Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Delicious!

Who’d win in a war: Pagan Min out Far Cry 4 or Gandhi? Sure, Min’s great at murder and oppression and has a crack army and all that, but push Gandhi too far and nukes will fly. In Civilization V [official site], anyway.

Custom civilisations are one of the more common Civ mod types, but I do like the look of a new mod adding Pagan Min and the nation of Kyrat. They’re mostly focused archeology and exploration, see, though can always deploy those horrible sneaky Hunter soldiers, the gits in the hoods who pelt you with arrows then vanish. Yeah, you can have them.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Toward the end of February, Richard Moss documented the great AI wars that were sweeping through the Civ V [official site] community. If you haven’t read that feature, you should do so immediately. I’d intended to follow the 42-player AI-only game as updates arrived but when I checked in yesterday, it was my first visit in a good while. And, to my horror, I found that the game had stalled. Something was rotten in the code of Japan and the save file crashed when processing the nation’s 239th turn.

The save file ended up in the hands of Firaxis but Battle Royale organiser TPangolin managed to find a solution before hearing back from the devs. A few hours after I checked in, the problem had been fixed. The AI wars continue and, by thunder, they make for good reading.

… [visit site to read more]

Community Announcements - Hinkle2K
The update that replaces GameSpy with Steam for multiplayer functionality is now available via Steam. The game functions identically to the previous GameSpy version with the exception that the “Direct IP” option has been removed as it is no longer supported. Save game data should not be negatively affected. If you own a physical disc version of Civilization III and are interested in receiving this multiplayer update, please submit a support request.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Richard Moss)

A strange thing happened in the Civilization community r/civ on January 10, 2015. Inspired by similar, smaller-scale offerings by a Twitch.tv livestream and fellow redditor DarkLava (from whom he explicitly sought permission), user Jasper K., aka thenyanmaster, shared the first part of an experiment he was conducting wherein he put 42 computer-controlled civilisations in their real-life locations on a giant model of the Earth and left them to duke it out in a battle to the death, Highlander style (except instead of heads they need capital cities).

Since then, the practice has exploded in popularity. Reddit’s Civilization community has AI-only fever, but what exactly is so compelling about watching the computer play a very slow-paced turn-based strategy game with itself?

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Offworld Trading Company is a combat-free, sci-fi real-time strategy game from the lead designer of the sumptuous Civilization IV.

A great concept with a great pedigree can it possibly be as good as it sounds? But enough about Snickers More Nuts, let s talk about Soren Johnson s new game, an Early Access version of which was released this week.> … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Cassandra Khaw)

Say that in my face, son. I double-dog dare you.

The inimitable forces behind Colonialist Legacies have gone and Frankenstein-ed together something audaciously lovely: a fully animated, fully voiced 3D leader screen for their Civilization V mod pack. It’s Australia’s Henry Parkes and he didn’t make his grand entrance on the Internet alone. No, the esteemed gentleman is just one part of their new and improved Australia mod.

… [visit site to read more]

Community Announcements - Hinkle2K
A patch has been pushed live that should address recent issues with connectivity. This fix will only affect the multiplayer components of the game, and will not change any gameplay values or single player settings. We hope that this will improve the stability of multiplayer matches.

For more info on the update, check out the Civilization.com blog here: http://2kgam.es/1yTmUHB
Community Announcements - Aspyr-Blair
As many of you have noted here, Civ IV base game and Colonization are currently not working in 10.10 due to a python library issue.

After a week of review, this bug is legitimate and we are now officially pulling support for Yosemite until we have a fix for the problem.

Please accept our apology for any frustration this bug has caused. We are working on a solution, but because of the hectic holiday release schedule from Aspyr, we cant give an approximate date as to when that solution will be integrated into the game.

There is a workaround (users have posted it in several spots). It works 100%, but we should advise strong caution when messing with your library files. Make sure you backup your rig with time machine before diving in.

Please let me know if anyone has any questions, and again apologies for the interruption in play on a GREAT game.

UPDATE: A fix is now live. Support now goes back all the way to 10.6. Thanks to everyone for their patience and support.
Community Announcements - Aspyr-Blair
As many of you have noted here, Civ IV base game and Colonization are currently not working in 10.10 due to a python library issue.

After a week of review, this bug is legitimate and we are now officially pulling support for Yosemite until we have a fix for the problem.

Please accept our apology for any frustration this bug has caused. We are working on a solution, but because of the hectic holiday release schedule from Aspyr, we cant give an approximate date as to when that solution will be integrated into the game.

There is a workaround (users have posted it in several spots). It works 100%, but we should advise strong caution when messing with your library files. Make sure you backup your rig with time machine before diving in.

I should also note that some users are having success by making sure that Warlords and/or Beyond the Sword are installed on top of the base Civ IV game.

Please let me know if anyone has any questions, and again apologies for the interruption in play on a GREAT game.

UPDATE: A fix is now live! Thank you all for your patience and support.
Community Announcements - Stephen.Reid
A patch has been issued for Sid Meier's Civilization V. Here are the patch notes:

EXPLOITS
  • Fixed tech overflow bug that could allow a user to get free tech each turn for multiple turns. The size of the maximum allowable science overflow is now set at 5 turns of science (about the same as a unmodified research agreement) OR the unmodified cost of the last tech researched, whichever is larger. AI also understands this adjustment.
  • Fixed a multiplayer bug that would allow a player to steal everything from another player when trading.

GAMEPLAY
  • Allow Conquest of the New World achievements to be unlocked when playing the Deluxe version of the scenario.
  • Slight nerf to Tradition, and a boost to Piety (by adding one more prerequisite for Legalism and taking one away from Reformation).
  • Scale warmonger penalties by era (50% of normal strength in Ancient up to 90% in Industrial; 100% thereafter). Penalties for warmongering vs. City-States halved.
  • Added Cocoa and Bison resources from the Conquest Deluxe scenario into the main game.

MULTIPLAYER
  • The autoslotting of human players when loading a saved game in LAN multiplayer was broken when trying to play round-to-round. This has been fixed.
  • Players now properly exit LAN games when they encounter a version mismatch.
  • Players can now set their nick name in LAN games.
  • Fixed an issue where player would get stuck on the joining multiplayer game screen if they used an incomplete IP address while attempting to join by ip address.
  • Notifications are no longer considered “broadcast” unless the player is connected to the game. This will make it easier to communicate information to players who were not connected when the message was broadcast.
  • Players now unready themselves if the host changes the game settings before the game started.
  • The number of player slots available was not updating for connected remote clients when the host increased the map size on the staging room.
  • Fixed an issue causing AI civs that used to be players to still have the player's Steam name after the player leaves in Multiplayer.
  • A player's name in the staging room chat panel no longer swaps if they swapped player slots.
  • Some multiplayer notifications can now expire at the end of the next turn.
  • Some multiplayer notifications will not expire until the player has network connected to the game.
  • Multiple hot-joining bugs fixed in Pitboss.

MISC BUGS
  • The icon no longer changes to a spinning globe during diplomacy (this normally means the game is busy).
  • Don't show a third-party civ or City-State on the trade panel list to "Declare War" or "Make Peace" unless both players have met that civ or City-State.

...

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