PC Gamer
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)


Clint Hocking has been cursed by a witch and is now doomed to travel the games industry, joining new developers and then leaving before releasing a single game. In the last five years, the Far Cry 2 designer has joined and left LucasArts, joined and left Valve, and as of yesterday, joined and left Amazon Games Studios.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.>

I don’t have a single favourite FPS and find such conversation boring but if someone asks and I want to test their mettle, I’ll tell them it’s Far Cry 2. If they say they prefer Far Cry 3, I know they – as a person – are wrong. Far Cry 2 is a game about plans and contingency plans, then desperate makeshift plans when those both go wrong, then finally, after a crucial grenade rolls back down a hill towards you, hoping that your buddy will come pull you out the fire – and that you can cover them. “Far Cry 3 is for babies,” I’d probably declare, because I’m like that.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Gathering together the best shooters is no easy task, but if you’re looking for a new PC FPS to play, look no further.

Your favourite game is at number 51.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Philippa Warr)

Begone, elephant! Unless you picked that last option or whatever.

Psssst! You wanna hear some gossip? WELL! So, Eurogamer told me that some friends of theirs told THEM that a marketing research survey told them the friends not Eurogamer that they wanted to talk future Far Cry game settings. I *know*, right?

Apparently the talk came in the form of a survey which asked players to make their preferences regarding potential settings such as Alaska, zombies, dinosaurs and Vietnam known.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Marsh Davies)

Did you know the word barbecue is one of only a few surviving words from a lost Caribbean language (having since been filtered through Spanish)?

You shouldn t always give people what they want. This is focus testing s fatal flaw. It s also the reason that Far Cry 2 – a game which doesn t give you what you want and slaps you for asking – is the best game in the series by far.

… [visit site to read more]

PC Gamer
Dead Cry

I know a lot of people are sick of them, but I really love killing zombies. Shooting zombies offers this highly distilled sense of guilt-free violence that I can easily deal with. Another bonus: zombies arrive pre-killed. Putting them back down is really just a public service. I m sure one day I ll get tired of shooting/stabbing/blowing up the animated dead; on that day, I ll no longer be intrigued by Dead Cry, an upcoming total conversion mod for Far Cry 3.

Built using the Far Cry 3 engine and map editor, Dead Cry is a single-player campaign very much inspired by games like Left 4 Dead, according to the mod s moddb page.

Character and enemy animations will look very familiar to anyone who played Far Cry 3, but the environment, plot, and character models are all brand new. DEAD CRY will not merely be a bunch of maps or a mod alone, the mod page says, It's as close to a completely new game as you can get. The campaign will include an immersive soundtrack, cinematic cutscenes, custom sound effects and voice over work.

Dead Cry just entered open beta release a few days ago, so you can download and play it here. They re also inviting players to fill out a beta survey form to help them make changes; you can find that survey here.
PC Gamer

Expected sequels to popular games often begin their public lives as tiny echoes awash in the din of our media age. Far Cry 4 seems to be following this familiar pattern, with an Ubisoft Shanghai game designer listing and then removing a reference to the sequel from his LinkedIn resume, according to a report at Joystiq.

The designer, Xavier Plagnal, reportedly listed his work in recent months as a Content Director on "the next Far Cry" at Ubisoft Shanghai. That line on his resume now lacks any specific information regarding exactly which "content" he's directing, but Plagnal isn't the first person to let slip a connection to a new entry in the series. Ubisoft executive Tony Key made a direct reference to a sequel to the 2012 Far Cry 3 last July when he said the following: It s a great brand, and now it s got the recognition it deserves, so we re clearly going to make another one: more on that soon."

Additionally, composer Cliff Martinez revealed in October his involvement with a "video game called Far Cry 4." We liked Far Cry 3 for its sneaking, its hunting, and for its hugely detailed open world. And the DLC followup Far Cry 3: Blood Dragon had its own part to play for its use of '80s icon Michael Biehn and its tongue-in-cheek approach to action-movie heroics. In any case, absent an official studio announcement to the contrary, it's looking more and more likely that a new Far Cry is on its way.

PC Gamer
Far Cry 2

Technically, I'm aware that the employees of Valve have regular jobs, doing regular things on irregularly mobile desks. Even so, when picturing Clint Hocking's year and half stint with the company, I can't help but imagine him strapped into a central development node, where tendrilled mind probes extract creative ideas to be fed into the Almighty Feedback Formula. I'm not saying that's definitely what happened, but if it is, it's perhaps understandable why he'd leave. Which he has.

News of Hocking's departure comes via his LinkedIn account and personal blog, where his biography states: "From 2012 until the end of 2013, Clint worked as a designer and level designer at Valve in Seattle."

Hocking is probably best known for his work at Ubisoft, where he was creative director for Splinter Cell: Chaos Theory - a game that, to this day, remains the highpoint of that series. He was also the creative director for Far Cry 2, which is either the best of the worst Far Cry game, depending on your fondness for emergent situations, jamming weapons and malaria.

In typical Valve style, we don't officially know what Hocking was working on. But based on leaked information taken from their internal database, he was suspected to be part of the team developing the yet to be announced Left 4 Dead 3. As yet, there's no information about his next project, but hopefully it'll evoke the same manic clash of systems that defined FC2's best moments.

Thanks, ValveTime.
PC Gamer

Ubisoft Senior Vice President of Marketing and Sales Tony Key has told Gamespot that Far Cry 3’s success has already greenlit a sequel (though this one will probably have fewer laser dragons in it).

"We’re totally psyched from ,” Key said. “It’s a great brand, and now it’s got the recognition it deserves, so we’re clearly going to make another one: more on that soon."

Key went on to talk about how Ubisoft’s investing most of its time and resources into open world games, though you don’t need to be a financial analyst to figure that one out. Both of Ubisoft’s big new IPs, Watch_Dogs and The Division are open world. Add Far Cry and Assassin’s Creed into the mix and it’s enough to make you wonder when Splinter Cell or Prince of Persia will hit the open world.

Of course, Key didn’t actually say when we’d actually hear more about Far Cry 4, so we’ll just continue fighting our losing battle with the unstoppable beast known as the cassowary until that day arrives.

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