Shacknews - John Keefer

It's been 25 years since the campy "violent" full motion video game Night Trap graced computer screens. A browser game and a failed Kickstarter did little to revive interest in the game, but it appears that publisher Limited Run Games was interested enough in a remaster by developer Screaming Villains to bring Night Trap 25th Anniversary Edition to PS4 sometime later this spring.

The game is basically an interactive movie, and while it won't win any awards for art direction or acting, it appears to stay true to the original schlock of a house full of teenage girls being attacked by vampires. The player is a security guard monitoring the house via closed circuit cameras. The box art will be a "repainting" of the original Sega boxes, available in three varieties.

The original game caused some consternation among the thought police back in 1993 because of its mature and "violent" theme. It was eventually withdrawn from the market, was part of hearings in front of the US Senate, and was one of the games that caused the formation of the Entertainment Software Rating Board. When it was finally rated, it received an M. However, changing cultural norms and the campy nature have revised the rating to T for the 25th anniversary version.

Limited Run did not give a price or release date for the game, although it could shoot for the true 25th anniversary on October 15.

Shacknews - Greg Burke

Star Trek: Bridge Crew is a virtual reality action-adventure video game developed by Red Storm Entertainment and published by Ubisoft for PlayStation 4 and PC. I had a chance to try out this new VR game a few weeks ago. Please take a look at this interview I shot with one of the game's developers.

For more videos, including gameplay and interviews, visit the Shacknews and YouTube channels.

Shacknews - Raqib Huq

Games of Glory, a free-to-play hybrid MOBA/top-down shooter by Lightbulb Crew, is finally available to the public through an open beta for players on PC and PS4. It's current release date is unknown, but it will remain in open beta until then. The game will always continue to be free-to-play when it does launch.

In Games of Glory, players will take center-stage in the arena as one of 15 powerful warriors, each with three unique abilities to take into battle. The five distinct classes - tank, support, carry, assassin and scout - provide players with the ability to choose the character that best fits their preferred play style.

Character customization is really neat and can get pretty deep. Players can mix and match pieces of skins to create a look that suits you to use in multiplayer games. Players can also upload their own unique logos for themselves or their "club" members.

Another great feature is cross-play compatibility, allowing players on both platforms to play together. As we move forward as gamers, it is wonderful to see developers breaking the barrier between hardware and allowing us to do what we do best, build fellowships through gaming. There are two different game modes players can partake in: a 4v4 teamfight to destroy your opponent's core on the Arkashan map or a 3v3 battle to protect your "star" player on the Svandia map.

Join the arena of Games of Glory now on Steam or the PlayStation Store!

Shacknews - John Keefer

Heroes of the Storm 2.0 is now live, and with it comes the reveal that Blizzard will add yet another Overwatch character to the HotS roster with D.Va. While no date was revealed, she will likely fly into the Nexus fights sometime in the near future.

The 2.0 launch, which is altering the game's free-to-play format, is definitely the largest update the game has seen since it launched two years ago. It switches to an in-game currency of gems, while adding tons of cosmetic items, like sprays and emojis. Loot chests have been added, with players receiving one every time they level up, with Blizzard also removing the cap on level and account progression, and scaling back the XP needed severely.

Genji joins the roster today, along with the new Hanamura map, based on the popular Overwatch setting. The Nexus Challenge has also returned, where over the next month players can get bonuses in both Overwatch and Heroes of the Storm when they play HotS with a friend:

  • Week 1: 5 games with a friend gets you both the Oni Genji skin in Overwatch and the Orochi Hovercycle Mount in Heroes, plus sprays, banners and a portrait.
  • Week 2: 5 Quick Match games with a friend gets you both the Police D.Va skin in Overwatch and the Police D.Va Hoverbike mount in Heroes.
  • Week 3: 5 Quick Match games with a friend gets you both D.Va sprays and portraits in each game, plus the Overwatch coin mount in Heroes.
  • Week 4: 5 Quick Match games with a friend gets you 10 loot boxes in each game (20).

As part of the launch, players that log into Heroes of the Storm will get 100 free gems, which is enough to get a new hero class bundle of 20 characters.

We usually try to post patch notes when an update goes live, but the 2.0 update is so massive it would be like running a 38,000-word Doom novella by David Craddock. So just read the launch notes on the official site for the extra details. 

Shacknews - John Keefer

The Legend of Zelda: Breath of the Wild started as a 2D prototype in the style of the original Zelda on NES. While Nintendo never did anything with that starter set of code, a fan has done his own work to bring a 2D Breath of the Wild to PC.

Creator Winterdrake has made a free demo, entitled Breath of the NES, and uploaded it to for players to try. "The demo lets you play around in a mini overworld, testing out the gameplay, and discovering tons of fun items," he said in the demo description. "Breath of the NES offers a new adventure in the classic Zelda style, but with smooth animations and a more interactive world!"

The game works with a keyboard or gamepad, and looks to be a pretty cool recreation of the original Zelda's look and feel. It's hard to tie the demo to Breath of the Wild, though, as you don't get to see any of the locations or characters. Hopefully newer versions will have them, as Winterdrake already has done several updates to the demo.

Again, you may want to try this while you can. Nintendo is notorious for protecting its IPs, so despite Winterdrake's attempts at homage, this may fall victim to a cease & desist order.

Check out the videos below. The top one is the demo, the bottom is what Nintendo created and showed off at GDC in March.

Shacknews - John Keefer

Remember the free Not a Hero DLC that we were expecting for Resident Evil 7? It was supposed to come sometime this spring, but now it has been delayed to some unspecified time because it isn't "good enough" at this point compared to the original game.

That's the word from game director Koshi Nakanishi and producer Masachika Kawata in a new developer video that gives fans an update on the status of the add-on. "In light of the incredible reception of Resident Evil 7, we concluded that this DLC was not good enough to meet those high expectations," Nakanishi said. Resident Evil 7 was incredibly well-received when it launched in January, shipping more than 2.5 million copies only a few days after launch. NPD reported it was the top selling game in January

"Our aim is for this content to match the high quality of the main game, so we need more development time in order to achieve that goal," Kawata said.

The video has some more info on the DLC, which marks the return of Chris Redfield to the series. It is in Japanese, but click the CC button for English subtitles. 

You have to appreciate the candor of developers and publishers when we get it. Square Enix offered a similar comment when Final Fantasy XV was delayed. Too often we get nebulous responses about why games won't hit their ship dates, so it is nice to see a bit of honesty, even if we don't exactly know why the Not a Hero DLC is inadequate. 

Shacknews - John Keefer

X-COM: UFO Defense was a fantastic turn-based strategy game developed by Microprose back in the mid-1990s. Now, one of the developers from that game has announced a new Fig crowdfunding project for Phoenix Point, a "spirtual successor" to the game. Just don't get it confused with the excellent reboots from Firaxis Games.

“We are creating Phoenix Point by taking influences from the famed X-COM franchise," said Julian Gollop, CEO of Snapshot Games and the principle designer on the original Microprose title. "We are updating our favorite gameplay features from X-COM titles such as UFO: Enemy Unknown and X-COM Apocalypse that I designed, and mixing them with some of the amazing ideas Firaxis Games executed brilliantly in their franchise reboots, to create an entirely new game whose essence lies in the XCOM genre.”

The dev team is seeking $500,000, with $300,000 of that being available through Fig's unique investment system that gives individuals a chance to receive returns on whatever they invest based on game sales. Phoenix Point has been in development for a year already, with Snapshot already having a story and art created, as well as a combat system and AI. The game is being targeted for a Q4 2018 release.

So how are aliens involved this time around? You will play a member of the Phoenix Project, a group of operatives that activate when the world is in trouble. In this case, the trouble is an alien virus that attacks human DNA an nearly wiped out all life on Earth. Those that weren't killed were either mutated in alien abominations or settled into smaller colonies, some controlled by powerful factions. As with all the X-COM (and XCOM) games, you will be tasked with wiping out the alien threat while also dealing with these human factions that have their own motives and plans as well.

Snapshot's previous game was Chaos Reborn, a successfully Kickstarted title based on the classic Chaos: The Battle of the Wizards game from 1985.

Phoenix Point is being targeted for a Q4 2018 release on PC, Mac and Linux.

Shacknews - Steve Watts

Capcom announced a slew of new details about Marvel vs. Capcom: Infinite today, including a release date, more additions to the roster, and special editions. Plus, the primary antagonist has been announced, a combination of two iconic villains from each franchise.

The heroes will clash on September 19, says Capcom, across PC, PlayStation 4, and Xbox One. New additions to the roster include Hulk, Thor, Hawkeye, Rocket Raccoon, Chun-Li, Strider Hiryu, and Chris Redfield. They'll all be teaming up to fight Ultron Sigma, a combination of the villains from the Marvel (primarily Avengers) and Mega Man X universes.

A story trailer shows the two fusing with the power of Infinity Stones, and the result is a version of Ultron all gussied up with Sigma's signature purple flair. This is the kind of endearingly bonkers story beat only possible with a fusion of comic books and video games.

The Standard edition at $59.99 includes Warrior Thor and Evil Ryu skins for pre-orders. A "Deluxe Edition" pre-order for $89.99 gives you those two along with Gladiator Hulk and Command Mission X skins. The Deluxe also includes the Character Pass for six additional characters coming post-launch, whether you pre-order or not. The first of the planned characters is Sigma, presumably de-Ultroned.

Finally, a Collector's Edition includes everything from the Deluxe Edition, along with four interlinking character dioramas, and LED Infinity Stone replicas. So, an extra $110 for some neat collectibles, essentially.

Shacknews - Josh Barnes

The first Dragon Quest Heroes was a game that fought against the odds. The idea of crossing over the most classic of JRPG series with the fun but mindless Warriors style of games seemed ridiculous, but DQH managed to combine both quite well, and unlike Hyrule Warriors before it, it changed up the formula to stand out from the Warriors series. Dragon Quest Heroes 2 has changed things up even further, and, despite holding itself back in a few ways, it leads the series in an intriguing new direction all its own.

If you played through the first Dragon Quest Heroes, then you'll likely remember that many of the maps ended up feeling like some sort of twist on Tower Defense games. You generally had to protect certain areas and you'd collect the medals of monsters you slew to deploy them as guards around the map. This stood as a stark contrast to typical Warriors games, where you'd be roaming around a battlefield, taking down strategic positions, and reacting to the flow of battle and the movements of enemy generals. However, while the goals of each map differed from the usual Warriors vibe, it was still very much a game of moving from level to level, but with the benefit of walking around in a hub area inbetween to spend skill points, swap party members out, and buy new gear.

Dragon Quest Heroes 2 moves away from this for the most part, taking ideas from the first title, as well as the other Warriors games, and combines them in a much more open setting. This time around you've got one big world split into zones that you can freely roam around as you move between story battles. These zones come in three types—the hub zone sits right in the center, wild zones stretch out in every direction from there for you to explore and fight baddies at your leisure, and war zones sit on the edges of the map and are home to most of your story battles.

Greena Pastures

A Slime Draws Near! Command?

The way these story battles play out varies as the game goes on, with some centered on taking out enemy spawn points and others on large-scale battles. The majority have you venturing into mini-dungeons, where you'll fight your way down the corridors of tombs or up large towers, taking out anything that dares block your path until you reach the boss. Monster medals do return from the first game, but rather than all being sentries that you place, they now come in three types—Saviors who cast a single ability then disappear, Substitutes who you take the form of in battle for a brief period, and the aforementioned Sentries.

When you think of combat in a Warriors style game, you no doubt picture a single badass hero cutting through tens of soldiers at a time, only stopping for a glance at the occasional named NPC before continuing his conquest. In Dragon Quest Heroes, instead of a single warrior you're allowed 4 that can be swapped between at a moments notice, and instead of wading through 15-20 soldiers at a time, you're often only swinging at 5 or 6 at once, at least until the particularly hectic battles towards the end.

This is because, rather than having your screen filled with mindless drones that die in a single hit, the minor enemies of DQH2 have a bit more bite for their bark. You're not likely to have a tough time with the simple monsters that get in your way, but they'll chip away when they can and some can take a bit of cutting to get through. This increase in strength carries over to the higher rank enemies as well, those who are given names and health bars.

What this means is that, when battles get rough, your screen will start to fill with these generals and meatier drones, and together they can give you a pounding if you're not careful. It makes having a healer in your group a requirement. One unfortunate side effect of all this is that, on occasion, you can watch as one or more of your three companions gets wrecked because the AI wasn't smart enough to get out of the way, forcing you to waste precious heals or even one of your very limited revives on them. It also means that the difficulty can feel like it jumps up and down as the game progresses.

There's a lot of lightning

But Thou Must

Speaking of companions, you'll gather a fair few. The characters themselves are often the highlight of a Warriors style game, and I'm sad to say this is one area that Dragon Quest Heroes 2 flounders a bit. Outside of four characters created for this story, the majority of your cast is made up of classic Dragon Quest characters—with a shocking number of them being from Dragon Quest 4 specifically, including ones that were in the first DQH. The problem is that some of these characters simply don't feel as fleshed out as others in battle.

You see, combat is largely as you'd expect from this sort of game, focusing on different combinations of light and heavy attacks to create a variety of combos. Though, like the first game before it, an emphasis is also placed on spells and abilities, of which four can be set beforehand and cast at any time if you have the MP. Unfortunately, many characters simply lack in combos altogether, or only have one or two versus the multiple that most sword wielders have. For instance, early on you gain access to a boomerang wielder whose entire moveset consists of “throw boomerang horizontally” or “throw boomerang vertically,” with the added bonus that if you press the button just as she catches it, the next time she'll throw two instead of one. There are no combos to be composed here, and throwing the boomerang means that you're just standing around waiting for it to slowly make its arc as you stare at it longingly waiting for it to return so that you can press the button at the right time for the next attack.

The four spells and abilities you can set help alleviate this a bit, but even the characters with fleshed out combos still get to have abilities, meaning that these more boring characters can go most of the game without being touched. It's an unfortunate stain on a largely fun time, because trying out new characters as they appear is a big part of the appeal for this type of game.

Fortunately, the two main characters this time around are incredibly versatile, as they alone can swap classes to use different weapons and abilities. If you've played any of the class-focused Dragon Quest games then you know how this works — level up a class, swap to another, level that one up, earn access to a new class and continue forevermore. It can turn the game into a bit of a grind, but it also gives you access to playstyles that you can't get from the rest of the cast. You can even turn your character into the combat staff wielding King from the first game, if you were as big a fan of his style as myself.

Twice the swords, twice the cool

Thou Art a Fool!

If you didn't play the first Dragon Quest Heroes, then no worries, because the two are not connected in any way. Even the classic DQ characters that return from the first game make no mention of it. DQH2 is a standalone story about two cousins who live in a world that has known peace for a thousand years, but now someone is roaming around the world brewing trouble, convincing kingdoms to go to war. It's your job to solve this mystery and protect the peace. It's not a terribly intricate story, but it does feel at home in a Dragon Quest setting, and is largely enjoyable despite how nonsense it becomes towards the end.

To round things off there's an online element to the game, wherein you can venture into special dungeons with others in cooperative play or ask for help online for story battles from those who have already beaten the mission. The wild zones that you're allowed to roam around in also gain special bonuses depending on the day of the week, such as having more metal monsters spawn on Wednesdays to aid your grinding efforts.

What stands out to me is how all of the new elements and tweaked versions of older elements combine together to create something that, in many ways, feels less like a Warriors game and more like a proper Action-RPG. It's almost as if the team had ambitions of moving in that direction, but felt unsure about pulling too far from its roots. Who knows if we'll ever see a third game that will go all-in on that approach, but what we've been given here is a decidedly fun, if flawed, Dragon Quest adventure.

This review is based on a PlayStation 4 digital code provided by the publisher. Dragon Quest Heroes 2 is available now digitally for PC as well as both digitally and physically for PS4. The game is rated T.

Shacknews - Shack Staff

Outlast 2, the anticipated sequel to survival horror game Outlast from Red Barrels Studio, is finally out on shelves. Players can now become cameraman Blake Langermann and explore Arizona desert after a helicopter crash. The desert takes on a new horror of its own as the crash has alerted a nearby village of cultists, and Blake and wife Lynn must find a way to escape alive.

All of our Outlast 2 guides will be in this one location as we finish them, so check back here for all our guides related to the game.

Basic Tips

  • Your camcorder's night vision and sound tracking are very important, but use a lot of battery. Use them only when you need to.
  • Enemies can do you in pretty quickly, so if you have any doubts about survival, discretion is the better part of valor. Hide. There will be lots of places to do so in the game, as well as lots of shadows.
  • Sleeping cutlists are still dangerous. Houses may seem empty, but always check, especially the bedrooms. And don't open doors without trying to find out what is on the other side first.
  • Look for bandages and batteries early and often. Grab them even if you don't need them.
  • Have your camcorder up and ready all the time. You don;t want to miss any areas where you can record and get more information and backstory. You do move a bit slower, and the camera can block your vision, but just be aware of your surroundings.

The Guides

Finding Batteries: How to find and use batteries, and conserve camcorder power in the game.

Bandages and Healing: Learn how to spot bandages in the wild and find out when you should heal.

Recording and Document Locations:  Documents and camcorder reordign can give you extrta insight into the game. Find out where to look.

Outlast 2 Walkthrough

Outlast 2: Part 1 - You've crashed and your wife Lynn is missing. Find her..Outlast 2: Part 2 - Ethan tells you about Jane Doe. Get out of the cornfield and make it to the farm.Outlast 2: Part 3 - Get through the barn and find the town.Outlast 2: Part 4 - The generator is out and you need power for the elevator. Fix it.

Check back daily as we update each of these guides.


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