Rock, Paper, Shotgun - contact@rockpapershotgun.com (Philippa Warr)

Just a scratch

Four people watch as my last infantryman falls to lead producer Oleg Burenko’s stupid (read: expertly placed) base defence systems at the Blitzkrieg 3 preview event. Then four people watch the big screen as the game runs through a replay of my failure. Oleg is now my nemesis although I do not know enough Russian to actually tell him so.

Monday’s to-do list therefore reads:

  • Learn Russian
  • Obliterate all of Oleg’s creations forever

We have been playing with Blitzkrieg 3’s asynchronous real-time strategy multiplayer mode.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

It’s a classic moral conundrum heard in pubs up and down the land: if you and a pal were stranded on a desert island without food, would you eat ‘em? Okay, but what if you had a sword? And a giant shark would snatch you if you stayed in the sea for too long? And you could air-dash? And you respawned anyway? You can explore the idea in Last Resort [official site], a free fighting game built on that premise. Sure, you could stand still and let ‘em skewer you, or you could engage in loud, colourful, and funny fisticuffs and let the best fighter feast.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.>

I haven’t, you see. Well, I played the demo years and years ago, and I watched the cutscenes-stitched-into-a-movie version not quite so many years ago, but I’m very conscious that this 1995-made, 2040-set adventure is the big blindspot in my Lucasarts knowledge. I’m also aware that some people hail it as the studio’s most grown-up and impressive-on-a-level-beyond-just-funny hour. Given this is Grim Fandango re-release date, it seems timely to look back and wonder if Tim Schafer’s earlier, more leathery work deserves similarly modernising treatment. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

You can tell your Bactrian camel from your dromedary by checking the hump: Bactrians have two, like a sideways B, while dromedaries have one, like a D.

I have not completed Sandstorm [official site] yet. I don’t think I’ve completed its first level. I don’t even know if it has levels. The game sends players on a pilgrimage through a seemingly endless sandstorm with a cart of supplies and a camel that keeps wandering off, leaving us lost as the world swirls around us. I’ve enjoyed the confusion. It’s out now for $3 ( 2) if you fancy a punt.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Philippa Warr)

When you refuse to take shots like this people are going to ask questions, Steel.

Valve have banned seven individuals from all the events Valve sponsor as a result of the recent Counter-Strike: Global Offensive matchfixing scandal. If you weren’t following the story here’s what happened:

A top American team called iBUYPOWER lost a match to NetcodeGuides.com. The match was part of the CEVO Professional Season 5 and featured a lot of bizarre decisions and odd play from iBUYPOWER. Jetlag and lack of map familiarity were the reasons given by the team but a Daily Dot investigation pieced together text and chat messages along with betting behaviour from the CSGO Lounge to put together a convincing case that iBUYPOWER threw the match on purpose.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Gravity Ghost (official site) has been on the horizon since 2013’s Indiecade. The physics puzzler is at last with us. It soothed a sickly baby to sleep, but did his father enjoy it too? Here’s wot I think:>

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

These shapes have meaning

Back in 1873, it was the norm of the day for ‘magazines’ to publish ‘reviews’ of games weeks before said games went on sale. Now that humanity can’t hold anything in its memory for more than fourteen seconds, reviews tend to hit the insta-second a game goes on sale. Pretty silly of me to publish a Wot I Think of Michael Brough’s amazing/terrifying cyberpunkish rogueliteish 868-HACK over a week before its release then, eh? Let’s correct that right now: 868-HACK is now on sale, here’s my WIT if you missed it, and below is a very funny live-action trailer spoofing the ill-judged anti-piracy ads which once blighted Blighty’s DVDs. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Konstantinos Dimopoulos)

Sluggish Morss: Ad Infinitum, Jack King Spooner’s latest interactive short story is, as one would expect it to be, a fantastic short collage of sounds, ideas, graphics, clay models, glitches, worlds, little jokes and images all wrapped up in a demented and clever little thing. It’s a vignette I really wouldn’t know how to properly describe without spoiling and so something you really have to play.

Preferably before reading the interview with Jack King Spooner that follows.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

AAAAAAAAAAARGH I'd almost forgotten the horror

In all honesty, I’m not especially on fire with passion at the news of free Dragon Age Inquisition song downloads, but I don’t often get to use the phrase “sheet music” in this line of work, so carpe diem. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Grim Fandango (official site) is considered the end of Lucasarts’ imperial period (no pun intended): its first 3D adventure game, its last to be helmed by Tim Schafer, and arguably the most mature and character-focused offering from the Monkey Island/Day of The Tentacle/Sam & Max studio. Naturally, it was a commercial failure.

17 years later, and everything has changed. This Mexican folklore and film noir-influenced tale of sometime grim reaper Manny Calavera’s attempt to reach eternal peace in the Ninth Underworld has become beloved enough that it’s been ‘remastered’ with more modern and bearable graphics, sound and controls (its original ‘tank’ controls being faintly nightmarish). There have been many fan attempts to enhance this rapidly-ageing game, but Double Fine worked out a deal with Disney and were able to go back to the source. Is this the Number Nine train straight to happiness, or does it reach into our chest, pull out our heart and throw it into the woods? … [visit site to read more]

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