Community Announcements - Captain Lust [TaleWorlds]
2.023 Patch for Viking Conquest Reforged Edition is now live!





Along with the mod, we are releasing the source code for modders to use, along with addition assets. Links and terms of use for these, can be found over on the Viking Conquest Downloads Page.

For the server hosters and non-Steam users, you can get the latest version from the Viking Conquest Downloads Page.


Changelog 2.023


Fix rescue slave from village scene
Fix port attack stutter
Remove testing trigger
Fix duplicate ship getting renamed
Add more landing points for faster Norse invasions
Rearrange adventurers' AI trigger to avoid unnecessary AI interruptions (bouncing around at sea)
Change all ti_on_hit to FIRST test if inflicted agent is active (battle red text)
Return to "update all notes" for faction relation changes
Fix suspected critical constant for alliance system
Add check for bad party to script_party_set_ai_state (red text)
Fix wrong dialog option for Trainer in player's refuge.
Fix and document missing prisoners.
Fix refuge dialogs.
Fix refuge training. Limit it to produce only up to L3 troops and have it stop automatically.
Allow refuge items to be refreshed. Have them be from the player culture.
Include attachments when inflicting damage to party from siege event.
Avoid problems by prohibiting companions from being captured by player.
Fix quest dialogs, results.
Update game notes regarding shield taunt.
Take dead player's troops out of scripted mode (frozen skirmishers).
Show when player is mercenary on character report.
Track and test for last town to pay siege tribute (to avoid paying again).
Avoid spawning recruitable dog during village quests.
Move troops and ships from demolished camp.
Alter price adjustment formulas to avoid player from making money just by buying/selling a single item over and over again.
Add script_encounter_calculate_fit to "Charge Villagers" so player gets full party.
Restructure torture dialogs.
Except bandit lairs from icon changes.
Routed parties get ship icons.
Marchoc's polearm skill fixed.
Siege tributes posibilities balanced.
Now you can named only 7 ships, the rest will be random names.
Community Announcements - Captain Lust [TaleWorlds]
# Fixes

- Fixed some scene problems.
- Fixed quest not being cancelled when faction is destroyed.
- Fixed being able to access the storage chest in any town.
- Fixed endless pilgrims.
- Fixed issue with wedding scene.
- Fixed Berserker shield size.
- Fixed deterioration in Kingdom Relation.
- Fixed mistakes in Ancient Troop names.
- Fixed Wrong Text for Readingum
- Fixed young faces on old npcs.
- Fixed Player Dopplegangers.
- Other minor fixes.

# New

- By popular demand, the dog is immortal now.

# Balance

- Bandits party strength tuned.
- Faction relations rebalanced.
- Cirren Ceaster Siege reworked.
- Siege Simulation Kill Ratios adjusted.
PC Gamer
Community Announcements - Captain Lust [TaleWorlds]
Hey all!

The small update was just a change to add support for Simplified and Traditional Chinese to Viking Conquest Reforged Edition!

If that interests you, great! If not, nothing to worry about :)

Have a nice day!

The Team
Community Announcements - Captain Lust [TaleWorlds]
# Fixes
- Fixed some scene problems.
- Fixed script errors.
- Fixed levy issue with map banner.
- Fixed feast quest issue.
- Fixed maps getting frozen during coastal assaults.
- Fixed issues in Spanish translation.
- Fixed Picts not using crossbows.
- Battle of Aescesdum loop fixed.
- Fixed Ambush not being an option when player is wounded.
- Chain mail visual issue fixed.
- Banner visual issues fixed.
- No Trigger dialogue fixed.
- Ath Mor scene fixed.
- Fixed Douar fleet being accessible from land.
- Fixed Companions being nerfed.
- Fixed some minor siege issues.
- Fixed Solveig losing all her clothes.
- Other minor fixes.
Hello all!

This patch includes a number of fixes, along with some minor new features and balance changes.

Changelog 2.012

# New
- Chests added to a lot of hall scenes.
- Changed bandit leader to sea captain for viking parties.
- Colne Ceaster scene.

# Balance
- Adjusted amount of money from bandit lairs.
- Prosperity recovery.
- Gore probability adjusted.
- No player kingdom possible during storyline.
- Improved performance on world map.
- No permanent death in Farmland and Troll's Bridge.
- Reduce minimum number of troops required to raid (now 20).
Sep 7, 2015
Community Announcements - Captain Lust [TaleWorlds]
Hey all!

Don't worry about the small update. It just fixes the crashing problem some were experiencing when closing the launcher.

Happy blading!
Announcement - Valve
Play Mount & Blade: Warband and its expansions for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup Mount & Blade: Warband at 66% off the regular price!*

If you already have Steam installed, click here to install or play Mount & Blade: Warband. If you don't have Steam, you can download it here.

*Offer ends Monday at 10AM Pacific Time
Community Announcements - Captain Lust [TaleWorlds]
Hello all!

This patch is now live! The changelogs are included below. We hope you are happy with the fixes and additions brought by the new version, including a new "levy" feature in villages! As always, thanks for your continued support in testing and providing feedback on the patches. We really appreciate your help in keeping these releases stable and useful for all players.

Changelog 2.005

# Fixes

- Fixed some scene problems.
- Fixed enemies wounded in battle before fighting.
- Fixed banners problem.
- Fixed minimap issue with flags in battlefield.
- Training peasant quest fixed.
- Fleet split issue.
- Fixed headless Vikings and berserkers.
- Fixed the holmgang loop.
- Fixed slave markets auto rebuild.
- Fixed tutorial ship in storyline.
- Game pausing bug fixed.
- Fixed King Horik's conversation in storyline.
- Fixed Flag-shield symbol mismatch.
- Fixed quicksavegames issue in Morrigan's Lair.
- Fixed inifinity money exploit in bandit lairs.
- Fixed marriage quest never ends issue.
- Fixed some scene problems.
- Fixed snowy battlefield in Scotland.
- Fixed diplomatic alliance issue with Minister.
- Fixed Refuge port issue.
- Other minor fixes.

# Balance

- Ajusted special smiths' prices.
- MP: Added cooldown to polls to avoid abuse.
- MP: Added crosbows for Picts.
- MP: Some ajustments to balance multiplayer.
- MP: Removed horses from Thor's Champion mode.
- Lord conversion dialog.
- Adjusted the aim of throwing spears.
- Altered adultery ratios.
- Tweaked villages loot, burn and enslave actions.
- Modified Royal Sandbox relations with vassals.
- Changed probability of Berserkrs and Ulfheddin becoming uncontrollable.
- MP Raid: Re-balance teams.
- Ajusted stamina penalty for AI.
- Adjusted center production prices.

# New / Changes

- Added levy feature in villages.
- Demolish slave market option added.
- Exanded dog feature information in your in-game notes.
- New gear to adventurers (NPCs going solo).
- Revoked recruitment rights if relations go less than -20 with village or lord.
- Weapon break now is optional.
- Extra information for "find lyre" quest.
- Redid Fjord scene for Multiplayer.
- Improved Spanish translation.
- Accesible Morgant and Donnchadh while player plays storyline.
- Abbot no longer accessible during monastery pillages.
- Other minor balancing.
Jul 31, 2015
Community Announcements - Captain Lust [TaleWorlds]
Hello all,

We just pushed out a small patch to fix an issue that was affecting some players in Reforged Edition. Don't be alarmed! :)

We hope you are enjoying the new update and are looking forward to Gamescom...

Thanks for your support
PC Gamer

The Mount & Blade: Warband Viking Conquest Reforged Edition is a "monumental update" to last year's DLC release that incorporates a number of new features including "The Last Tuatha De Danann", an all-new story set in the dark, mysterious fantasy realm known as Ireland.

A full breakdown of what's included in the Reforged Edition is up on the TaleWorlds website, with high points including the Hofs of the Nordic Gods, where players can recruit powerful but unpredictable Berserker troops; a faithful canine companion; "Labour mini-games," in which you give up all that raping and the pillaging in favor of an honest day's work in a quarry or on the farm; new quests, events, and items; an Ambush System; and significant changes to multiplayer. 

"We are very excited to be releasing Viking Conquest Reforged Edition today as a service to our players and fans!" TaleWorlds said. "Our friends and developers of the DLC, Brytenwalda, have been hard at work over the past few months creating this monumental update."

The Viking Conquest expansion, originally announced in October 2014, adds a single-player campaign to the game featuring, as you might have guessed, Vikings and conquest. I haven't played Mount & Blade: Warband myself, but Phil makes me think that I should: He said in November that while it's not the best-looking game ever, "it's an absolutely brilliant RPG-cum-strategy—filled with a multitude of freeform, sandbox options." The Mount & Blade: Warband Viking Conquest Reforged Edition is out now.

...

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