Rock, Paper, Shotgun - contact@rockpapershotgun.com (Rich Stanton)

As the mighty PC strides into the future, a choice faces the great console developers. Support the biggest and most powerful platform on the planet or miss out on sales: seems like an easy decision, but the results can be questionable. When considering Capcom’s Devil May Cry 4: Special Edition [official site], for example, exhibit A would be DMC4’s original PC port in 2008, a straight-from-console affair that could only be controlled with a pad. Great game plus great hardware doesn’t always equal great experience. So, with the Special Edition now launched, does this devil finally get his due?>

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (RPS)

Videogames spilling out of closets. Videogames stuffed under your bed. Videogames in your hair, and in your eyes, nose and mouth. Shrunken videogames clogging your pores, marching through your arteries. Videogames like rocks in your stomach.

Oh, hello. Are you suffering from too many videogames>? That’s why doctors* created Game of the Month. Take just one videogame monthly and you can fight the ill effects of having too much to play, not having enough time to play, or not knowing what to play. Game of the Month for July? It’s Her Story [official site].

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

I like walking simulators – games about travel, exploration and sightseeing – but I don’t think that’s what I want from No Man’s Sky [official site]. I want to visit the landscapes of its procedural worlds, for sure, but the incomprehensible vastness of an entire universe suddenly makes overt game mechanics feel like a comforting rock to cling to. The 18 minutes of video below, from the folks at IGN, has some pretty clear detail as to what both the literal and metaphorical rocks of No Man’s Sky will look like.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Yes, we used this header image for the last video of Metal Gear Solid V: The Phantom Pain [official site], but look at it! Diamond Dog and his eyepatch are just too adorable to pass up. As is the new video below. It’s an alternate playthrough of some of the same areas as the 40 minute presentation from last month’s E3, but despite its Japanese narration I watched all of it to glean a few more succulent details of Kojima’s approaching open world stealth game.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

This here game's Depth. Shark Attack Deathmatch 2 looks a bit jankier.

The USA’s annual extended holiday of Shark Week kicked off on Sunday, celebrating the fact that their land is above sea level and, therefore, not filled with sharks. It’s an unusual national holiday, but one worth celebrating. Along with the customary week of Discovery Channel shows, this year’s Shark Weeks sees big updates from two shark video games.

Depth [official site] has launched a new hide-and-seek mode, while Shark Attack Deathmatch 2 [Steam page] has launched its co-op survival mode. It will never be safe to go back into the water, but that’s a death I could live with.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Beglitched [official site] may be the most adorable hacking game I’ve seen. So long, scrolling green glyphs! Please stay in the ’90s with pleather trenchcoats. (Aside: oh no, when will the ’90s revival reach The Matrix>? Or maybe the fashion it inspired will become more palatable with modern restyling. Anyway!) It’s an upcoming puzzle-battle game about hacking the planet as apprentice to the Glitch Witch, probing networks and battling hackers on your cutsey pink deck.

I’m seeing traces of 868-HACK, Bejeweled, and Minesweeper, all wrapped up in charm. Look:

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

I’ve seen Myriad [official site] since its earliest prototypes years ago, as my pal Erlend Grefsrud is making it, and I still don’t entirely understand what’s happening as shapes and colours explode across the screen. I do know it’s fascinating and pretty as heck.

As I understand it, Myriad is an arena shmup where destroying enemies changes the level, and you can rearrange the levelbits and levelblobs, and ultimately you want to blow up the entire level in a huge explodeopointsorama then start over. I think. Come see what you make of it.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

ACE Team, creators of unusual and extraordinary beat ‘em ups Zeno Clash and Abyss Odyssey, have released a video showing a work in progress project. It’s the work of Carlos Bordeu, one of the studio co-founders, and it’s one of the most interesting things I’ve seen this year. Billy Hatcher and the Giant Egg by way of Philip Jos Farmer, Icepick Lodge and Hieronymus Bosch, all set in the shadow of a hungry horizon. Watch.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Don’t you ever want to simply smash up a load of stuff? Beat things until they explode? Dance in showers of fragmented glass and china? I’ve been pushing for The Wild Rumpus to make our next event a fair because I want to set up a crockery smash (wisely, everyone’s ignoring me on that).

Free game Dog Wolve [official site] offers me, and you, a virtual taste of wanton destruction. Slam a tape into your boom box, draw your baseball bat, and for six minutes go break some trash televisions with your dog.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Philippa Warr)

The riches of heaven - no more than $1m in your prize pool thx

Earlier today game developers Hi-Rez announced that they would be capping the prize pool for their Smite World Championships at $1m. Smite [official site] is an over-the shoulder MOBA whose character roster is populated by the gods of various religions. Its inaugural World Championship took place earlier this year in Atlanta, Georgia with a total prize pool of $2.6m, the majority of which was crowdfunded. I got in touch with Hi-Rez president Stew Chisam to dig into why he thinks the cap will benefit the professional gaming scene:

… [visit site to read more]

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