Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Internal changes to the way the client talks to the Valve gameserver network in preparation for future changes to the matchmaking ping system
Product Update - Valve
- Fixed a few remaining low-end performance issues.
- Fixed performance degrading over multiple games in the same session.
- Fixed flying heroes being able to leave the intended play area by using directional move orders.
- Fixed a recently introduced crash on exit from some custom games.
Product Update - Valve
- Reworked tree selection hitboxes.
- Phantom Assassin's Stifling Dagger no longer counts against Phantom Strike.
- Added Wings Gaming to the Shopkeeper's Aegis of Champions.

Post Game screen changes:
- Post Game screen now shows after Local Bot Matches.
- Added a column for Permanent Buffs. This currently tracks Pudge’s Flesh Heap, Legion Commander’s Duel Damage, Silencer’s Intelligence Stolen, Consumed Moon Shard and Consumed Aghanim’s Scepter.
- Fixed changing heroes with the comparison slider mid-way not showing the correct values.
- Comparison slider now changes KDA and Hero Level.
- Fixed level up graph for Arc Warden.
- Fixed hero level graph for time before the horn.
- Improved hero model loading.
- Fixed “leave match” button not showing up.
- Open the hero comparison mode by default in 1v1 mode.
- Improved display of team logos.
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a case where crouching was used to see outside of the playable area. This could be exploited to place buildings at invalid locations.
  • Fixed regression that prevented valid building placements
Product Update - Valve
* Improved low end performance when rendering glow effects
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a regression in Mann vs. Machine where stunned bots could not pick-up the bomb
  • Fixed being able to damage enemies through gates with the Cow Mangler 5000
  • Fixed an exploit related to placing buildings outside of the playable space
  • Updated the localization files
Product Update - Valve
- Fixed a performance problem with some particles, including Tinker's March of the Machines, which would gradually degrade frame rate.
- Fixed a bug where creep and neutrals would spawn slightly later than expected in longer matches.
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed an exploit related to not respawning in the spawn room at the beginning of Casual and Competitive matches
  • Fixed Pyros griefing teammates by attacking them with the flamethrower
  • Fixed Medics getting a permanent speed boost after healing a charging Demoman
  • Fixed Medics getting the Demoman's charging speed when using Mediguns other than The Quick-Fix
  • Fixed the Strange Razorback double-counting the number Spies shocked
  • Fixed a bug related to the Sniper's zoom and taunting
  • Fixed players being able to pick-up the PASS Time jack while they are stunned
  • Increased the matchmaking system's preference for matching large pre-made parties against each other in Casual Mode. This should result in more balanced matches, but may cause a slight increase in queue times for larger parties.
Product Update - Valve
- Fixed Luna's Glaives appearing in fog of war.
- Fixed Rubick stealing Midnight Pulse after previously stealing Black Hole.
- Improved performance on the Game End screen on low frame-rate systems.
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fix the Righteous Bison projectiles colliding with, but not impacting, some doors (ex. the BLU spawn doors of cp_mountainlab)
  • Updated the localization files
...

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