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Space Empires IV and V Pack

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Cassandra Khaw)

Buckets of fun.

Being on the road is bad for Bargain Buckets. I can’t write and ride. If I do, I’d have to use the bucket for unpleasant purposes. (This is, I suppose, a roundabout way of explaining why I was missing last week.) Has everyone been playing Divinity: Original Sin? If not, you should. It’s absolutely amazing, and it made Adam go on and on about it for ages. I’m completely hooked too, and am already looking forward to mods from the public. No extensive ramble from me this week; I’m writing this as I prepare to bolt out of a thick, wooden door. Enjoy this week’s bucket, and since dosbox’s plushie is themed as such: tell me how YOUR World Cup experience was?

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Sure that's London whatever.

Do you long to schmooze with the stars at video game launch parties? Oh, if only you knew Johnny Activision or Ian Ubisoft! Or had the dubious privilege of being ‘games press.’ You’d be a knockout in a fancy gown, I just know it. Alternatively, a little more down to earth and plaid shirt-y, a plucky young group of indie developers in London are starting collective launch parties for loads of their games at once, and you–yes you!–are invited.

The first is on Monday, July 14, in this here London and it’s free. You could meet an actual real indie developer, play some actual real indie games in an actual real indie workspace/basement/pub, and wake up in a Dalston gutter with an actual real tattoo of the Steam logo across your neck.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Some RPGs are built around systems and some are built around scripts. Divinity: Original Sin is an example of the former and its one of the finest I’ve ever seen. Oops. Gave away the ending. Larian’s lates is a single or two-player cooperative RPG with turn-based combat, crafting and an enormous world full of objects to interact with and NPCs to converse with or kill. No knowledge of previous Divinity games is required but an appreciation of the older school of roleplaying may help you to acquire this particular taste.

It’s a sprawling game, responsible for some of the most interesting experiences I’ve had in all my years of gaming. I could write about it for weeks but I’ve limited myself to a single feature. For now. It’s broken up into three parts, all of which are below.>

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

“Just feed her foie gras whenever she screams and don’t let her stay up later than 2am”, I bellowed to my visiting parents as I left them with my one-year-old for the evening. “I’m off to play INDEPENDENTLY-DEVELOPED VIDEOGAMES.” They started at my retreating back with awe. No-one in the whole wide world was as cool as Alec Meer, they thought, before offering my baby her bedtime pint of rum. They were correct, because I was off to the lovely Games By The Sea, an indie showcase/gathering held in Brighton earlier this week.

I played mad things that involved four people slapping a touch-screen monitor at high speed, I watched the magnificent Gang Beasts, I marvelled at the eternal splendour of Nidhogg, and I played a volleyball/Breakout/muscle beach mash-up called Bubble Tennis: Infatuation. Now you can play it too. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Zap-o!

Warcraft III‘s mod scene is underappreciated. It brought MOBAs to the world with DotA, crystallised the modern tower defence, did a lot for wave survival modes, and had dozens of other weird multiplayer ideas and genres I’d still like to see brought back and expanded. So huzzah for The Red Solstice, a game unashamedly inspired by the old WC3 Night of the Dead mods.

It’s a top-down co-op survival shooter with co-op for up to eight players, about scavenging for supplies and exploding floods of awful monsters on Mars. And it’s now out on Steam Early Access.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Cliff Bleszinski is a man who used to be called CliffyB, co-created Unreal and also invented the chainsaw gun, because videogames. Then he retired, but now he is unretired and returning to his roots. Except for the CliffyB part, at least so far as we know.

His new game, codenamed BlueStreak, will be an arena shooter with a modern (and F2P) twist. Nexon is publishing, and Bleszinski just fielded a bunch of questions about the game. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Thomas McMullan)

Isometric-turn-based-point-and-click-platformer is a string of words taken for dead. Sent to the abattoir. They re all huddled for warmth, waiting for the reaper, when along comes the sausage man and snip-snip-snip> he sets them free. Go on, he says as he pats their bottoms. Go back home.

Recent years have seen remastered versions of Baldur s Gate, Monkey Island and MDK, Steam and GOG have provided new platforms for old titles, and the most successful Kickstarter projects have been new games in old styles. Classic games are seeing a surge in popularity and it s a trend that s so far been largely attributed to nostalgia – to people wanting to play the games they remember from their childhood. Is that all this is?

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Walking those rainy streets.

Hallo! I’ve got five words for you this morning: “top-down stealth-action game.” If you allowed me seven, I’d add “cyberpunk dystopia.” I might casually mention that the main character is a hitman named T. J. Trench too. Then, to stop you pawing at me while yelling “WHAT IS THIS? Tell me!” I’d hastily explain that I’m talking about Metrocide. Developers Flat Earth Games haven’t revealed too much about it yet but these collections of words, and them listing the original Syndicate and Grand Theft Auto as influences, has my attention. Have a gander yourself in the first trailer.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Our ancient, titanic oak doors have creaked open once again, and Rock, Paper, Shotgun very much wants to give somebody a job. Yes indeed – we are in search of one brave soul to send to the heart of the sun on a one-way mission to save our solar system. Is that you?>

Oh, well, we’re also looking for a new junior reporter for the site. Is that> you? … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Are videogames art? Or are they toys, children’s playthings powered by tech so cutting-edge that it can cut the edges off other edges? Action Henk replies with a curt, confident, “Why not both?” It’s a toy-themed (think Toy Story) racer-platformer that hearkens to classics like old-school Sonic as well as modern leaderboard-driven stunt games like Trials. It’s simple and, as a result, refreshingly pure. It’s just you, the level, and your own easy-to-learn, hard-to-master bag of tricks. You vs other people’s times, you vs NPC ghosts, you vs yourself. It’s already quite good, is what I’m saying, and it’s only in Early Access. Watch below to see me play a bit and show off some of my favorite levels so far. Also I literally die in a fire on a few occasions, which should be fun for some of you.

… [visit site to read more]

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