Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Mad Max [official site], the open-world apocalypse ‘em up from Just Cause devs Avalanche Studios has arrived on Steam, and so has Mad Max>, the post-apocalyptic watch ‘em up series from Babe> director George Miller.

Seeing the four Mad Max films on Steam is quite a surprise, given that Valve’s moving picture offerings so far have mostly been small indie films and documentaries about video games. It helps that Warner Bros. distributed the movies as well as publishing the game, but still, coo, Fury Road! More than ever, I wish Steam’s films were games.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

I woke up this morning in a bright new world, a world in which what may be Hideo Kojima’s final Metal Gear game [official site] is available on PC. It still seems like an impossible dream, that a series that has only sporadically stealthed its way onto our machines should be here day one, the same time as the console launch, so I was expecting something> to go wrong. Performance issues due to the port from console to PC? A sudden stepback in visual quality as compared to ‘prologue’ mission Ground Zeroes?

Remarkably, The Phantom Pain hasn’t gotten its cape into a tangle and seems to be running smoothly while looking devilishly handsome. There are some caveats and snags though, as always.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

I woke up this morning in a bright new world, a world in which what may be Hideo Kojima’s final Metal Gear game [official site] is available on PC. It still seems like an impossible dream, that a series that has only sporadically stealthed its way onto our machines should be here day one, the same time as the console launch, so I was expecting something> to go wrong. Performance issues due to the port from console to PC? A sudden stepback in visual quality as compared to ‘prologue’ mission Ground Zeroes?

Remarkably, The Phantom Pain hasn’t gotten its cape into a tangle and seems to be running smoothly while looking devilishly handsome. There are some caveats and snags though, as always.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Stasis [official site] is a traditional point and click adventure game with a sci-fi horror theme. Successfully Kickstarted by tiny South African studio The Brotherhood in 2013, it was released yesterday. Join me for some space-screaming.>

Perhaps the main reason adventure games and I broke up is that I found them too arbitrary to take seriously. The puzzles were so often at odds with the setting or theme, necessitating a suspension of disbelief (either that there really only are three usable objects in this room, or that the protagonist is simply too stupid to try anything else) that I was increasingly unwilling to provide in order to commune with some designer’s lateral thinking, or some writer’s gags. Even Grim Fandango, the last adventure game I loved, was guilty of this: that wonderful sense of journey regularly disrupted by an inherent illogic. I don’t enjoy puzzling for puzzling’s sake – but when it’s a puzzle which propels a game’s events onwards, that’s a different matter entirely. STASIS is all about momentum rather than stop-start headscratching. The majority of its puzzles act as natural stepping stones along its journey into body-horror darkness, not obstacles. It flows>.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Marsh Davies)

Universe Sandbox 2 has some perfectly reasonable restrictions on what it is willing to simulate, but isn   t always clear about why it   s stopping you from doing something. I wanted to recreate the 0.1 fm wide black hole from Larry Niven   s 1973 story The Hole Man, for instance - and found the scale doesn   t descend that low. It   s not especially surprising that the game doesn   t model subatomic sizes, but getting the diameter below a couple of kilometres is also impossible and attempting to do so has this strange effect of deleting what you just typed and replacing it with the lowest number that the program will accept, and yet nonetheless changing a bunch of other stats that would be affected by a further reduction in diameter.

Each week Marsh Davies orbits the supermassive blackhole that is Early Access and comes back with any stories he can find or gets shredded to subatomic spaghetti as he tumbles towards a point of infinite mass. This week he has become death, destroyer of worlds, and really quite a lot of moons as well, in Universe Sandbox 2. Otherwise known as Universe Sandbox , if you re the kind of terrible prick who insists on using Character Map to enforce your brand. Anyway, the game s great.>

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Emily Gera)

The developers at Eat Create Sleep managed to tame that wild horse crowdfunding a little over a year ago. In 2014, using Indiegogo they raised just over $21,000 to create an interactive god game called Crest [official site] – where players take on the role of an unseen force who can express commandments to its island denizens, which can be interpreted and misinterpreted by followers to dire consequence. The game is in Early Access until sometime this December, say its makers, and they’ve already have some ideas on how to fund some regular content before and after release.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Emily Gera)

O and the clouds parted and so decended the great Master Spy [official site] – a little stealth-based precision platformer that’s drifting toward its Steam launch on September 8th.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.>

I don’t know when I’ll ever get another first-person experience like SWAT 4, but Door Kickers [official site] is pretty close. It’s played from above, but you command a squad of well-trained soldiers to breach and clear rooms full of criminals, and it’s every bit as smart, tactical and exciting as its inspirations.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Emily Gera)

Skipping Stones to Lonely Homes is a new game from indie designer Alan Hazelden. It’s a puzzlescript puzzler, developed by Hazelden in the open-source engine, and it tells the story of a sailor – that’s you – whose ship is damaged and must be repaired using items found on nearby islands. It also ranks in the top five games that use lilypads as a comprehensive game mechanic.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Emily Gera)

The seemingly endless expanse of alpha updates that make up our coverage of Prison Architect [official site] – we’re up to Update 36 now, friends! – is coming to an end. It’s true, these collective hands of rock and paper will no longer know the gentle touch of Introversion Software’s regular patches. As we draw closer to its eventual October launch, the final Alpha update reads as follows:

… [visit site to read more]

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