bodies, grow pustules that bubbled and burned, and wretched sickness and diarrhoea bugs afflict them and all their loved ones, they would refuse to hear a word said against it. If the game came to the homes of their families and stole all their valuables, and then sold those valuables and used the proceeds to take out an advertising campaign in which they stated, “Everyone who loves Syberia 3 is a paedophile”, these people would still love Syberia 3, and send threatening messages to anyone who disagreed.

How do I know this? Because, man, I was there for Syberia 2, man. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Another long weekend is here! Monday is May Day, so we’ll all be off dancing around maypoles and getting ourselves burned in giant wicker men. I hope I get to go in the arm with the geese; those honky lads love a bit of a banter. Those of us who survive the festivities will return on Tuesday.

Until then, what are you playing this weekend? Here’s what we’re clicking on. … [visit site to read more]

Half-Life - contact@rockpapershotgun.com (Alec Meer)

That’s a long time to wait to find out what really happens when you shoot a Barnacle creature. Germany has long been notorious for the strict limitations it placed on videogame content, and the noble Half-Life was a particularly infamous victim of the censor’s stamp. Until now. That means no more robots instead of soldiers, no more barnacles spewing nuts and bolts instead of blood and gore, and no more sad looks from invulnerable scientists if you shoot at them.

Sudden realisation: censored versions of HL are going to become collector’s items now, aren’t they? … [visit site to read more]

Crawl - contact@rockpapershotgun.com (Alex Wiltshire)

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Crawl [official site].

Crawl is a game about cooperation, betrayal and murder and accumulating enough eldritch power to kill a god. Made by Australian indie Powerhoof, it s a couch multiplayer game played with up to three friends, but only one of you can be the hero. Everyone else is playing a monster, but when a monster kills the hero, it takes their place. This loop, of ganging up, competing to strike the final blow and then turning on your friends, captures the essential heart of the best local multiplayer games. It s that delicious tension of power and powerlessness, of ruthlessness and submission, of laughter and jeering. At the centre of Crawl is a lovely bit of:

THE MECHANIC: Unfairness … [visit site to read more]

ROKH - contact@rockpapershotgun.com (Alice O'Connor)

I wanna rokh! (Rokh!) I want to Rokh! (Rokh!)

Martian crafty survival sandbox Rokh [official site] is coming to early access (of course) on May 16th. Sure, you’ve crafted and built in survival sandboxes before. Okay, you’ve done it in space too. And sure, you have even done it on Mars. But have you crafted and built in a Martian survival sandbox whose look is overseen by Viktor Antonov, the artist behind the wonderful looks of Half-Life 2 and Dishonored? Ah! Well, you’ll want Rokh for that. Watching a new trailer I don’t get a feel for the intricacies that can make two similar-seeming games be quite different, but I do like its Mars. … [visit site to read more]

...

Search news
Archive
2017
Apr   Mar   Feb   Jan  
Archives By Year
2017   2016   2015   2014   2013  
2012   2011   2010   2009   2008  
2007   2006   2005   2004   2003  
2002