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Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated rd_asteroid
    • Fixed incorrect respawn times for Blu attackers
    • Fixed missing kill triggers in pits
    • Added blockers to starting gates to prevent engineers from building outside the base before the round starts
    • Added medium health kit near large ammo pack at the front doors of each base
    • Removed the ability to create buildings in the lasers
    • Removed chair prop from vent access room near vault
  • Updated pl_cactuscanyon
    • Prevented players from shooting over the fences by the mid building in stage 2
    • Prevented players from shooting between spawns in stage 2
    • Fixed a bug which prevented Blu team from winning upon a successful capture
    • Fixed players getting under the terrain near the first Blu Spawn in stage 1
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added Mann Co. Beta Maps - Early Access program
    • Added 2 new beta maps: RD_Asteroid and PL_CactusCanyon
    • Beta maps can be accessed via the quickplay menu by clicking the Play Beta Maps option
  • Added a new startup music track from Expiration Date
  • Added UGC Highlander Season 12, UGC 6v6 Season 14, UGC 4v4 Season 1, and Tumblr Vs Reddit Season 2 medals
  • Fixed the server browser not properly filtering for the "US - East" region when selected
  • Fixed a bug where players that are taunting would not be playing the correct animation
  • Fixed Australium weapons using the incorrect arm skin for the Blue team
  • Fixed Mutated Milk not being a valid item for the Scout's Special Delivery item set
  • Fixed The Stealth Steeler not using the correct team materials
  • Fixed some festive weapons using the lowest LOD for the first person view
  • Minigun: Winding up via secondary attack now counts toward reducing the one-second accuracy penalty
  • Updated the equip_regions for The Southie Shinobi, The Chronomancer, and The Pencil Pusher
  • Updated the localization files
  • Updated The Towering Pillar of Summer Shades

    • Fixed not using the correct team materials
    • Updated to be paintable


  • Reminder - Bread Boxes can no longer be crafted after tomorrow (July 9th)

    • Craft them via the crafting system (Items->Crafting->Special Blueprint->Fabricate Bread Box)
Product Update - Valve
Source Filmmaker version 0.9.8.5 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:


  • added Add Team Fortress Item context menu option to player models in the AnimationSet Editor
  • Add Override Materials now automatically adds paint and cloak material vars if applicable
  • added Remove Invisible Objects and Remove Muted Sounds under cleanup menus in the timeline
  • added support for models with bone flex drivers
  • updated python to allow external debuggers to attach to python scripts
  • fixed incorrect bounding box for models with a scale on their rootTransform
  • fixed color picker in element viewer to only add one undo per launch
  • fixed Delete AnimationSet to first unlock any controls that are locked to the deleted animationset
  • FBX SDK updated to 2014.2.1
  • Maya DMX importer - Updated to import SFM uniform scale animations, will also now ignore float animations which are empty
  • Maya MDL importer - Generates a more reliable bind pose
  • SFM taunt exporter - Added Z Up option to export data compatible with Z up MDL's like CS:GO models
  • SFM taunt exporter - Added studiomdl.exe live update output dialog
  • SFM taunt exporter - Option to override automatic options and specify a custom .qc file to run studiomdl on after export
  • added latest Team Fortress 2 content
Product Update - Valve
The End of the Line update for Killing Floor's, plus the Killing Floor Summer Event is now live! Save 75% off to celebrate now through July 16th, 2014.

The update includes

FREE CONTENT:
  • Developer’s Map Pack
  • 2 new Wave Mode maps – “Siren's Belch” and “Stronghold”
  • 1 new Objective and Wave Mode map – “Transit”
  • 1 new character, Rachel Clamely, can be unlocked by completing the Transit map, in Objective Mode

Plus new DLCs available for purchase.
  • Neon Characters DLC Pack - Featuring DJ Skully in Voltage Blue and Mr. Foster in Magma Red
  • Community Neon Weapons DLC Pack – Featuring 4 new neon guns including the SCAR, AK47, HSG Shotgun and Kriss sub-machine gun

Product Update - Valve
http://www.dota2.com/international/update

STRETCH GOALS
Compendium Reward Released: Mini-Pudge Courier and Level 50 Alternate Style
Compendium Reward Released: Chat Emoticons
Compendium Reward Released: Weather Effects (equip-able in the Global loadout)
Compendium Reward Released: Alternate Styles for Lt. Squawkins

INTERFACE
Added Live Rewind feature for spectators
Gold border added to top bar if a teammate can buyback when dead
Placing your cursor over an Ultimate diamond in the top bar will show you it's cooldown.
Fixed a bug where the buyback toast would get stuck on.
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added a new startup music track from Expiration Date
  • Fixed a client crash related to the B.A.S.E. Jumper
  • Fixed an exploit related to the B.A.S.E. Jumper and supply cabinets
  • Updated the B.A.S.E. Jumper backpack to use an open model when the parachute is deployed
  • Fixed a few crates not displaying which Unusual Series they can potentially output
  • Fixed a client crash caused by applying a tool to an empty backpack slot
  • Removed the shot effect for The Classic in DirectX 8
  • Updated the name of The Senguko Scorcher to be The Sengoku Scorcher
  • Updated the Summer Starter Kit and Summer Adventure Pack to be marketable
  • Updated the localization files
Product Update - Valve
Tower Wars combines elements of tower defense, RTS, and all-out multi-player mayhem to bring you a completely unique experience, delivered with a fun and funny not-so-old world style!

Along with the third season of competitive play, the latest updates include new ranked maps, gameplay changes, and an extended tutorial. Check it out!

Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.
  • Fixed being able to taunt with enemies between spawn room doors
  • Fixed a problem with The Senguko Scorcher's materials
  • Updated the Towering Pillar of Summer Shades so they are marketable
  • Updated the attribute description for the Back Scatter to better explain what it does
  • Updated the localization files
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to the B.A.S.E. Jumper
  • Updated the prioritization method used when choosing which partner taunt to join such that players under the crosshair will have the highest priority.
  • Fixed The Classic scope not being drawn correctly in DirectX 8
  • Fixed the Tide Turner and Chargin' Targe doing impact damage at any range
  • Fixed the Tide Turner refilling the Charge meter on any decapitation
  • Updated the B.A.S.E. Jumper to prevent buying unusable upgrades in Mann vs. Machine
  • Fixed Lugermorph animations
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added a new startup music track from Expiration Date
  • Added a crafting recipe for The Back Scatter
  • Fixed a client crash caused by Strange Fists
  • Fixed players using the partner taunts to enter enemy spawn rooms
  • Fixed a regression with the Disco Beat Down unusual effect
  • Fixed The Classic automatically zooming in after going through a teleporter while charging
  • Updated The Tide Turner to also refill the charge meter from impact kills
...

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