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Community Announcements - justbiglee
Greetings DiRT 3 Steam players,

Just wanted to let you know the new look Codemasters Forums are now live.

If you happened to be a member in the past you should be able to login using the same Codemasters Account details you used on the old forum and you'll find the login/register button in the top right of your screen (These will be the same as the details you use to login to RaceNet). Your username should be automatically pulled in but if you don't have a Codemasters/RaceNet account don't worry, setting one up is free and just takes a few moments.

That’s pretty much all you need to know to get you up and running, if you are having any problems at all just let me know either on here or Twitter.

Once you are logged in click your username at the top of the screen to visit your profile, from here you’ll be able to upload your avatar which will be used across the whole of the forum. Over on the right of this page you’ll find the edit profile button where you’ll be able to add details like your website, Twitter username, Steam ID, PSN ID or Gamertag.

While you are on the edit profile page be sure to have a good look at all the settings and the notification page, we have pop up and email options for almost everything that happens on the forum so and you can customise pretty much everything to suit your taste.

So take a look around, let me know what you think, it would be great to get some of you guys on the new boards but don't worry I'll be dropping by Steam daily still and I have been reading the GFWL and the New Game Suggestions posts even if I have been a little quiet of late :)
PC Gamer
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title="Permanent Link to Steam Controller hands-on at GDC 2014">GDC Steam Controller







The new version of Valve s Steam Controller is out in the open at GDC, playable for anyone in attendance. We ve spent some time with it on the show floor, playing Portal 2, Broken Age, Dirt 3, and Strider.



This was my first time using the Steam Controller, Valve s gamepad designed to work with all the games on Steam: past, present, and future, and meant as a companion to SteamOS. Our last chance to play with the controller was at CES in January, when Cory said that he was hopeful after an admittedly short playtime that such a device could be fantastic.



My experience was far less encouraging. I was able to fit in more than half-an-hour with the controller on the GDC show floor. I played every game that Valve had on display one from four different genres and in each, I would ve absolutely had more fun and been more effective with an Xbox 360 controller.



The high sensitivity of the controller s dual, haptic trackpads was constantly frustrating. In Dirt 3, it was very hard for me to make fine steering adjustments; I seemed to only be able to oversteer left or right. As a result, my driving method boiled down to essentially see-sawing left, then right, then left again to correct and then over-correct my oversteering. I crashed a lot. My car was a wreck by the time I crossed the finish line, a lap time of 6:55 on Dirt 3 s Lake Gratiot course. The top AI racer finished in 3:04. Trying it mid-race, I actually drove best while using the Steam Controller s new d-pad.







Portal 2, one of the games using native support of the pad (as opposed to mouse and keyboard emulation) wasn t much better. I was able to clumsily and inelegantly solve a room in the first couple hours of the game, one where you re moving reflector cubes to change the direction of lasers emanating from the wall. When I put my thumb at the edge of the right pad, which controls your aim with the portal gun, it doesn t perpetually rotate your character. If I wanted to make a 90 or 180-degree turn, I had to swipe the pad right-to-left or left-to-right. And as I did that, the vertical alignment of my aim would shift a little, and I d have to correct it. I felt like a loading crane, moving along one axis at a time, picking up an item, rotating, and then moving again. It was so hard to be swift. I gave up after dying twice in the following room, where I needed to use orange (acceleration) and blue (bounce) gels to advance. It was a struggle to simply pan the camera downward, toward my feet, so that I could check that I was making impact with the blue gel.



I m glad to chalk some of my errors up to my inexperience with the device, but it s surprising how unwieldy the trackpads were in every situation. I didn t once feel comfortable, in control, or that Valve s hardware configuration was in any way an upgrade over a controller with analog sticks. I watched a lot of other players use the controller for the first time, and almost all of them echoed some version of The pads are way too sensitive. Valve employees scattered around the kiosks emphasized that you ll be able to adjust the sensitivity to a greater degree once the controller is fully released, but it s curious that Valve would showcase the controller in such a clearly unpolished stage everyone I saw using it at GDC seemed to be having a tough time.







The Steam Controller didn t strike me as either a good fit for casual, undemanding games as an upgrade to the Xbox 360 pad in first-person, 3D games. I thought that Broken Age would be a safe, easy context, but it was just as frustrating as Dirt 3 and Portal 2. How is that even possible? It was a fight just to put the cursor exactly where I wanted, and overshooting static objects made me feel completely silly.



At least at the outset of using this prototype, the new ABXY buttons feel shoehorned into the architecture of the pad. It s an odd placement for them, and they re maybe 80 percent the size of an Xbox 360 pad s buttons. I have pretty big hands, and the X button felt too distant to me. Even as I was navigating menus, I kept hitting B (cancel) when I meant to hit A (confirm). At the very least, I think it s a configuration that s going to require you to un-learn some of your muscle memory, which is unfortunate.



It s evident that the Steam Controller is still in development. At this prototype stage, Valve is actually still 3D printing the body of the controller itself, and the rigid, low-quality plastic doesn t quite feel comfortable. From a gameplay perspective, though, I m completely unsold on the Steam Controller as a viable way of playing PC games at this time. The games Valve had on display weren t flattering uses of the controller, and it s disappointing to know that I would ve played better with an Xbox 360 pad in every case.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Humbly I present to you, our bundle of readers, this week’s Humble Weekly Bundle. It concerns seven games from venerable Brit publisher Codemasters, which are on average Quite Good. Racing! Man-shooting! Very sweary man-shooting! Imp-herding! An ARPG I’ve never played! More racing! More imp-herding! (more…)

PC Gamer
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title="Permanent Link to Humble Weekly Sale offers Codemasters games DiRT cheap">DiRT 3







It's Codemasters turn to flaunt their goods on Humble's digital sale shelf. Seven games, including various DiRTs, Overlords and Operation Flashpoints, have been bundled together, in a genre mash-up that has tiny imps erratically driving rally cars away from hyper-efficient snipers. Okay, so it's not that - it's the more traditional bundle of games collected for a pay-what-you-want price.



It's a good package, specifically for the quirky Overlord series, the excellent DiRT 3, and the kinda-fun DiRT Showdown. Unfortunately, the bundle does still necessitate a warning. With GfW Live's rumoured July 1st shutdown, both Operation Flashpoint: Red River and DiRT 3 could potentially stop working. While Codemasters have confirmed that DiRT 3 will be getting the Steamworks treatment, they've made no comment on their plans for Red River.



As always it's a two-tiered deal, with people who pay under $6 getting Overlord, the Raising Hell DLC, Operation Flashpoint: Red River, Operation Flashpoint: Dragon Rising and Rise of the Argonauts. Pay over $6, and you'll also be given DiRT Showdown, DiRT 3 and Overlord 2.



The deal will run until February 6th.
Community Announcements - justbiglee
Greetings all,

I'm Lee your friendly neighborhood community manager, I will admit to being a total lurker here on the Steam forums and I wanted to thank everybody who regularly helps out the other users with their problems. I figured it's time I was a little more active on here though and I wanted to clear up some of your frequently asked questions.

Whats The Deal With Games For Windows Live?
We are working on removing Games For Windows Live from DiRT 3 and when the work is finished we'll be pushing an update via Steam and you will all be upgraded free of charge. I'm going to be honest with you, I don't know when that work will be complete but I will let you know as soon as I do.

I Have a Boxed Copy of DiRT 3 - What about me?
The current plan is to allow anybody who has a boxed copy of DiRT 3 to redeem their CD key via Steam which will add DiRT 3 to your Steam library - there is a chance the process of how you get your copy might change and we're working with Valve to make sure it's as painless as possible.

Why Can't I Download The DLC?
Because the GFWL market place is currently shut down unfortunately you can't purchase or download the DLC for DiRT 3, we will be making the DLC available on Steam when the Steamworks version of the game is available.

WTF! My Game Won't Start
Some users do have trouble starting the game, this seems to be an install/GFWL issue. Try downloading and installing the GFWL client manually and it should work fine Link

How Can I Contact You?
You can obviously contact me here on the Steam Forums or on Twitter I'm not going to be much use for technical questions in 140 characters so if you are having problems with the game it would be best to contact custserv@codemasters.com, let them know as much as you can about the problem and your rig set up and they will do their best to help. If you want to keep up with what the DiRT team are currently up to then you can follow DiRT on Twitter and Facebook and the CodiesBlog

I'm pretty sure that's the major questions that come up answered, I'll keep this first post updated with any others that crop up
PC Gamer
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title="Permanent Link to Games for Windows Live will soon be dead (hooray!), here’s a list of devs removing it from their games">Games for Windows Dead







RIP Games for Windows Live, we hardly knew ye. On second thoughts, we knew ye pretty well, and we hated your malodorous guts - good riddance. Of course, with Microsoft's hated games service going the way of the passenger pigeon (I was going to say dodo, but a load of animals have sadly been made extinct since then), there's the little matter of what's going to happen to all the games infested with GFWL. Will they be playable after July 1st, when the service is being taken out to the woodshed to be shot in the head? It's still unclear, but it doesn't seem likely - unless developers take it upon themselves to patch their games.



So far, only Fallout 3, Bioshock 2, the Arkham games, Insanely Twisted Shadow Planet and Toy Soldiers have extracted the service, leaving a few dozen games with the sword of DRMacles hanging over their heads. Thanks to Joystiq, we now at least know which developers and games are aiming to follow suit.



There's good news and bad news. Mostly bad, I'm afraid. The good news is that Super Street Fighter IV / SSFIV Arcade Edition, DiRT 3, F1 2010, F1 2011, Red Faction Guerrilla and Ms. Explosion Man will all replace GFWL with Steamworks (or in the case of RF:G, perhaps a DRM solution of its own), their respective developers have confirmed to Joystiq.



The sorta-good news is that Namco Bandai are "exploring options" to removing GFWL from Dark Souls and Ace Combat: Assault Horizon. If they don't remove it from the former at least, I imagine there'd be one hell of a stink come July 1st.



The bad news is that the Dead Rising and Lost Planet games, Resident Evil 5, Street Fighter X Tekken, Operation Flashpoint Dragon Rising and Red River, Iron Brigade, Fable 3, Gears of War, Halo 2, Blacklight: Tango Down and quite a lot of other games currently have "no plans" to remove GFWL. See my 'one hell of a stink' comment from earlier and insert the word 'massive' in there somewhere.



Joystiq are "still awaiting response" about GTAIV, Warhammer 40K: Dawn of War 2, Bulletstorm and a few other games. You can read the full list of games here. Thanks, Joystiq!
PC Gamer
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title="Permanent Link to Dirt 3 to give Games for Windows Live the slip, move onto Steamworks">DIRTy







Like an unpopular and neglected combination of game client, social platform and DRM system, Games for Windows Live is fast approaching its ultimate shutdown. Oh, hold on, that wasn't a clever analogy. That's what Games for Windows Live is. In preparation for its sort-of announced shutdown, a variety of games have been looking at ways to hack off the dying flesh, in the hope that such self-amputation will stop the creep of necrotic tissue, thus ensuring the survival of the host. Okay, that was a better analogy.



Codemasters have become the latest developer to announce their detachment plans, confirming over Twitter that a GfW:Live free version of rally racer Dirt 3 was being worked on.



@TweetingTommy32 We are working on it but it may not be until the new year.— Codemasters (@Codemasters) November 9, 2013





Dirt 3 was the last Codemasters game to use GfW:Live. The developer's subsequent releases, including F1 2012 and 2013, Grid 2 and Dirt: Showdown, all used Steamworks. As yet, the planned fate of the excellent Dirt 2 - also tied to GfW:Live remains unknown.



Games for Windows Live's shutdown was briefly announced through the support page for Age of Empires Online, before the webpage was updated and the closure confirmation removed. That so many games have, or are planning to switch to Steamworks confirms that there's some truth to these plans. If the original date was correct, the service will shutdown on the 1st July, 2014.



We've already seen a Steamworks shift from Bioshock 2 and the Arkham games, and Capcom recently announced that they were "looking into what options are available".



Thanks, PCGamesN.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

I'm not very good with racing games, but I think that's a car?

UPDATE: Oh dear, turns out to be some mobile thing. BETRAYAL.>

The DIRT and GRID games have all been jolly good, accessible fun, but I know a certain contingent of Metal Box Moving At High Speed fans have long rued Codemasters’ retreat from traditional rally games – specifically the once-ubiquitous Colin McRae Rally series. Looks as though mud’n'hatchback fans might be due to have all their Christmases come at once, as the CEO of Codemasters has announced plans to visit all their houses, tie them to a kitchen chair and force-feed them 85 whole turkeys, 340 roast potatoes and 21 pints of gravy each. After that, he might even confirm that there will indeed be a new McRae Rally game, as today’s viral teasing has heavily implied. (more…)

Product Release - Valve
Save 66% on the DiRT Franchise during this week's Midweek Madness*!

Race, crash and hoon your way through a world tour of motorised mayhem in DiRT Showdown! Crowd atmosphere, social gameplay and accessibility are all ramped up in this turbo- injected shot of driving delirium. Smash down the accelerator and earn the adulation of frenzied crowds at hyper-energised events at iconic locations. Trick, speed and smash your way to victory, then do it again.

DiRT 3! Race through the snow, rain and dirt and experience dramatic night races with the most amount of rally content in the series yet.

DiRT 2 is a revolution in off-road racing. Big event atmosphere and a killer vehicle roster come together on a multi-discipline World Tour, stretching from Malaysia to Morocco and London to LA. Compete in 100 events against icons like Ken Block and Travis Pastrana, go online in head-to-head 8 player races and enjoy jaw-dropping visuals, damage and speed.

*Offer ends Thursday at 4PM Pacific Time

Announcement - Valve
Today's Deal: Save 66% on DiRT 3!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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