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Space Empires IV and V Pack

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Konstantinos Dimopoulos)

Don’t get me wrong, I really do adore those big, ambitious freeware games incredibly kind people make for us, but I simply cannot understand how they manage it. Also, why? Why spend countless hours creating something most people will probably ignore and never get paid for it? Why create a game as big and polished as Donald Dowell and the Ghost of Barker Manor and just give it away?

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

If I write an entire post highlighting a Kickstarter for a downloadable pinball table, chances are I’ll receive seven thousand angry emails (92% from other members of the RPS staff), sixteen angrily worded letters and one visit from a door-to-door punchagram. However, when that table is The Pinball Arcade’s digital rendition of one of the greatest and most celebrated machines of all time, there are a select few who will send me pleasant emails, kindly worded letters and a door-to-door hugagram*.

Farsight have raised half of the license fee for The Addams Family table, which was created by the brilliant Pat Lawlor. The Kickstarter is here and the remainder of the post contains reflections on events in digital pinball since I last wrote about my passion for the game.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

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There’s a video store just across the goopy lava, which doesn’t seem to burn as much as it sucks, so perhaps it’s tomato soup with charcoal croutons, perhaps it’s the freeze-frazzled gazpacho of recent cultural remembrance, lapping at the shores of a Skullbuster VHS rental outlet. Oneiric Gardens is a free game (donations welcomed through itch.io) that is made up of a “series of chambers drawing from half-remembered spaces, feelings”. WASD will allow you to navigate the strange and occasionally sinister spaces, holding ‘E’ when prompted will open doors or use objects and scenery, and the only other instruction is “try to grind into as many things as possible”.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Receiver is a game with “a lot of buttons. A needless amount.” So says Graham, who also claims that the gun simulator is one of his favourite roleplaying games. A gun simulator is not a first-person shooter, just as QWOP is not a walking simulator, even though in some ways that’s precisely what QWOP is. Receiver isn’t a game about pointing and shooting, it’s a game about mechanisms – the gun as machine, with parts that require understanding and manipulation.

For the next ten hours, Receiver is free as part of the current Humble Bundle End of Summer Sale. Go get.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Laura Hudson)

At one point during the dating simulation game Hatoful Boyfriend, I found myself walking through a park with the guy I had a crush on as he confessed his profound grief over a lost love how her absence had broken something deep in his heart that he might never be able to put back together.

The catch, of course, is that he wasn t a guy at all; he was a bird. But here I was anyway, getting legitimately choked up over whether or not a quail was ever going to love again.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Kraven Manor is a first-person horror adventure, in which the titular building is the central puzzle. I first played it when the prototype was released for free last summer and, peering back at my words, I see that the main thing I complained about was the length. The brevity affected the pacing, not leaving quite enough space for suspense to build to exquisitely dreadful levels. A loud ‘hurrah’ then for the upcoming commercial release, which will be with us on September 26th. The central conceit lies in a scale model of the manor. As the player explores, new parts are located and can be added, causing rooms to appear in the ‘real’ manor. Trailer below.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Brigador is cool. I’ve had a build for the isometric mech combat game for a week now, and I’ve spent that time playing it and considering it and this is the core of my thinking. Its hyper-detailed pixel art nightscapes are cool. Its electronic music by Manifold & Vanity Set is cool. Its mixture of all-out combat and tactical semi-stealth is cool. Its evocation of late-’80s/early-’90s scifi films and Amiga games is cool.

A fuller account of my thoughts and feelings will follow at a later date, but for now I thought you might like to watch the most recent trailer for the game. It’s cool.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

The grubby secret of science is that most of it performed by pipetting liquid from one petri dish to another. That’s why so many trained biologists become videogame writers instead; games are more fun. Boson X knows this. You play a “maverick physicist conducting high-energy experiments,” but you perform those experiments by running and jumping around the inside of a particle collider. Ben liked and linked the (still available) free version last August, and now it’s getting a more robust Steam release tomorrow.

Details and a trailer are waiting for you below, in the testing chamber.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Smile is a morose game. It’s The Sims stripped back until you can see the white of its skull, a few beads of blood spoiling the perfection of bone like the piss-burned holes in a field of fresh snow. Your little computer person has needs, just as a Sim or an actual human does, and the entire purpose of life is to ensure that those needs are fulfilled. In Smile, this means that every day is a struggle to survive, as cooking a meal takes valuable time that could have been used playing a game, which would have been fine if you’d been able to have a shower at the same time. Smile is free (donations accepted through itch.io) and was created during the Ruin Jam.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

The news that Mojang is to be sold to Microsoft undoubtedly causes a lot of upset for some. Minecraft, more cultural phenomenon than game at this point, has had a breadth of appeal unlike almost any other game. And Microsoft aren t exactly at the top of most PC games player s Christmas card lists. It s very easy to see the news and immediately consider it bad news. But perhaps we should pause, and wonder if this might be something worth celebrating? At least, that’s what I’m trying to convince myself.>

… [visit site to read more]

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