Rock, Paper, Shotgun - contact@rockpapershotgun.com (Richard Moss)

Chris Crawford is a contradiction: mythologized for his bold vision for the future of games; criticised and dismissed for his lifelong failure to accomplish that bold vision. His numerous critics see him as out of touch and over the hill. A washout. An unrepentant failure. Someone who should give it up and walk away. But he can’t bring himself to do that. He has a dream, and he hasn’t finished laying the groundwork for someone else to carry that dream forward. Crawford is driven by a singular vision by an idea that he’s pursued doggedly since he left the games industry over 20 years ago. And even now, as I speak to him about Siboot [official site], his latest attempt to spruik his dream of character-driven interactive storytelling, he remains tormented by a dragon he knows he will never slay.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Cassandra Khaw)

Thanks to a childhood mired in Sid Meier’s simulations, I’ve developed a soft spot for god games. In a world buffeted by unpredictability, it’s so very nice to be in charge of helpless little lives, lives that could be brutally ended on a passing whim. This fascination with flippant sadism may be the reason why I m rather excited about the release of Clumsy God [official site], which puts you in charge of an omnipotent hand capable of – literally – showing the world the finger. Look, you can check out the release trailer if you don’t believe me.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Cassandra Khaw)

“The stealth looks too easy, but these murders sure do look pretty,” declare news overlord Alice, as she strokes a cat made out of pale, white bytes. We all nod. In the interstitial place that is the RockPaperShotgun headquarters, all hearts are one. Lince Works’ Twin Souls: The Path of Shadows [official site] is an interesting beast. For a stealth game, the stealth-y parts of this Japanese-flavored work-in-progress don’t look terribly difficult. But the kill sequences, at least in this gameplay video, seem quite elegant.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

This picture explains nothing.

As The Witcher 3 [official site] nears the last of its sixteen planned free ‘DLC’ releases, developers CD Projekt RED are dragging things out, the awful teases. This Wednesday brings only one new pack, rather than the usual two, in the form of a new quest titled ‘Where the Cat and Wolf Play…’. Sounds like another Witcher might be involved in this one, aye?

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Have we settled on an official name for MMO-y action-RPGs yet? MMO action-RPG? Action-MMORPG? Diablonlines? Hmm. This question is of professional relevance to me, as Tera developers Bluehole Studio are now making one of those there games, whatever they’re called.

Devillian [official site] will have players beat monsters until money and items fall out their guts, but also offer guilds and alliances and wars and whatnot. Rift folks Trion Worlds yesterday announced plans to bring the free-to-play AMMORPG (I like the “ammo” in there, v. action-packed – this could work!) to Europe and North America this year.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Infinifactory [official site] is another thing-making puzzler from SpaceChem chap Zachary Barth, this time going into 3D to set up production lines manufacturing goods for cruel alien overlords. It initially launched incomplete on Steam Early Access in January, though even at the time John was really into it.

Maybe you’d rather wait until it was fully finished before playing yourself. In which case, good news: after five months of updates adding so, so much more, Infinifactory has launched out of Early Access to become a proper released game.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

He is a funny one, that Ian Video Games. I tell you, he spends all his time on The Internet doing the strangest things. No, not like that you cheeky madam. Ian – you’ll love this – he’s working on a sort of a phone book for the Internet, so people can look up any website. He spends all day searching for new sites, and notes every single name he finds in his notebooks. He’s filled hundreds of them! Says he’s taking the idea to Dragon’s Den.

And you’ll never guess what – Ian says in his research (his “research”, lawd!) he came across signs that we might hear about a new Mafia game from 2K soon.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Adventure time!

The new King’s Quest [official site] is the first real test for the glove puppet Activision have made from the flayed hide of Sierra. Will its revival of Ye Olde Sierra adventure game series fill you with warmth and love and joy and nostalgia and make you embrace and kiss the glove, murmuring “I’ve missed you, I’ve missed you so much” as tears runs down your cheeks, or will you slap the leathery paw away and screw your eyes tight repeating “It’s only a dream, it’s only a dream”?

The first episode, A Knight to Remember, will launch on July 28th, Sierra have announced.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Bandai Namco’s Rise of Incarnates [official site] is a 2v2 multiplayer 3D brawl-o-fighter. Don’t be put off by them calling it a “battle arena”, don’t go thinking it’s a MOBA, it’s not: it’s a game where you and a pal duff up someone else and their buddy. They’re not Heroes, Champions, or Lords, they’re Incarnates – they don’t need AI-controlled creeps to help dole out kickings.

If 2v2 manpunching sounds like a lark to you, head on over to Steam, where Rise of Incarnates has now left Early Access and is free-to-play.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Robert Florence)

Okay, so next week I have a MAJOR REVIEW of a very important indie game. It’s not a new release, but it’s a historically important one, I think. And before we head off into better coverage of indie/small-print releases, I think it’s one we have to cover. Before THAT though, we need to clear the decks a little bit. I realise that there are a number of expansions that I’ve not covered yet, and they’re worth highlighting here. All of them are strong. Very strong.

… [visit site to read more]

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