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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

'Come on, troops! To battle! We can't just run away with our tails between our legs or roll over. Well, not unless they scratch our tummies first. Hah. That's dog humor, you see.'

Call of Duty has a dog now. Not just one that attacks you in multiplayer, either. This one’s yours, and it’s meticulously mo-capped to boot. While last year’s edition was all about DRONES DRONES DRONES (and occasionally horses), Call of Duty: Ghosts is trying to tell a Truly Human And Emotional Story about “underdog” military men and their, er, actual dog. Apparently an “apocalyptic” event has left America’s army in tatters, so the Ghosts must strike from the shadows against some mysterious, overwhelmingly superior force. Naturally, explosions ensue, and lots of things fall down in cool ways. It’s all being brained up by Oscar-winning Traffic scribe Stephen Gaghan, which is maybe significant but probably not. But enough silly facts. After the break, you’ll find Ghosts’ first trailer, a drool-worthy RPS ‘SKLOOSIVE dogshot gallery, and probable proof that the dog is the centerpiece of the entire plot.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Sanctum was something of a rocket out of left field. There’s nothing unusual about tower defence, of course, and the “action” tower defence genre is now setting itself up as a thing, but Sanctum’s tight sci-fi world and solid feel set it apart from either tower defence games or FPS titles. That meant popularity, and a lot of players. Sanctum 2, meanwhile, attempts to place a fresh turret on top of previous successes, and use a flamethrower on the opposition. I spent some time with it. Here’s Wot I Think.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Blooooooooooooooooom

Yes, there’s a four in Element4l‘s title. John already went over that, and lo didest a pun thread of the mightiest proportions congeal beneath his article. Goodness, though, what an enchanting little game we have hiding behind that oppressively silly numeral. It’s a beautifully minimal thing, but with lights, shadows, and glimmers of mystery in just the right places. You, meanwhile, are an adorably amorphous elemental blobthing, and rapidly bouncing back and forth between your various natures is the only way to survive each level. Warning: the launch trailer after the break contains dangerous quantities of wonderment. You will probably swoon until your lungs crumble into confetti. Proceed cautiously.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Robert Florence)

Hello youse.

I’ve been thinking a lot about what I wrote last week – particularly that part about how we move new people into playing board games. It seems so fucking weird that I care. I’m trying to place myself in the shoes of someone who doesn’t give a shit about board games. They’re looking at me, I’m sure, thinking “Why can’t I just not like this crap? Can you please allow me to not like this childish crap?” But I’m getting weird about it. I think society needs more people playing games together at one table in one room. I think it might be a vital thing.

This week, I want to try to attack this thing head-on. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

Take that, anti-aliasing!Metanet’s charming platformer N is so old the only wallpapers available at their site are in a 4:3 aspect ratio. That’s as close to a ‘yo momma’ joke as I’m comfortable making, but it’s also true – the high-res desktop backgrounds are 1600×1200. Out of curiosity, is there anyone reading this on a 4:3 monitor? Are you visiting your parents? The platform puzzle game was released in 2005, which in game time means it’s due a comfortable and easy retirement at one of our specially constructed facilities. But N has other ideas: Version 2.0 has just been released, and the old Ninja’s joints are as flexible and detachable as ever.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

In the second instalment of our Twenty Bucks series (because we’re made of money), John looks at what President Jackson can buy you within the free-to-play halls of Neverwinter. Is it riches beyond your wildest dreams? Or imaginary trinkets that elude your touch. Read on, brave adventurer.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Rare is the MMO that continues to thrive alongside its direct successor – or, for that matter, get a direct successor at all. By all accounts, the original Guild Wars lived a good, long life. It loved, it lost, it learned violin, it saw the ocean one last time. Also, I don’t know why I’m talking about it in the past tense, because it’s not dead yet. True, ArenaNet’s already itsy bitsy GW1 live team is moving on to bigger, less eight-year-old things, but unlike NCsoft stablemate City of Heroes, these guilds will war on. How? Robots. Find out more about your imminent ice-cold oppression after the break.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

This is most perplexing. Occurrences in the real world have dragged me away from the internet for a couple of weeks and upon poking my head back inside the landscape of ones and zeroes, I can’t help but notice that the Jagged Alliance: Flashback Kickstarter has decided to approach its goal at a thematically appropriate turn-based pace. This could mean that it has conserved action points in preparation for a final push during these last hours but the more likely case is that help may be required.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

He actually looks like he's doing quite well without a heart, all things considered.

I was really hoping American McGee’s OZombie would turn out to be an undead heavy metal odyssey starring Ozzy Osbourne on a trip of self-discovery/drugs in Australia. But instead, it’s fairytales. They’ve become McGee and Spicy Horse’s calling card as of late, always with a sooty spritz of macabre. Alice went goth, Little Red Riding Hood sliced and diced demons, and now Wizard of Oz is getting a double dose of zombies and steampunk. Played out trends, sure, but I have to admit that what little McGee and co have released so far looks somewhat intriguing. A few more details after the break.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Ow! Blade, stop belying me!

I’m pretty sure Bladeless‘ title is wrong. Based on the number of heads I saw fly (many of which were mine), I feel pretty safe in saying that there are, in fact, blades. Either that or they don’t build unnervingly silent samurai monsters like they used to. But then, in this economy… Anyway. Bladeless’ focus is on briefly telegraphed attacks and split-second reactions. It’s hardly the most original formula ever (Hello, Punch-Out, every game that’s ripped off Punch-Out), but Bladeless’ side-scrolling duel setup and utterly sublime feel put it head and shoulders above the rest. At least, until a lightning strike katana slice trims off those conveniently exposed extremities.

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