Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

An odd feeling – this thing we prayed for for years, and which seemed such an impossibility, is now happening. And not just happening: it felt like a foregone conclusion from the second it was announced. With $3.35 million pledged by crowdfunders and investors, it looks like Psychonauts 2, Double Fine’s sequel to their acclaimed 2005 adventure-platformer, will become a reality at last.

… [visit site to read more]

PC Gamer

Following the recent announcement of a crowdfunding campaign for Psychonauts 2, Double Fine and 2 Player Productions put out a three-part documentary about the origins of the original game. It s a lovely, candid look at how Tim Schafer and co. scraped together their first platformer without much of a clue how to pull it off. I ve yet to watch part three which just came out, but based on the previous installments it will be a fascinating combination of old footage from the game's development, other stuff from Double Fine s early years, and some hokey Tim-Schaferisms.

Rarely does the public get quite this sort of inside look at game development, particularly these days. A particular note of interest: Psychonauts was actually cancelled after leadership roles shifted at Microsoft, and some of their feedback said that the game might be too funny for a wide audience. Luckily, Double Fine finally secured a deal with Majesco to publish.

Watch the Psychonauts Retrospective: The Color of the Sky in Your World, parts 2 and 3 below.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Remember back in 2012 when Notch was like, “I could fund a Psychonauts 2!” and Double Fine were all, “Cool! $18m please!” and Notch was all, “Shiiiit, I was thinking more 25p, and – wow, look, an octopus on a tricycle!”? Well, that’s all history now.

Double Fine are looking to make Psychonauts 2. They’re after $3.3m from backers, alongside their own investment, plus external funding from a mysterious, possibly legal party. More Psychonauts! There’s a trailer too, of sorts.

… [visit site to read more]

PC Gamer

Psychonauts 2 was announced at The Game Awards today, albeit in a roundabout way. It's not officially guaranteed to happen yet, with a $3,300,000 crowdfunding campaign underway on Fig. But Fig will only provide one portion of the development funds. Double Fine will be providing a big portion of the funds themselves and an unnamed outside partner will be providing the remainder. 

The campaign page is live now, and is ticking up at a pretty quick rate. Rewards are doled out in tiers, similar to Kickstarter, and you can pick up the game, once/if it's completed, for $33 bucks. Donate enough to be an official investor, and you can pick up a piece of the profits.

Be sure to watch The PC Gamer Show next Tuesday, as we'll be talking to Tim Schafer himself. Join us as we try to take a peek into the industry veteran's mind about Double Fine's surprising endeavor. 

Watch the pitch video below.

Community Announcements - Spaff
OK! The disconnecting issues are a thing of the past. It took us a long time, sorry about that, we had a really tough time finding out what was going wrong! Thank you so much for bearing with us! The latest patch is live now.

Below are the patch notes of everything we fixed since the removal of GFWL.
We're going to celebrate with a live stream and play with the Devs session on Friday, stay tuned for more info on that!

* Fix for '?' character in Japanese
* Push-to-talk enabled by default
* Textbox resized/improved readability
* Localization fixes
* Fix for invalid text being entered into chat or pilot names
* Leaderboards store the BEST score, not the LAST score
* Saving when exiting the trench loadout
* 'Press Start' screen can be skipped with any key/click
* UI Textures not JPEG-compressed anymore.
* Fixing crash issue when player left lobby
* Fixed invalid sound categories
* Improved matchmaking search times
* Fixed the sound issue in Martian maps
* Enabled some Xbox 360 items on the PC
* Adjusted prices/availability of certain items in the shop
* Fix for the Game Authentication Error that has been plaguing matches with 3 or more individuals
* If you have modifications to Buddha.cfg, please put them in User.cfg (you'll have to create it, same directory). Buddha.cfg gets replaced with every patch, while User.cfg should remain untouched
* Steam Saves will now look in %appdata%\Doublefine\IronBrigade\{64BitSteamID} first, so multiple Steam users can have their individual settings/progress. What this means is that it should be safe to move your files into that directory. Please note that {64BitSteamID} is an actual number and not literally "{64BitSteamID}". You don't have to move your files to the new directory; new saves will automatically get put there. However, old files will NOT be deleted (and so, to keep things clean, you might want to consider moving them).
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

What's that Lassie? Little Timmy's head has fallen down the well?

Headlander is the next game from Double Fine, and with news that the project lead from the wonderful Stacking is in charge I’m definitely paying attention. Borrowing the body-swapping concept from that Russian Doll-themed game, Headlander applies it more of a Metroidvania structure, with some lovely 70s sci-fi trappings and the option to graft your head onto anything from dogs to dancers. Take a look below.

… [visit site to read more]

Community Announcements - Omichron
Thank you all for your help with 1.09 and the generated logs. We've been able to identify some common patterns in them and have released a beta patch with a proposed fix. We're putting this beta up in order to see how it affects people in the wild. Please let us know if you see any improvement with the patch.

For more details, please see the forum post at http://steamcommunity.com/app/115120/discussions/0/541907675760345852/
Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.>

Tim Schafer’s last great game? Oooh, there’s a statement. Whichever way you fall on that, it’d be hard to argue that Psychonauts [official site] weren’t a wondrous thing.

… [visit site to read more]

PC Gamer
Community Announcements - Omichron
With the latest update, we have enabled automatic error reporting in order to help us identify multiplayer bugs.

More information can be found at

http://steamcommunity.com/app/115120/discussions/0/530645446317023082/
...

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