Rock, Paper, Shotgun - contact@rockpapershotgun.com (Emily Gera)

Crawl [official site], I think it’s worth saying, gets the much lauded Gera Prize For Good Characters And Stuff. This is the game that produced the most eerily realistic albeit 2D cartoon rendering of Gabe Newell of all time. And now a nice and hefty update has come its way, bringing with it baddies of a more Dune-Meets-Ancient Greece variety. Or alternatively, Beetlejuice-Meets-Xena, or a different reference you build yourself depending on age and Nerd Pedigree.

The big addition to the game is that minotaurs and burrowing worms, which previously existed in the game as baddies of a lesser degree, now have ultimate forms.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Emily Gera)

The trailer for Killmonday Games’ first big release Fran Bow [official site] is a doozy – think The Shining> by way of Emily The Strange, stylistically creepy with a sort of ’90s scarygirl twang. The story goes something like this: a girl with her best friend/cat are witness to the gruesome murder of her parents. They escape into the woods, only to be split up when she finds herself recovering from shock at an oppressive mental institution for children. There’s a variety of weird things that unfold: skeletal men and clockwork trees, ghosts, a blurring between what’s real and isn’t.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Emily Gera)

The makers of Just Cause 3 [official site] are letting out a steady trickle of info, which means no longer will you need to search month-old E3 footage for sweet hype to suckle.

The first of five dev diary videos has just released, which gives you a closer look at protagonist Rico Rodriguez. That means who he is, what his skills and abilities are, and how he fits in to the franchise.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Pinch and a punch for the first of the month – and no returns! Now that I’ve left you all broken and bruised, you may as well stay in and play video games? But which oh what? Perhaps you’ll find inspiration in discovering what Team RPS are playing this weekend:

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Emily Richardson)

In Pop Flash, a series of insights into Counter-Strike: Global Offensive [official site], Emily Richardson looks past the amazing clutches and crushing defeats to understand the culture and meta of Valve s everlasting competitive FPS.>

This week I want to go right back to basics. Counter-Stike has been around since 1999, but every week new players log onto the Global Offensive servers. I hope this post will help those players get into the game quickly and enjoy its competitive nature from the start. Have a browse through, try some things, find what works for you. The most important thing is to have fun and enjoy the game whether you re playing competitively or just for laughs. Obviously, this piece isn t really aimed at experienced players, but if you d like to give some extra tips in the comments they re totally welcome.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

In twenty minutes of Shu’s Garden [official site], I’ve rolled around planets spreading grass, replanted trees, batted spaceducks around the sky, played tag with another of my space cactus species, and possibly got into a fight with a nasty hair thing. I think. I’m not sure. It’s one of those lovely playful games where you dive in and only realise what’s possible after you’ve done it. More so because you’re playing a life-giving sapient space cactus exploring planetoids, and I have no idea what to expect from such a premise.

Following a release for pocket telephones last year, Shu’s Garden has arrived expanded and enhanced on PC for Windows and Mac at a price of $5 ( 3.20-ish)

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Way back in 2009, long before the crowdfunding boom, Nidhogg creator Mark Essen (even before he was “Nidhogg creator Mark Essen” – and that game hardly had a hasty release) turned to Kickstarter to expand and finish up Flywrench [official site]. It’s a tricky game of maneuvering along obstacle courses, which is me very crudely reducing it because there’s no easy comparison e.g. “it’s like Kuru Kuru Kururin or Roundabout but not spinning and more a platformer but without platforms or Swift*Stitch with flopping and colours.” See? But Flywrench stalled. For years. But!

Flywrench is – unexpectedly – actually coming out soon. “In a month” say Messhof. For real.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Marsh Davies)

Fail Forward is a series of videos all about the bits of games which don t quite work and why. In this episode, Marsh Davies discusses Tomb Raider [official site], evil wizards, falling off things and the forthcoming demise of the cinematic shooter.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Llllladiiies.

A sandbox stealthy immersive sim in a surreal, horror-y world inspired by writers like Burroughs and Ballard is the kind of game description you might get if you wrote RPS’s favourite things on scraps of paper, folded them up, put them in a hat, gave it a good shake, grabbed a handful and lined them up. It is also a description of an actual real game, one I’m awfully excited about.

We’ve cooed at Tangiers [official site] for a few years, and it’s finally almost here. Come have a peek in a fine new trailer, and do pop on head-mounted listening devices for its splendid sound:

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (RPS)

Early Access games are here to stay, but is that cause for concern or celebration? We gathered to discuss whether early access benefits developers or players in its current state, and how we’d make it better. Along the way, we discussed the best alpha examples, paying for unfinished games, our love of regularly updated mods, Minecraft and the untapped potential of digital stores.>

… [visit site to read more]

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