Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Good news: a new Dishonored 2 [official site] gameplay trailer is out, with a pleasing eight-minute chunk of Emily murdering her way through a place we’ve seen a bit of before. What I saw was quite nice, but I started peeking through my fingers then stopped watching because I’d still like to be surprised by Arkane’s sneak-o-FPS.

Plbbbbbrfffff news: those silly sausages at Bethesda have announced that they’ll release the game a day early – to people who pre-order it. You cheeky bunch!

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

My major question when first-person-puzzler Maize [official site] got announced was not “lolwut talking corn???’ but rather ‘what even is this game?’ We knew there was anthropomorphic crop but not a lot else. I like not knowing what something is when I come to play it, as it spares me from worrying ‘what if it just does this again or gets that thing wrong?’ So Maize and its weirdo plant-people has had me intrigued. Now, however, I do know what it is. Kinda preferred it when I didn’t. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Brendan Caldwell)

You can have any genre, says Positech, as long as it s management. Production Line [official site] will be the studio s new game of building cars on a long assembly line with the penny-pinching efficiency of Henry Ford. I never used to care about cars, said Cliffski, the creator of Democracy and Gratuitous Space Battles, in his announcement. Then I bought a nice hybrid one (Lexus) then I bought a stupidly flash electric one (Tesla). I started to realize cars had become interesting to geeks, not just petrol-heads. Right so. Here s what we know so far.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Brendan Caldwell)

We recently found out that the frantic and melodramatic fencing of Nidhogg would be making a return thanks to the sequel plans of developers Messhof. Nidhogg 2 [official site] is set to include new weapons, levels and a surreal new art style. We talked to co-founders Mark Essen and Kristy Norindr about what can be expected when we roll up our sleeves for the next duel.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Philippa Warr)

Burly Men At Sea [official site] sailed onto my radar at Rezzed earlier this year. Part of the Leftfield Collection, the game offered a beautifully stylised tale about three bearded brothers going off on an adventure. The reason I was particularly excited was, more than any other game, the demo I played seemed to capture the essence of children’s story books and translate that to the screen in a way that felt natural.

To find out more I spoke to one half of the development team at Brain&Brain, Brooke Condolora and asked her to share snippets from her sketchbooks and from across the game’s development.

Take a peek after the jump, and click on any of the images to see a larger version.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Brendan Caldwell)

And not just axes. Bows and arrows, throwing knives and good old-fashioned fisticuffs will all feature in the sequel to the hectic fencing and neck-snapping game Nidhogg [official site]. Messhof s original foray into poking people with sharp objects first appeared in the dark ages of 2010 and then vanished for approximately one thousand years before finally being released to euphoric applause. Now, Nidhogg 2 [same official site] is in the works, the developer has announced. It looks both wildly different and comfortably familiar. Come watch the trailer.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Joe Donnelly)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

If you ve answered no to the question posed above, I recommend that you keep it that way. Rambo The Video Game [official site], you see, isn t very good.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

A month ahead of its release, I ve spent a week with Civilization VI [official site]. The build of the game is near-complete, though only ten of the twenty civs are playable and there are some limits on startup settings. When I heard that I d be able to play so much of the game so long before release, I hoped that was evidence of 2K s confidence in what they had to show.

Whether that s true or not, they should be brimming with confidence. Civ VI is excellent.>

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Super Mega Baseball 2 [official site] is sliding our way in 2017, developers Metalhead Software have announced. Adam had brief but positive words to say about the first game, so good! More baseball is good. Don’t be misled off by that cartoony art style, mind – it’s not quite as arcadey as it looks. The big addition to the sequel is a good’un: online multiplayer.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Eleven months after Tribes: Ascend [official site] unexpectedly received the ‘Out of the Blue’ update, reviving development on the superfast multiplayer FPS, here comes ‘Parting Gifts’. Update 1.4 is now out and seems to be the end for this fleeting reinvigoration. 1.4 is less flashy than some of the recent patches, mostly bringing one last set of balance tweaks and bug fixes. You’re a big boy now, Tribes: Ascend.

… [visit site to read more]

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