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“Laughter is the best medicine,” say people who are about to discover laughter actually makes a broken nose worse. Laughter’s pretty okay, though, as are other emotions – and creative mediums can help stimulate them. Valve have rolled out the red carpet (it smells rusty?) for the year’s finest Source Filmmaker machinima, little films mostly starring Valve characters, declaring which are the bestest best so you too can easily experience such human emotions as Action, Comedy, Drama, Short, and Extended.
An envelope arrived in the post this morning. Thick, stuffed with books. Diaries, in fact. Someone has sent me Gordon Freeman’s diaries from the last eight years. I don’t really know what to do about this. I mean, this is obviously big news, but this is also someone’s private life. But what if it was Gordon himself who sent them? What if he wants the… the misery therein to be exposed?
I’ve decided on a compromise. I’m going to publish some extracts, picked almost at random from the lot. If Freeman wants them taken down, he can get in touch and we’ll honour that right away.>
Expansion packs were once a core part of playing PC games, but they can often feel less essential in a world of constant updates and microtransactions. Original game Alec, expansions Adam and Graham, and brief DLC Alice gathered to discuss their favourite game expansions and why they still think the model works.
We know virtually nothing about Half-Life 3. We don't know if it exists in any kind of incomplete state, or if not, if it will exist at all at any point in the near or distant future. We don't even know if Valve wants to make it exist at this point. But we do know, thanks to Valve's Chet Faliszek, that it will not be a VR game.
As reported by VG247, Faliszek was asked following his talk about VR at EGX if Half-Life 3 would be a virtual reality game. "No," he replied, before moving on to discuss how the bandwidth requirements of VR headsets mean they won't be going wireless anytime soon. But the Half-Life inquisitor wasn't ready to give up quite so easily, so he asked again.
"I said no," Faliszek answered again. And that, apparently, was that.
So, Half-Life 3 isn't being developed for VR? Or Half-Life 3 isn't being developed at all? For such a succinct answer, it sure leaves a lot of room for interpretation. On the other hand, he didn't deny that it's being made. Half-Life 3 not VR confirmed.
There have been some unusual and unexpected ports in recent times. I’d never expected to see Deadly Premonition in my Steam library and Way of the Samurai 4 was something of a surprise. Strangest of all, perhaps, is that I’ve not only become accustomed to the presence of Metal Gear Solid V on PC, but that its stealthy immersive sim-feel has made it an integral part of 2015. Aspects of the design will become part of the fabric of future open world games, whether stealth-focused or not, and there’s nothing about the game that marks it out as a port.
I haven’t played Team Fortress 2 [official site] in almost a year, Steam tells me, but by gum! I haven’t stopped caring about the goofy world have created for their free-to-play FPS. Valve have some of the funniest fun in games, and I don’t especially mind if the yaks come through webcomics rather than computer games.
While we were on holiday on Monday, Valve released the fifth issue of their free TF comic, a mere eleven months after the last. In case you can’t remember, the TF2 gang’s quest for Australium metal had taken to the undersea dome where Sniper’s parents lived in some odd Superman pastiche, when the squad ran into their counterparts from Team Fortress Classic. And… action!