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The shadows on the wall tell me they re coming. Two of them, both with assault rifles swinging idly at their hips. If I m quick enough, I m sure I can take them both out in one go. I peek out of cover as they round the corner, and let my stake gun sing, pinning the first enemy to the wall with 10mm steel projectiles. But at the sound of gunfire the other one legs it back the way he came, hunkers down in cover, and yells for reinforcements down his radio.
This five-second episode tells you a lot about the attention to detail in F.E.A.R., a 12-year-old game with AI that puts many modern-day shooters to shame. Its army of clone soldiers feel smarter than any enemy I ve faced in an FPS since, and remain razor-sharp to this day. … [visit site to read more]
F.E.A.R. and Gotham City Impostors dev Monolith may be working on a Hobbit game to coincide with the Peter Jackson film that airs this December.
"As to what Monolith/Warner Bros. Games Seattle is up to now - pretty sure it is a little fantasy action RPG-lite called The Hobbit: Part One," tweeted internet sleuth Superannuation, who has a solid track record uncovering secrets.
Warner Bros. laid off 60 staff across its Seattle-based studios last November. These studios included The Lord of the Rings: War in the North developer Snowblind, This is Vegas developer Surreal Software and Monolith.
"Snowblind basically no longer exists," Superannuation added, "so WB Games Seattle is more or less Monolith and some other dev support/publishing staff and whatnot.
"It also sounds like WB Seattle will be handling the tie-in for the second Hobbit film."
The Lord of the Rings: War in the North came from a studio with pedigree (Baldur's Gate: Dark Alliance), but flopped. "Repetitive, dull, buggy and frustrating, The Lord of the Rings: War in the North turns visiting one of Western civilisation's most revered fictional settings into a chore," wrote Eurogamer's Jeffery Matulef in his 4/10 War in the North review.