Rock, Paper, Shotgun - contact@rockpapershotgun.com (Brendan Caldwell)

A rash of hacks in the past two months has left the usernames, emails and passwords from at least twelve gaming forums compromised, including those of Unreal creator Epic Games and Secret World developer Funcom. Other breaches include a GTA fansite and, as previously reported, the official forums of Dota 2. All the attacks involved an exploit in the forum’s software, which the hackers used to hoover up details of members. And while the passwords are encrypted, they can often be easily cracked. In total, over 9 million user accounts have had their details stolen.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jessica Famularo)

Anything is possible in Wreckfest developers Bugbear Entertainment’s latest, Stuntfest [official site]. Its main purpose is to build things so you can blow them up. It is an excellent opportunity to observe the ways your car and the scrap metal creations you build can implode, explode, topple, or even sail into the sun. Who knows? While Stuntfest holds to the law of physics pretty faithfully, Bugbear notes that you’ll have the option to tweak these laws to choreograph impossible scenarios.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jessica Famularo)

Master of Orion [official site] released in full this week, leaving early access with a launch day patch to ensure things got off to the right start. It’s a revival of Simtex’s original interstellar 4X strategy games, and was developed by NGD Studios under the watchful gaze of some of the series’ initial development team.

Rather than a pure remake, Master of Orion stands on its own with a fresh story and updated mechanics. Players will compete to explore and spread their influence across the universe, either negotiating with new alien races or conquering them.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

I gave Driv3r, as they so cleverly called it, 23% in PC Gamer. Because it made a joke work.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Brendan Caldwell)

Remember the high school examination hall? The sweat, the terror, the little crib notes you wrote on the inside of your shirt pocket. Don t lie to me, I know you did it. There s no way you> passed physics without scribbling ‘F=MA’ on the sole of your left boot. All right, all right, let s say you didn t cheat…. Would you like to?>

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Hello again, chums! Just to let you know, we’ll be a bit quiet on Monday as it’s a bank holiday in most of the UK. For non-United Kingdomeers, I’ll explain: we have eight holidays each year dedicated to those lovely, lovely bankers who do so much for us all. Children parade giant papier m ch pound coins through the streets, adults gather to sing banking songs, and the Queen spends an entire day queuing outside the Bank of England carrying her penny jar. Oh, we’ll be right bankers this weekend! But we’ll still make time for video games – mostly Deus Ex. How about yourself?

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alex Wiltshire)

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, N++ [official site].

What makes Metanet s long-running N series different to other platformers? Each level takes place on a single screen, and that makes it uncommon, but certainly not unique. It focuses on acrobatic avoidance of hazards, but that makes it an elder cousin to Super Meat Boy.

Instead, N is distinctive for its use of physics, or more precisely, its take on physics. Though it uses just three digital inputs: right, left and jump, the dynamic range of your little stick ninja s movement is incredible, and just keeps expanding as you learn its nuances. The feel of N s blend of low-gravity floatiness, inertia and lightness is irresistible, and Mare Sheppard and Raigan Burns have constantly been refining it from when the first game came out in 2004 to N++, which came out on PC just yesterday. And at the core of how its physics works is a single principle:

THE MECHANIC: Jumping adds velocity

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

A second PC patch has been released for Deus Ex: Mankind Divided, hopefully leaving fewer players divided (do you see, because “divided” is in the title of the game) over the annoying mouse issues, as well as other tidying up.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Rare’s the game that has me really, truly laughing in sheer delight one minute, then cursing in irritation the next. First-person action-adventure Valley [official site] is full of wonderful ideas and has truly excellent movement, but it also jumps the shark so many times over the course of its few short hours that the poor old sea-beast’s fin is worn down to a bloody stump. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Adam Jensen experiences an emotion, yesterday

Deus Ex: Mankind Divided [official site] has a problem, and his name is Adam Jensen. Human Revolution’s returning protagonist has been my single greatest obstacle to enjoying a game I had, frankly, taken it for granted that I would enjoy. I don’t understand why this is his game – other than on a commercial level, of course. In the public eye, the Deus Ex brand is not the DIY route and vaguely philosophical reality-questioning that it might be to an older PC gamer. It’s The One With The Bearded Bloke With The Elbow Swords And The Sunglasses Built Into His Eye Sockets. That’s why Jensen’s back, not because the story DXMD is trying to tell needed him. If anything, he undermines it. … [visit site to read more]

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