Updates to Commander: Conquest of the America have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Version 1.03 (Patch 1) 9.8.2010
- Ship highlighting in tactical level - AI will now build fleets with 1-3 squadrons - A message is received when colony has a need - Resource window can now be accessed by clicking the 3D resources and from Colony-founding view - Morale information now shown in port name tags on strategic level
- Overall autoresolve balancing - Overall ship balancing (schooner, xebec, brig, carrack, cutter) - AI has now the possibility to select upgrades to ships - More damage inflicted when fleeing from autoresolve - Destroyed fort affects ships' morale less - Need amounts are decreased - Smaller visibility range for squadrons - Increased warehouse capacity (all levels) - Reduced birth rate - Reduced damage to crew from grape shots - Ship upgrade prices are now relative to the ship price - DLC 1: Colonial Navy overall balancing
- Info text and tiny icon shown over ship icon in shipyard if the shipyard level is too low - Problem with water showing black with some older graphics card drivers fixed - AI nations will not make war offers to player anymore, if it is in war with him - strategic camera scroll tweaked - Impossible to select "heavier cannons" upgrade if the ship has no cannons - Soldiers don't shoot from sinking ships anymore - When Port attack is clicked from squadron interface, it'll show red crosshair on enemy ports, when mouse hovers over them - No "cannon accuracy" upgrade for ships with no cannons - Tooltips for upgrades in Shipyard now show full upgrade description - Graphics and tooltips for shipyard build button improved - "Build more warships" -mission fixed - Fixed tax-slider (smoother) - Now to move trade items from warehouse to squadron also when balance is under 0 - Fleets cannot resupply at colonyspots anymore - AI doesn't add more colonists than there is space left - It's not possible for forts to flee the battle anymore - Problem with squadrons of a larger fleet disappearing when entering a port fixed - CTD-fix: AI squadron-merge caused a crash on savegame - CTD-fix: clicking "sell all" in the colony trade view caused a crash sometimes - CTD-fix: When trying to load a game or trying to return to main menu while in tactical with a fort, the game could crash - screen edge scrolling fixed for dualscreen & triplehead (triplehead can be enabled from options.txt) - possibility to lock cursor to game window or on dualscreen to the other screen (can be changed from options.txt) - Strategic camera problem with low fps fixed - GUI shows amount of cannons correctly now - AI will now repair their fleets at port in month change - Fixed flashing strategic loading screen when loading a game from main menu or ingame-menu before showing the correct loading screen. - Player can't see AI squadrons in docks/trade/people-windows anymore when in alliance and AI squadron arrives to player port for resupplies. - New commander created for captured AI squadrons - Friendly fort not spawned anymore on top of enemy fort when attacking enemy colony after multiple defending colony battles. - Tooltips for specialist fixed (squadron info window) - DLC ships used to display wrong icons in shipyard - Building prices now correct in every difficulty level - Building prices sometimes didn't fit the designated area - pressing tab (changing colony) did not hide selected fleet bouys - rare CTD caused by native raid fixed - "Buy soldiers" button disabled ( grey ) when no more room for soldiers - tactical level tip-text removed since we now have a tutorial box on the top right corner - "Barcelona" is changed to "Sevilla"