Pride of Nations 1.04.5 Changelog Extra fixes on events chains: - US Civil war. Is now a normal occuring event from early 1861. Has a 10% per turn, so retains some variability. - Indian Mutiny. Fixed some conditions on province ownerships and is now working as expected. India will be fully British if the mutiny is crushed. - Crimean War: simplified and fixed the potential AI/human controlled variables and diplomacy opening moves. We now have a very likely Russo-Turkish war, if France &/or GB are human they get a CB, if AI they get bounced into a war. Italian, Austrian and peace parts are all as before.
- 1880 campaign had spheres of influence restored - fixed several missing strings - you need Imperialism 4 to DOW - That, for a given resource, all countries selling it, are selected at once in the trade interface is deemed normal. The original design was never to buy to a specific country.
- 1850 GC gets many extra fixes, courtesy of Siegfroh - Added back many missing files (thanks Prussia). Not all as some are not needed. Please report if you believe a file is missing AND necessary. - A ruler can now only declare war if he has an Imperialism of 7. This will severally limit the AI widespread warsImprovement in how the diplomacy entries are displayed in the diplo panel.
- static/garrisons units get back replacements as normal - flags fixed on the diplomacy screen - you can't interact with nations tagged as 'non formed nations', i.e w/o territories - AI should not DOW such nations either (please report with backup folder if you see a DOW
There is a new bunch of updates and improvements in this new version, and the list is very huge!
In general, the engine has been updated to the latest game logic and UI functionalities common to all AGE engine game.
You can check the changelog below
Gameplay • Naval resupply from special sea zones can be reduced by enemy ships. • Development level reduction done by regional decisions was not working. • Ability sending command points modifier to subordinate stacks had a bug resulting in double modifiers sometime. • Improved ammo distribution algorithm significantly. • Improved retreat logic. • stacks don't retreat from regions not having an offensive posture stack • Leaders will only lose seniority on January 1st and July 1st, this should help for promotion potential. • There is a 25% chance that artillery manages to counter fire enemy artillery instead of firing on a frontline element. • Besieged group can't escape besiegers with evade roll • Evasion is pro-ratised to cohesion • Can now build depots in allied territory • Diplomacy got several bug fixes and consistency additions: - A war with a minor can stop spontaneously after one year if warscore is still low (< 10) - If you are allied with an enemy of another ally DOWing said enemy, you don't DOW it. - Made sure no CB is given if 2 nations are at war. - When giving back regions to its original owner, as part of a peace treaty, you won't lose the VP, NM originally gained from them. - True defensive treaty: Major nation <A> gets a CB against another enemy major nation <B>, if in a defensive treaty with ally major <C> being attacked by <B>
Interface • Shift key can now be used both for lands and waters regions, allows seeing the links between regions. • Losses of ships are now properly logged in the message panel • Experience stats in element panel displayed again • Music sound volume can now be tweaked (yeah!) - need editing a file though: - you can alter music volume by adding a value between 20 and 100 in UserInterface.opt inoMusicVolume = 60 // music volume, default is 60
AI • Generic AI significantly improved on most algorithms, thanks to a chirurgical yet powerful modification (expect a +10-15% improved Athena nastiness!) • Dislikes much more to be trapped in cities • AI assaults more frequently besieged structures • Admirals are more often send to secondary’s fleets • AI faster in sending ships in naval special boxes. (to combine with extra ships attributes) • AI will be more vigilant in defending its capital. • AI has been improved on resupplying algorithm • High ranked leaders will be much more reluctant to command small forces. • Idle leaders in enemy land will seek to get back to ‘headquarter region’. • Transports will have a quite low buying priority if the AI is bested in naval power and situation is not great. • AI will get a slightly higher bonus for railroad autorepair (which is based on the development level of the region) • SplitLargeStacks anti doomstack algorithm
Modding A log appears in the splash screen while you parse a script. Useful to see where you are in the parsing process. Plus, it looks cool! The periodicity of this log is controlled by sysScriptMemoPeriodicity in system.opt.
We are happy to announce that Slitherine lands on Bundle Stars!
Starting from today a number of our games will be sold on the Bundle Stars store at a very special discount price!
If you are of a mind to save don’t miss this amazing offer. A whole Slitherine bundle comprising of three different tiers with so many titles at an incredibly cheap price. Three games for 1.99$, seven for 3.99$ and eight for 7.99$!
- Battle of the Bulge - Time of Fury - Pride of Nations Tier 2: $3.99 (including Tier 1!)
- Vietnam ‘65 - Ravenmark - Legions of Steel - Close Combat Panthers in the Fog Tier 3: $7.99 (Including Tier 1 and Tier 2!)
- Pandora First Contact
The Bundle offer is valid until May 14th!
But it’s not all, folks. Be sure not to miss these amazing discounts on some of our other titles:
Battle Academy – 75% off! Battle Academy 2: Eastern Front – 75% off! Battle of the Bulge – 33% off! Buzz Aldrin’s Space Program Manager – 50% off! Distant Worlds: Universe – 50% off! Last Days of Old Earth – 15% off! Order of Battle: Pacific – 40% off! Vietnam ’65 – 50% off! Warhammer 40,000: Armageddon – 35% off!
All the discounts will be valid for 72 hours. By buying these titles on Bundle Stars you will receive Steam keys and you will need to activate the products on Steam.
It's been a few months since we've heard of a Deus Ex name being reserved and ultimately not turning out to be a big-budget game, so we're about due. Square Enix has now registered a trademark for "Deus Ex: Mankind Divided," which according to the registration office covers video game software, printed material like books, and online services.
Human Revolution is a Deus Ex short fan film based on the game of the same title. Machinima has released a trailer for the impending release on March 25, and it looks, well, pretty much as you'd expect Deus Ex to look in live action. Except less yellow.
Mobile spin-off Deus Ex: The Fall looked like a Deus Ex game, and swam like a Deus Ex game, but quacked like a Deus Ex game with horrible touchscreen controls. How very pleasant, then, that it's coming to PC with support for keyboard and mouse or controllers, of course, and a few extra changes t'boot.
Editor's note: Given its similarities to the original PC release, we decided against a formal review of the recently-released Wii U version. Instead, we focus on how the Director's Cut improves upon the original.
The Director's Cut version of Deus Ex: Human Revolution updates Square Enix and Eidos Montreal's original 2011 game, reincorporating the Missing Link DLC back into the game and fixing some of the game's flaws. New extras, like second screen gameplay, supplement the overall experience.
Weekend Confirmed has finally reached the month of November and with next-gen console arrivals imminent, hosts Garnett Lee and Jeff Cannata invite Shacknews' Andrew Yoon and "Indie" Jeff Mattas to discuss the week's next-gen console stories, including the rumored different in resolution and the hardware announcements from Sony. After that, it's time to discuss games, as the crew breaks down Assassin's Creed 4: Black Flag and Batman: Arkham Origins before Jeff professes further love for Path of Exile. The show wraps up with "Indie" Jeff revisiting The Stanley Parable over two years after first discussing the original mod, a brief talk about the strange Device 6, and everyone's rapidly-increasing Piles of Shame before going into some post-Halloween Finishing Moves and the post-show Tailgate.
Deus Ex: Human Revolution Director's Cut is set to arrive on October 22. Fans that have already paid and played the original probably don't want to pay for a double-dip. Thankfully, Square Enix has heard fan concerns and has promised that the PC version of Human Revolution can be upgraded to the Director's Cut at a discounted rate.