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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

'Enhancements? For one's head? How unnatural!'

There are nearly as many Team Fortress 2 hats as there are snarky jokes about Team Fortress 2 hats. I see more hats in a day of browsing the Valvier parts of the Internet than I do in a year of going outside. But let’s face it: ours is a hatted man’s world, and so long as there are heads to be ogled and summarily shot, people will clamor for more carnivals of craftsmanship to cover them. You can probably see where I’m going with this. There’s a new Team Fortress 2 update, and it’s entirely player-created. Also, it’s mostly hats. These, however, are robot hats, and – as the wisest of all Benders taught us – that makes them exponentially more interesting. There’s also a video, comic, and all sorts of other post-update revelry. The break is not a robot, but it will do is best to emulate the experience.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Lewie Procter)

Don’t go scavenging all over the internet to find the best deals, I’m hear with my usual round of the best deals for you to conveniently consider at your leisure. There’s some cracking deals this week, so you’ll not want to miss out. Of course you can rely on SavyGamer.co.uk throughout the week for all your discounted gaming needs. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

I think they missed a big opportunity in choosing not to call the game's resources 'Reus Pieces'.

Hey, kid. Yeah, I’m talkin’ to you. You wanna buy some- oh jeez, shush! Police and/or an out-of-touch politician! OK, phew. They’ve passed now. Anyway, might I interest you in some videogames? Oh, don’t worry: they’re real. Fresh out of the oven too, if you know what I mean. Heh. What’ve I got? You’re in luck today, kid. Yes indeed. Ever wonder what it’d feel like to be god - and also a planet, and also some manner of crab giant? Well then, Reus might just float your boat, if you know what I mean. Heh. No good? Brain too rotten from your “Call of Honorfield” murder machines? Hm, then how about Renaissance Heroes? It’s got all of the guns and none of the plausibility! Go to beauteous portions of 16th century Renaissance Europe and then blow them up! That sort of thing. Oh, you want trailers? Mr high-roller, huh? Fine, fine. Go past the break and they’re all yours. If you know what I mean. Heh.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

At this rate, Trion Worlds might soon be forced to change its name to Trion Islands, or maybe Trion Small Yet Charming Spanish Getaway Vacation Villa. After the Rift team got hit by a major round of layoffs late last year, Defiance‘s band of trigger finger scratchers has taken a possibly even bigger hit. While the exact number is unconfirmed, many reports place the total at around 100, which is a worrisomely not-small portion of the entire company. For its part, Trion has confirmed the unfortunate turn of events, but it’s been illusive otherwise. The company’s statement is after the break, in addition to a few further details.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

I wanna go there and there and there and there and there and there and

I am constantly impressed by indie productions that honestly have no business being indie. You know, things of such scope and ambition that they make many triple-A behemoths look like whimpering, glitz-and-glamour-drowned mice. But they also worry me. I look at them and say, “Oh wow, that’s being built from the ground-up by a two-person team? Goodness. There is no way.” Often, the results end up being mixed bags of wonderful intentions and rocky realities. Cases in point: Miasmata, 3079, Anna, etc, etc, etc. It’s with a similar combo of stomach butterflies and stomach acid that I approach Frontiers. It looks like a more laid-back, exploration-and-survival-focused Morrowind, but can a small team really give something so massive the meticulous care it deserves? Fingers crossed. Trailer after the break.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Riots are less scary when you can imagine all the participants as little baby ants.

There are so many videogames! More than I can count with my entire, exceedingly creepy plaster hand collection. Valve tries its darndest to get the best ones on Steam, but they just keep coming. Perhaps throwing the towering Select-O-Tron 9000 and 3/5 into hyperdrive is the answer? Valve’s having a go at it, at least, and so far the result’s been smaller batches of games at an appreciably speedier clip. Last time, that meant three games, but this time it’s six. Hooray, progress! Standouts include the piracy plagued Game Dev Tycoon, Harvest-Moon-meets-Minecraft standout Stardew Valley, and the creatively named RIOT, which is about riots. Details after the break.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Yesterday, I put on my fuzzy-eared detective hat and grilled Telltale president Kevin Bruner about his company’s next big, hopefully not bad thing, The Wolf Among Us. The Fables-based caper sounds like a worthy (though unexpected) follow-up to The Walking Dead, but it’s hardly the only story being writ large by Telltale’s ostentatiously oversized quill pens. The developer also regularly creates experimental prototypes involving AI, story structures, the way players communicate with characters, and tons more. Fittingly – given the developer’s love of episodic stories – they call it the Pilot Program. Some of these “weird” ideas make it into games, but many of them don’t. Ultimately, though, this is Telltale’s way of paving a path to its own future. I quizzed Bruner about the good, the bad, and the ugly of his company’s experiments, as well as a couple other loose ends like King’s Quest. It’s all after the break.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

That green gas is, well, hmm. This morning I handed Jim Tangiers, a game of stealth with hints of Marcel Duchamp, William Burroughs, and J.G. Ballard. And what does he hand me back? Orc Attack: Flatulent Rebellion. A game about flatulent orcs. I can’t believe he’s impooned me in such a way. I should sewer him and his webshite, toot suite. I did not asscent to sulpher such an indignity, to be the butt of his joke. Well, the joke’s on him. Instead of poo poooing this, I took a look at it and ended up pumped. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

The news infiltrators of Joystiq have blown cigarette smoke over the laser-beams of the internet to reveal that a Hideo Kojima podcast contains the enigmatic announcement that Metal Gear Rising: Revengeance will be coming to PC. This has apparently been confirmed by some kind of senior chat at Platinum Games. “I am excited to see Rising hit the PC,” he says. Well, us too, twitter man.

There’s a trailer for you to be pleased with, below. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

mmmm, blurryI spent ten minutes walking around my flat in an attempt to make the word “carburetor” into a car-game pun. I failed. “Car-be-better” was so blindlingly ugly that I couldn’t face seeing it in big, bold letters on the front page of RPS, and “Car-berate-r” was just too surreal to go with. Still, I got a few opening sentences out of the struggle, and my fight with the English language mimics the struggle a mechanic would have when fixing a car in a post-apocalyptic wasteland. Sound the segue klaxon and dive with me into some words about Pixelbionic’s newly announced end-of-the-world car-combat game, Autoduel. WaaaaaaaAAAAaaaaaa… (more…)

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