Community Announcements - Aspyr-Blair
As many of you have noted here, Civ IV base game and Colonization are currently not working in 10.10 due to a python library issue.

After a week of review, this bug is legitimate and we are now officially pulling support for Yosemite until we have a fix for the problem.

Please accept our apology for any frustration this bug has caused. We are working on a solution, but because of the hectic holiday release schedule from Aspyr, we cant give an approximate date as to when that solution will be integrated into the game.

There is a workaround (users have posted it in several spots). It works 100%, but we should advise strong caution when messing with your library files. Make sure you backup your rig with time machine before diving in.

Please let me know if anyone has any questions, and again apologies for the interruption in play on a GREAT game.
Community Announcements - Aspyr-Blair
As many of you have noted here, Civ IV base game and Colonization are currently not working in 10.10 due to a python library issue.

After a week of review, this bug is legitimate and we are now officially pulling support for Yosemite until we have a fix for the problem.

Please accept our apology for any frustration this bug has caused. We are working on a solution, but because of the hectic holiday release schedule from Aspyr, we cant give an approximate date as to when that solution will be integrated into the game.

There is a workaround (users have posted it in several spots). It works 100%, but we should advise strong caution when messing with your library files. Make sure you backup your rig with time machine before diving in.

I should also note that some users are having success by making sure that Warlords and/or Beyond the Sword are installed on top of the base Civ IV game.

Please let me know if anyone has any questions, and again apologies for the interruption in play on a GREAT game.
Community Announcements - Stephen.Reid
A patch has been issued for Sid Meier's Civilization V. Here are the patch notes:

EXPLOITS
  • Fixed tech overflow bug that could allow a user to get free tech each turn for multiple turns. The size of the maximum allowable science overflow is now set at 5 turns of science (about the same as a unmodified research agreement) OR the unmodified cost of the last tech researched, whichever is larger. AI also understands this adjustment.
  • Fixed a multiplayer bug that would allow a player to steal everything from another player when trading.

GAMEPLAY
  • Allow Conquest of the New World achievements to be unlocked when playing the Deluxe version of the scenario.
  • Slight nerf to Tradition, and a boost to Piety (by adding one more prerequisite for Legalism and taking one away from Reformation).
  • Scale warmonger penalties by era (50% of normal strength in Ancient up to 90% in Industrial; 100% thereafter). Penalties for warmongering vs. City-States halved.
  • Added Cocoa and Bison resources from the Conquest Deluxe scenario into the main game.

MULTIPLAYER
  • The autoslotting of human players when loading a saved game in LAN multiplayer was broken when trying to play round-to-round. This has been fixed.
  • Players now properly exit LAN games when they encounter a version mismatch.
  • Players can now set their nick name in LAN games.
  • Fixed an issue where player would get stuck on the joining multiplayer game screen if they used an incomplete IP address while attempting to join by ip address.
  • Notifications are no longer considered “broadcast” unless the player is connected to the game. This will make it easier to communicate information to players who were not connected when the message was broadcast.
  • Players now unready themselves if the host changes the game settings before the game started.
  • The number of player slots available was not updating for connected remote clients when the host increased the map size on the staging room.
  • Fixed an issue causing AI civs that used to be players to still have the player's Steam name after the player leaves in Multiplayer.
  • A player's name in the staging room chat panel no longer swaps if they swapped player slots.
  • Some multiplayer notifications can now expire at the end of the next turn.
  • Some multiplayer notifications will not expire until the player has network connected to the game.
  • Multiple hot-joining bugs fixed in Pitboss.

MISC BUGS
  • The icon no longer changes to a spinning globe during diplomacy (this normally means the game is busy).
  • Don't show a third-party civ or City-State on the trade panel list to "Declare War" or "Make Peace" unless both players have met that civ or City-State.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Maybe we're not just awful lumps of meat!

A science victory in Civilization is awfully anti-climatic. Thousands of years of research, exploration, art, diplomacy, trade, war, survival, and human progress, and all you have to show for it is a little spaceship popping out your city then flying off the top of the screen. It’s nice, but lacks drama. That’s where Civilization: Beyond Earth begins, exploring what happens after humanity reaches the stars, so its intro movie offers an extended take on that blastoff. It’s all hope and fear and EMOTIONS. Imagine this next time you win a science victory, and try to hold in those little sobs of pride.

… [visit site to read more]

PC Gamer
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Ask PC Gamer is our weekly advice column. Have a burning question about the smoke coming out of your PC? Send your problems to letters@pcgamer.com.

I'm trying to find some games my retired dad might enjoy. He's not really a gamer... all he plays right now are games on his phone, and I guess he could play casual games on PC, but I wanted to show him there's more than simple puzzle stuff (he likes Threes) without overwhelming him. He has a pretty decent desktop I got him a couple years ago. Any recommendations? J.M.

Dear J.M.,

"Casual" has taken on a new meaning for me in the past few years. I used to think of Facebook games and the incessant notifications spawned from friends who think we might somehow connect over a mutual love of vegetables despite not talking for 10 years. Today, I think of any game that can be played in short sessions and doesn't demand a lot of familiarity with the genre or precision control.

That's a lot of great games, and 'casual' probably isn't the right word. Civilization V qualifies, for instance. You don't need to have played other turn based strategy games to get the concept it's like a board game, and the tooltips explain the rules and it's turn based, so there's no athletic mousery involved. And though it's hard to do, it can be played in short sessions. He can save and quit whenever.

Then again, I don't know your dad, and Civ might bore him to death. I'm just guessing (and only because this is true of my dad) that he isn't going to jump between a bunch of games. He'll probably want to get familiar with one or two and play them a lot, a la Threes. Turn-based strategy is a good call if that's the case. Total War: Shogun 2 and Unity of Command also come to mind, though the jump from Threes to the latter could be a bit much.

You may also consider going to GOG and finding some classics: Theme Hospital, SimCity 2000, Police Quest. Regarding that last one, if you think he might like story and adventure games, Zork: The Grand Inquisitor is one of my personal favorites. And there's always Telltale.

In the puzzle department, I can also recommend SpaceChem and World of Goo. And if none of that appeals, you can always install Peggle and move on. There's nothing wrong with Peggle. (Though I'm sure the commenters can supply some good answers and anecdotes of their own.)
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

A whole new world. A new fantastic point of view.

…I’m so sorry.

However, I am pleased to report that sci-fi strategy game Sid Meier’s Civilization: Beyond Earth is not simply Civ V with green face paint on. It has the same hexes and it does have much of the same infrastructure as its historical-themed predecessor, but its transformation into something alien goes far more than miasma-coated skindeep. The essential framework of Civ remains, but the final frontier – for the 200 turns with beta code I’ve spent there – requires a very different sort of thinking.

… [visit site to read more]

Announcement - Valve
Enjoy deals on the entire 2K Games catalog during the 2K Publisher Weekend! Save 50% and up on Civilization V, Borderlands 2, Bioshock Infinite, XCOM: Enemy Unknown along with many other titles.

The 2K Publisher Weekend begins at 10am PDT on Aug 20th and ends at 10am PDT on Aug 25th.







PC Gamer
mod of the week


Rome wasn't built in a day, but now it can be built in a turn. A new mod for Civilization V, called CivRome, lets you play from 323 B.C., the death of Alexander the Great, to 500 A.D., the fall of the Roman Empire. You can play as one of 22 possible civilizations including the Romans (Caesar), the Egyptians (Cleopatra), the Macedonians, the Goths, the Gauls, and even the Huns (led by one Mr. Attila T. Hun). There are new technologies to research, specific attributes for some of the civs, and a beautiful, historically accurate new map to conquer. In other words, it's a toga party, Civilization-style.

I'm a little hesitant to cover this mod, as it's still in development and there are tons of planned features that aren't implemented yet, but I figure getting players involved early to show interest and provide feedback and suggestions can't be a bad thing. Besides, I tried it out for a while this week, and it's highly playable with plenty to keep you occupied even in its unfinished state.

So much to conquer!

There's the map, and it's lovely and accurate, not to mention massive (not my picture, that's from the mod's Steam page). Obviously, you can play the mod on a random map, too, but I think the custom map will let you really get into the frame of mind to mess around in ancient Rome. One important note: the mod requires all of Civ V's DLC and expansions to run.

This! Is! An! Area! Outside! The! Border! Of! Sparta!

Along with the 22 playable civs, you'll be able to interact with a massive slew of familiar city-states. Early in my game, I ran into Jerusalem, Cyrene, Rhodes, Nazareth, and of course, Sparta, though deviating from completely realistic movie history, the Spartans wore more than tiny underpants and capes, and there didn't appear to be exactly 300 of them. Oh well, you can't have everything. On the other hand, I'm playing as Caesar, so I'm still going to try.

Yay. We are so happy! Well. Some of us! The rich ones!

What makes citizens happy in CivRome? Well, researching Happiness technology demonstrated that everybody loves slave labor. In fact, the CivRome mod makes slavery a big part of day-to-day life. The system isn't complete yet, but when it is, slaves will function as a resource, able to be imported and exported, used as labor to boost production, functioning as private tutors to buff science and culture, and increasing the happiness of the citizens who aren't slaves themselves. (The slaves, one presumes, will be pretty damn miserable.)

Okay, Rome is founded. Let's get to work on the vomitorium.

There are some interesting and unique facets to some of the new civs. The Huns, for example, were a nomadic people, so if you play as Attila you won't be able to build settlers to found new cities, though you'll be able to capture settlers from other civs. Their cavalry, naturally, will be top notch. Carthage, meanwhile, begins the game with a whopping five cities, owing to the fact that they were a territorial powerhouse at the time, though their military units will be unable to cross the sea as other civs can.

I'll be remembered through history as... a salad? A friggin' salad? Sigh.

The Romans have their own issues. As they grow an advance, a curious problem will arise among their military: soldiers will become more and more unhappy. It makes sense. If Rome was a remarkable paradise filled with wonders and luxury, who the hell would want to go tromping off to die in some distant war? To boost morale, Rome will need to ratchet up the distractions, devoting a lot of effort into keeping its citizens happy, like holding chariot races in the Circus Maximus and by building the Colosseum. Nothing to take your mind off faraway bloodshed than by watching some local bloodshed.

Darn Vandals. They keep tagging my storefronts.

I'm no ancient history buff, but I can appreciate the efforts being made to reflect this era as accurately as possible, and with such a wide range of civs to choose from, I think this could grow into a really spectacular mod. Again, while playable, this is still largely a work in progress and there's a lot more planned. You can check out the discussion page on the 2K forums here, and there's tons of talk on the mod's Steam Workshop page.

Don't forget, you need all of the Civ V DLC and expansions to run this mod!

Installation: You can subscribe to the mod on the Steam Workshop page I just linked. When you fire up Civ 5, just activate it on the Mods menu, and make sure you choose the CivRome map if you want to use that one specifically (trust me, you do).
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Hexcellent.

Joking about booking time off work for a video game’s release is awfully hackneyed, but I have known people to do it for two series: Grand Theft Auto and Civ. So, just so you know, Civilization: Beyond Earth now has a release date so WINK you might want to WINK book time off work or WINK consider laying the dramatic groundwork for a WINK illness to strike you on October 24.

The news comes alongside a new video with Beyond Earth’s co-lead designers talking about the kinda-Alpha-Centurai-ish-but-really-more-Civ-y game, over footage that’s mostly cinematics but does give a few tantalising peeks at things including the new web-like tech tree.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

This man represents open source supporters.

Is… Is this E3 news? On day three, I can’t tell anymore. Did Sid Meier swing on a trapeze across the E3 concourse to announce that Civilization 5 was now available on SteamOS and Linux? Did Aspyr gather the world’s press in an art deco theatre to reveal that this was their first Linux port, after years of porting popular games to Mac? Or is it the case that there was a simple post on Civ V’s Steam forum to declare that users of Ubuntu could now begin conquering 4X strategy worlds?

Probably that last one.

… [visit site to read more]

...

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