Portal 2 - contact@rockpapershotgun.com (Hazel Monforton)

dishonoreddeath

When we meet the creators of fictional worlds, we often want to kill them. Whether its Bioshock’s Andrew Ryan and his deadly Rapture, GlaDOS and the sadistic test chambers of Portal, or Kirin Jindosh and the Clockwork Mansion. The urge to destroy these builders is partly down to the nature of their constructions – deathtraps and mazes that make the architect a cruel overseer – but there is perhaps more to it than that. With spoilers for the above, Hazel Monforton investigates the role (and the death) of the author in a medium that invites the audience into the action.>

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Portal 2 - Valve
An update has been released for Portal 2 and Portal 2 Authoring Tools.

- Updated to latest Steamworks SDK to fix the map publishing tool.
Portal
An update has been released for Portal 2 and Portal 2 Authoring Tools. - Updated to latest Steamworks SDK to fix the map publishing tool.
Portal 2 - Valve
An update has been released for Portal 2.

- Show an error dialog if the game is launched while Steam isn't running.
Portal
An update has been released for Portal 2. - Show an error dialog if the game is launched while Steam isn't running.
Team Fortress 2

Counter-Strike: Global Offensive, Team Fortress 2, Portal 2 and other Source Engine games were all affected by a particularly nasty exploit until recently. Basically, by uploading custom assets into a custom map, hackers could use them to trigger a "buffer overflow vulnerability" which resulted in the victim PC being open to remote code execution.

In other words, merely shooting at an enemy could cause your machine to be remotely hijacked. The exploit was identified by One Up Security (via Motherboard) who notified Valve. 

"Valve's Source SDK contained a buffer overflow vulnerability which allowed remote code execution on clients and servers," OUP's statement reads. "The vulnerability was exploited by fragging a player, which caused a specially crafted ragdoll model to be loaded. 

Multiple Source games were updated during the month of June 2017 to fix the vulnerability. Titles included CS:GO, TF2, Hl2:DM, Portal 2, and L4D2. We thank Valve for being very responsive and taking care of vulnerabilites swiftly. Valve patched and released updates for their more popular titles within a day."

For a demonstration of how it worked, this very short video tells you all you need to know. Death has never been so scary.

Portal 2 - Valve
An update has been released for Portal 2.

- Fixed security issues reported by Justin Taft from One Up Security, LLC.
Portal
An update has been released for Portal 2. - Fixed security issues reported by Justin Taft from One Up Security, LLC.
Portal 2

With Valve continuing down its path of never making another game ever again, it’s shed another one of its writers—an increasingly common occurrence. This time it’s Jay Pinkerton, who has been writing for Valve since 2008 and co-wrote Portal 2. 

Pinkerton joined Valve after leaving Cracked.com, where he was an editor. He worked with Erik Wolpaw and Chet Faliszek, co-writing Portal 2. Wolpaw left Valve in February, while Faliszek left in May after working on Valve’s virtual reality projects.

You can also thank Pinkerton for a lot of the ancillary stuff that Valve churns out, like the comics and videos that expand Team Fortress 2. 

So that’s almost all of Valve’s writers gone in a space of less than two years. The real surprise is that it’s taken this long, frankly. There hasn’t been a game for them to write for in a very long time, only the additional stuff that supports older games. 

It’s still a shame, of course. Valve used to be famed for its writing. But on the plus side, there are now considerably more top-notch writers out there actually doing things instead of getting covered in cobwebs inside a broom closet in Valve HQ. 

Cheers, RPS.

Portal - contact@rockpapershotgun.com (Brendan Caldwell)

Every week we expose Brendan to the radioactive chemicals of the early access laboratory. This time, the time-bending puzzles of ECHOPLEX [official site].

I am stuck. There are 15 short levels currently available in ECHOPLEX, a first-person puzzler along the lines of Portal and Antichamber, and I am stuck on level 11. It is a toughie. The thing is, I m not sure if the game is working as intended. Bugs are part of the early access merry-go-round, for sure, but if they show up in the strict logic of a puzzle game they can be boldly destructive. But there s a bigger problem than that: I don t know if what I m seeing is a bug, or if it is simply part of the puzzle that hasn t been explained. … [visit site to read more]

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