(Updated August 23: The client has been re-released with additional fixes for minor issues caused by the previous update.)
A new Steam client has been released and is being automatically downloaded. Changes since the last major release include the following:
Mac OS X / macOS
The Steam application has been reworked for better compatibility with macOS Sierra. This may result in an older copy of the Steam application being placed in your Trash. It is safe to delete the older copy by emptying the trash.
Fixed handling of clickable URLs in chat text for the desktop Steam client
Fixed a crash when games passed certain parameters to the Steamworks API
Added button to clear local cache under download settings. This may fix downloads by removing stale or corrupt cached data.
Added UI text to indicate if a selected title is excluded from Family Sharing
Worked around a problem where a recent Windows 10 update could cause Xbox One controllers to send duplicate input
Fixed cases where playing a free game could trigger Family Sharing error messages
Added support for spectating VR games from the Steam Link, mirroring the VR player's viewpoint
Added "Set Cursor Position" binding controller action. This allows an arbitrary X/Y position to be moved to on a button press and optionally warp back to the original position on release. When combined with a click via either multi-binding or an additional activator, allows for on-screen UI to be bound to buttons even if they have no hotkey. Multiple Set Cursor Position inputs can be multi-bound to a single button allowing cursor position binding cycling.
Scroll wheel Mode on Joystick now ignores the joystick returning to the center position when doing horizontal/vertical scrolling. This allows for bindings to be cycled through scroll wheel on left/right or up/down taps.
Added Gyro Button Behavior setting. Allows for the Gyro Enable Button to be flipped to be a Gyro Disable Button, so gyro is disabled while the specified button is held, but otherwise on all the time.
Fixed broken configurations where modes could be attached to sources that dont support them which caused errors in both the UI and in behavior.
Fixed issues with Double Press activator not working in certain games.
Fixed Interruptible activators not interrupting in a few specific scenarios.
Fixed haptic location not always being updated properly with activators.
Changed new full press activators to use the mode's current haptic setting as a default setting on the new activator.
Fixed activator-based haptics on specfic switch buttons to be correct based on physical position on the controller.
Fixed a bug when turning off legacy mode while editing Triggers.
Fixed incorrect modes being created when a developer is creating a new native configuration.
Fixed configurator option not showing up if game was VR capable and had VR controller support but also had non-VR and normal controller support.
Fixed adding action sets to fully legacy configs in games that have native configs. Now legacy action set configs and native configs won't stomp each other.
Fixed mode-shifted mouse regions flipping their initial Y position if "teleport on start" was set that was introduced with recent set cursor position additions.
Cleaned up the Choose Binding panel to improve legibility.
Added icons for Controller Actions such as Change Action Set, Take Screenshot, Move Cursor, and Show On Screen Keyboard.
Fixed the backslash character '\' not showing up on keyboard layouts.
Added RB/LB buttons to change current action set when editing a configuration.
Fixed gamepad binding highlights being offset in certain overlay resolutions
Fixed issues that prevented Streaming gyro from functioning properly.
UPDATED 2016-08-02: This update was re-released for Windows users with a change to improve compatibility with Windows 10.
UPDATED 2016-07-07: A minor patch was released to fix a crash in some Virtual Reality applications
Fixed rare client hang when downloading additional game content
Fixed a bug that could cause cloud sync to break when an application is permitted to use over 2GB of cloud storage
Fixed an issue where video series could appear improperly in the Recently Played jump list
Fixed compatibility issues with some upcoming Vulkan games
Videos that are part of a Series (e.g. CS:GO Player Profiles, PAYDAY Web Series, etc.) will automatically be categorized together in the Video Library.
Fixed an issue causing horizontal blockiness in some windowed games and when running Big Picture on a screen wider than 16:9
DirectX 12 titles in multi-GPU configurations are now supported by the overlay
Fixed a rare issue that could prevent the overlay from drawing in certain games
Added support for Controller Activators
Activators sit between inputs (like a button) and outputs (like a keypress) and allow for a variety of new behaviors and functionality
Current activators include Normal Press, Long Press, Double Press, Start Press, Release Press, etc.
Activators have their own settings, so they can each have haptics, delays, toggles, cycle bindings, turbo, etc.
There is no limit to the number of activators on an input, so a single button can have a normal press, a double press, multiple long presses of different durations, etc. each of which execute independently and fire off their own bindings with their own settings.
Mode shifts are also activator based, so mode shifts can now toggle or have special functionality like only on Long Press.
Internal file format has been reorganized due to these changes, so new configurations are not backwards compatible. Any changes made to an existing configuration will not work in previous builds
All existing configurations are converted into the new format and carry over the appropriate settings and bindings
Added the ability to copy and existing Action Set into a new Action Set when creating one. You now have a dropdown of all existing action sets to copy from on create.
Fix for zombie controllers when resuming from suspend with a dongle in a suspend-powered USB port.
Gyro optimizations which in certain cases reduce latency.
Fixed footer showing toggle game actions button when using action sets on legacy configurations.
Fixed Action Sets being visible and selectable at the top of the UI while in binding/activator editing modes.
Fixed Gyro Mode Button being visible and selectable while editing other modes.
Fixed Footer not appearing in the desktop configurator.
Fixed Controller Beep potentially browning out in low battery situations.
Fix for register controller dialog only showing up in the main Steam window and not the overlay if you turn on a new controller while in-game.
Added a "None" option for trackball and scrollwheel friction. Essentially this makes it continue its momentum forever.
Added a Custom Curve option for Joystick and Trigger Response Curves. Allows the stick/trigger response to be tuned to a higher degree.
Added Curve Visualization for Joystick and Trigger response Curves.
Fixed activators not showing up properly within mode shifts.
Fix for haptic settings not being inherited properly when converting previous format to new format.
Changed default Regular Press haptic setting to off by default.
Fixed activators not going back to advanced mode properties when cancelled within an advanced mode property binding.
Fix for multiple activators with multiple descriptions on a single input not appearing properly in the UI.
Fixed an issue where switch bindings (bumpers, start/back, etc) would not work properly in some configurations
Fixed Start/Select/Bumpers/Grips not working properly with certain configurations.
Fixed Mode-Shifts not being set properly in extended action sets.
Fixed Activator settings not sticking when no other settings were altered.
Fixed showing the "Show Activators" button while already inside an activator binding.
Fix for Euro Truck Simulator 2 not allowing action sets.
Added Start and Select to the available Mode-Shift buttons.
Fixed changes to sliders in activators not applying if no other settings were changed.
Fix for Big Picture overlay being destroyed when exiting the overlay via the Steam Button in a Shortcut.
Fixed a crash that could sometimes happen when closing the configurator in desktop mode.
Fix for certain mode shift buttons not always being converted over from the old format correctly.
Fix for haptics settings not being correctly converted from modes to activators in all cases.
Fix for crash when trying to update the Steam Controller configurator controls while in the midst of rebuilding the UI.
Fix for crash when Big Picture would try to reinitialize twice in rapid succession.
Fixed crash when launching VR titles via desktop shortcuts
Added notification for when a screenshot is taken while in VR.
Fix for selecting the proper graphics adapter in multi-gpu setups.
Added support for overriding the application that launches to host Desktop Game Theater.
Improved compatibility with newer Linux distributions
An update has been released for the Steam Client and will be automatically downloaded.
Updated the web browser component to Chromium version 49.0.2623.110
Fixed an issue with scaling of preview images in the screenshot manager
Fixed game installs failing with the message Content still encrypted
Fixed missing period symbol in the French layout of the controller keyboard
Fixed several crashes related to the controller on-screen keyboard
Revised iconography for Family View
Improved rendering performance with Vulkan applications
Improved stability of Big Picture overlay with Direct3D 10 applications and above
Fixed a bug where the "Login" button would not properly activate
Fixed some Family View regressions in game library.
Improved support for broadcasting while using Big Picture mode. Includes new Broadcast Dashboard that allows access to broadcast chat and some broadcast management controls, plus support for viewing your own broadcast.
Fixed some UI styling issues in the Big Picture overlay
Removed block on SteamVR applications if Family View is enabled. This fixes installation of HTC Vive software when Family View is turned on.
Removed prompt for controller configuration when launching games that natively support motion controllers
Added warnings when trying to launch Oculus SDK-only games on an incompatible OpenVR device.
Improved the launch process for Oculus SDK-based games from within SteamVR.
Fixed missing/invisible mouse pointer in some Desktop Game Theater games
Fixed an issue where clicking the search button in the Library footer UI could break filtering
Fixed an issue causing the VR keyboard to pop up repeatedly in the Library
Fixed SteamVR launching immediately when installing a VR app that was previously uninstalled in that session
Improved controller handling under various combinationss of the VR dashboard, Desktop Game Theater, and an active game. Input is now sent to the game or the dashboard, but not both at once.
Improved handling for games that only support VR in a beta branch of the game. These will only show in the SteamVR group if the user has selected the beta branch.
Improved support for broadcasting while in VR. Broadcast request notifications will now display in the headset and can be responded to via the new Broadcast Dashboard in Steam.
Mac OS X
Fixed a bug that could cause stuck modifier keys (Shift, Ctrl, Alt, etc) in the in-game overlay
Fixed a bug that caused links in the in-game overlay web browser to always open in new tabs
Fixed a client UI hang when clicking the middle mouse button on some pages
Fixed an issue where Big Picture or video playback would not enter fullscreen properly
Fixed a client crash when switching configurations, such as when starting a game or bringing up the Steam Overlay
Added the ability to bind left/right sticks as digital bindings
Added the ability for the automatic action set on cursor visible/hidden to return to the previously used action set from the last transition
Fixed Mode Shifts not displaying properly in action set binding panels
Fixed gamepad button highlights displaying offset when binding a gamepad button
Fixed binding screen showing Set Action Set option when the configuration was a Native application or had no action sets.
Added "Last Used Action Set" option to manual action set selection
An update has been released for the Steam Client and will be automatically downloaded.
Fixed crash when repeatedly entering the downloads page and then exiting
Added support for Steam Controller to VR Dashboard, Desktop Game Theater, and OpenVR games. (Requires SteamVR beta)
Stopped showing screenshots section for OpenVR games.
Removed requirement to have "-vr2dgames" on your Steam command line to use Desktop Theater
Added an option to automatically change action sets based on cursor visibility. An action set can be switched to when the mouse is visible, then back to the first when it's hidden. Only works with hardware cursors, not software ones. Useful for games which hide the mouse while in game, but have mouse driven menus or UIs.
Improved touchmenu mode-shift support, so touchmenu buttons fired on release of a mode-shifted trackpad button fire reliably.
Added developer support for custom touchmenu icons. Developers can now include their own set of icons for use in touchmenus.
Fixed action set on-screen indicator with non-Steam games
An update has been released for the Steam Client and will be automatically downloaded.
Added new Desktop Game Theater support, run any of your normal desktop games and have them appear on a giant virtual screen in your headset. Any game that supports Steam Broadcast should work with this feature, some tuning of the games graphical settings may be required for the best experience.
Added new Desktop overlay button, access it via the system dashboard. Use the grip on the motion controller to bring up a keyboard, and the touchpad for mouse wheel movement.
Added a VR area to the Big Picture library and removed filtering for VR titles in the Browse section
Added icon in the Library view in the Steam Dashboard to show which games support motion controllers
Added SteamVR to the jump list options
Automatically launch SteamVR after it finishes updating
Added the SteamVR tool in the SteamVR section in the Library view
Added SteamVR Workshop for background images. These can be selected via Settings->In-Headset->Image.
Improved scrolling when using the touchpads in the Steam interface while in your HMD
Changed Play button in Big Picture to be an Exit button if you have launched the game
Fixed Steam not quitting correctly when shutting down SteamVR at the same time
Fixed keyboard dismissing unexpectedly when using the web browser in Big Picture
Fixed cursor not appearing when using the Desktop overlay
Users can now add additional action sets with their own sets of bindings. Action sets can be added/deleted/named as appropriate and selected via a binding. Note that unlike mode-shifts, action sets completely replace all currently active bindings, and can have their own mode shifts and so forth.
Added New Controller Action binding types which will expand in the future with bindings that are not specific to the game, but rather higher level.
Added Change Action Set Binding - sets the action set to the next or a specified action set when used.
Added Show Keyboard Binding - shows the on-screen keyboard
Added Take Screenshot Binding - takes a screenshot
Added Joystick Click and A/B/X/Y as mode shift buttons
Action set Display and Beep are now options to show what action set has been switched to
Added a pop-up menu to the Big Picture overlay showing Action Set activation
Added user definable action sets for legacy games.
Removed hard coded desktop keyboard shortcut (stick click) and replaced it with controller action binding in the default desktop configuration.
Fixed Mode Shifts getting cleared when adding a mode shift to multiple action sets
Fixed action sets showing native actions rather than M/KB/Gamepad bindings in some conditions when using legacy action set
Fixed a crash when going into/out of an overlay while using the Steam Controller
Fixed some cases of non-steam games not applying controller settings. Ensure that "Allow Launchers" option is off for this to take effect.
Fixed controllers not turning off on Suspend power mode in Desktop mode which could cause zombie controllers to be seen over wireless
Fixed Horizontal Invert setting not working on Mouse Joystick
Fixed crash when using TrailerTV for your screensaver
Emoticons show up now in Big Picture Friends chat
Mac OS X
Fix Steam Controller input not being sent to games if the active configuration does not include gamepad inputs
Fixed a rare crash on login
Added advanced streaming settings to the desktop-mode Settings dialog
Fixed a crash when streaming to or from a Steam client running a different version of Steam
An update has been released for the Steam Client and will be automatically downloaded.
March 21 Update: a small 800kb patch was released for Windows only to fix multiple issues with Steam Controller gamepad support.
Added Steam Overlay support for games using the Vulkan graphics API
Improved performance when you are a member of a large number of groups
Fixed a bug preventing invites to Steam Groups from showing in the friends UI
Fixed a bug which caused non-Steam games to remain in the app list after deletion
Fixed a bug which caused "Hidden" status of non-Steam games to reset on every client restart
Improved handling and display of certain Unicode characters in profile names
Fixed an issue with some Steamworks-enabled games which caused them to crash on shutdown
Added an option to display download speeds as bits per second (Mbps) instead of MB/sec, for easier comparison with the way network and internet connection speeds are traditionally reported
Removed an error message when selecting a shortcut file through the "Add a game..." file browser
Added Steam Overlay support for DirectX 12 (requires the latest Windows 10 updates)
Reduced CPU usage and improved frame rates for some D3D9 and OpenGL games launched through Steam
Fixed several game-specific crashes, or cases where games refused to launch through Steam
Fixed an issue where toggling the overlay in fullscreen games could sometimes result in a loss of keyboard and mouse input Updated ALSA libraries in the Steam Runtime to prevent compatibility issues with newer distributions
Fixed text corruption in the UI with some non-Western languages
Added drag scrolling. Hold the mouse down on a scrollable panel and drag it up and down to scroll.
Restyled mouse scroll thumbs to indicate whether content is available in the given direction
Added Store Page link to game library entries in the "Manage Game" section
Fixed Web Browser context menu not positioned correctly on certain screen sizes
Fixed an issue where the overlay would become unresponsive if restarting a game directly after exiting it through the overlay
Added dynamic MTU discovery to compute the optimal packet size for your local network
Added streaming server support for a network performance test from the Steam Link
Improved frame rate for AMD hardware-accelerated video capture of GPU-intensive games
Added support for hardware accelerated encoding using NVIDIA cards (NVENC) on SteamOS/Linux
Fixed black screen when streaming certain D3D 11.1 applications, such as Kodi
Enabled scrolling in the Steam dashboard with either the Vive controller touch pad or the mouse pointer
Updated the friends UI to indicate a different online status while you are in VR
Added a help dialog in case Steam detects a HTC Vive that is present but not installed properly
Added an "Exit Game" alternate state for the "Play Game" button when viewing a library page in VR
Fixed the incorrect button footer being displayed in Steam UI when using a traditional game controller
Improved touchpad feedback on the VR controller when using large swipes in the Steam dashboard
Improved the library view to show all installed OpenVR applications, even non-Steam applications
Disabled the Big Picture startup sound when entering SteamVR
Added a warning message if the current controller or play area does not match the game requirements
Added option to use Desktop Configuration for shortcuts to improve compatibility with intermediate launcher apps
Added a menu item to edit controller configuration from the desktop-mode library context menu
Added an option for Big Picture overlay when launching controller-based games from the desktop library view
Games launched via the desktop client with an active Steam Controller can optionally use the Big Picture overlay.
Improved reliability and performance of editing and publishing controller configurations
Added the ability to save controller configurations to local disk files
Added new auto-power-off options for 5 and 10 minutes
Improved XInput compatibility for some games (Final Fantasy 14)
Fixed Joystick Camera not sending Pad Click if you started pressing at the edge of the pad
Fixed mouse horizontal inversion not respecting rotation properly
Improved controller behavior when entering and exiting Standby or Suspend. Zombie controllers should no longer be shown in the controller list and controllers should be properly recognized upon return
Improved handling of pure Mouse/Keyboard and mixed XInput configurations
Added the ability to use other controllers alongside Steam Controllers. Games with XInput support will use whichever controller is active, other games will prefer alternate controllers when present.
Fixed action set selection UI with native games with large number of action sets
Fixed an issue where configuration changes would not stick with non-Steam shortcuts
Added support for the on-screen keyboard without entering Big Picture mode
Improved stability and window placement of desktop on-screen keyboard
Reduced size of desktop on-screen keyboard
Fixed haptics intensity being stuck to High if anti-deadzone was in use
Setting any anti-deadzone on the joystick will now disable all joystick hardware deadzoning. Note that this can cause drift if the anti-deadzone is too large or if not using a proper anti-deadzone buffer. (Requires Firmware Update)
Experimental Rumble Emulation is now available as an Application Setting. This feature tries to emulate a feel similar to rumble despite haptic actuators being a very different technology than rumble motors. (Requires Firmware Update)
Fixed occasional doubled input in Big Picture when initially powering on the controller Added the ability to disable the X or Y axis for Joystick Move modes. This can be useful when using the Gyro to emulate a steering wheel
Fixed description text for the joystick output fields of the Joystick Move and Joystick Camera modes
Added Trigger Mouse Dampening options for soft pull/soft+full pull. Defaults to previous Soft Pull only mode.
Added mouse region snapping support for non-mode-shifted mouse regions. Mouse regions can now snap or not-snap to previous position when they're not in use.
Overlay Disabled message is now shown in Big Picture game screen when the overlay is disabled.
Added New Export Save System. Unifies and simplifies exporting configurations. You can now more easily browse and save Private and Public configurations, including replacing/editing existing configurations.
Added Exporting new Configuration Templates for often used configuration defaults.
Added Browsing/Importing of all games configurations from any game. Useful for when you made the perfect setup in a sequel or similar game and want to use the same config as a base or verbatim.
Publishing a new community configuration now requires you to have played with the configuration for at least an hour.
Added additional Touch Menu selection settings to allow selection on Release Click and on Release Touch.
Added Trigger Hip Fire Exclusive mode - this mode is a dual stage trigger mode that allows either soft or full pull, but once either is engaged, the other will not engage until the trigger has been released.
When exiting Steam, Controller now returns to its default lizardmode Mouse/Keyboard state
If Steam loses its ability to send input due to UAC/Control-Alt-Del prompts, controller will now attempt to drop into its default state to allow interaction with these dialogs and resume normal configuration once workable state is re-established. The controller will beep when entering/exiting this mode.
Fixed bug with joystick not always sending fast taps to the left.
Anti-Deadzone now obeys deadzone shape setting. For gyro applications such as Steering Wheel in Racing games, using the cross shaped deadzone will provide expected anti-deadzone behavior.
Added better support for non-Steam games and applications that cannot use the Steam Overlay such as browsers, command line tools, emulators, etc.. While these applications wont currently support some functions such as touchmenus, xinput, and controller HUD functionality, these applications will now be better detected and use their Non-Steam Game configuration when in focus.
Shortcuts/Non-Steam games will also attempt to use their designated configuration when launched outside of Steam, provided Steam is running in the background, with the same limitations mentioned above.
Fixed legacy bindings on configurations with native controller support not displaying/working outside of the first action set.
Fixed a dead zone issue when a trackpad was used in Mouse mode
Added support for streaming 5.1 audio from Windows host machines to other Steam Clients and the Steam Link. Click here for more info
Fixed a issue causing framerate on the streaming client to be much lower than on the host for GPU-intensive games
Added NVIDIA NVFBC encoder as a separate option under Advanced Host Settings in Big Picture mode
Added logic to retry any previously-failed encoding methods whenever a new game is launched
Added logic to fall back to software encoding when hardware encoding is being unreasonably slow
Fixed one-pixel color misalignment in Direct3D 9 games such as Rocket League
Significantly improved performance of Intel QuickSync encoding - please note that Intel has released new drivers for most of its GPUs, which are recommended for performance and stability ( http://www.intel.com/content/www/us/en/support/graphics-drivers.html )
Improved compatibility with Dragon's Lair, Space Age, and other older 2D games
Improved stream quality and bitrate usage for games running below 60 fps
Improved compatibility with Stronghold Crusader HD and other old DirectDraw titles
Adjusted settings for Intel hardware encoding to improve compatibility with 4th and 5th gen Intel CPUs
Steam notifications now display in-headset using the work-in-progress SteamVR notification system.
Improved support for VR keyboard. Keyboard now positions itself better and selection bugs fixed.
Fixed several places where taking an action in the desktop client would cause the VR UI to respond when in VR mode.
Fixed validating local content with some filesystems
Fixed a hang when starting "CrossCode" and other Chrome-based applications from Steam
It's been a busy month since the Steam controller officially launched, and with the help of the community, it's already grown so much. Along with new features in today's update, we thought we'd highlight some of the other big features added in the past month and what the community has been doing with those new features.