Community Announcements - x-4000
https://www.youtube.com/watch?v=iNXmzaUAQsU
Pablo getting prepped for the newly reorchestrated AI War II theme. The kickstarter for this sequel to AI War Classic is launching in the next 1-3 weeks.
  • Email arcengames at gmail dot com if you want to be notified when it goes live.
  • If you want to participate in discussions about the growing design document for the game, please visit our forums and join in!
Lots of stuff is happening fast, and we'll have more to share with you soon!

Best,
Chris
Community Announcements - x-4000
This is only the beginning.  The first 36 pages of the AI War II design document are in place.  I'm sure that folks on the forums will have a lot of commentary already about this.  I'm going to be out over the weekend, just to warn you, but I wanted to leave this with you to peruse before I left.

The largest segment so far is detailing the technical advancements of the sequel (most of which are already in place).  It's actually kind of insane to see how far things have come from where we left AI War "Classic" in 2014.  It was already quite long in the tooth by our standards then, being very rooted in a 2009-based code architecture that had been remodeled enough times that we couldn't really go further with that.



Squads

This document does start by going into the rationale behind ship squads, which are a change with major performance-boosting ramifications and that should be able to yield an increased feeling of giant space battles more along the lines of the pre-Unity battles in AI War Classic.  Feelings in this particular area may run a little strong since it is a pretty big shift (although familiar to many RTS games), so there's a lot of math and explanations there to hopefully make it clear just how freaking awesome this change is and why you should be happy about it.

The TLDR is that it will make your game run more smoothly even while we are able to do more complex things.

Multi-Part, But Not Modular Ships

This is the first example of something that is being changed that will have an impact on a lot of units in the game.  Based on discussions with players on the forum, we should basically have the best of what modular ships offered before (the multi-part bit), but without the fiddly interface for customizing them during the game.

Of course, given the moddable nature of the new game, you can customize ships to your heart's content anyway.  And there are space platforms that are a thing that have been designed but not yet written up, and those will also scratch that same itch...

Other Bits

There are a lot of other sections of the document that are just stubs for now, and they will be filled in next week.  First of all focusing on the largest structural changes, since those require the most discussion with players.  Then moving into smaller and smaller topics until we have a document that we feel is complete and correct.

Kickstarter

Depending on how long it takes us to reach that "complete and correct" status with the design document, and how long some of our prototypes for a few things in the new game take, we will be heading to kickstarter with this in 2-4 weeks.  The game already has a remarkably complete base in terms of the multithreading, the networking (minus transport layer), and so on.  The status of items are noted in the document above, and quite a lot of the trickiest things are already in the "complete" camp.

That said, there's still a ton to do, so it's not like the game is going to be rolling into early access tomorrow.  But the goal is for us to be able to show you the vision for what this is (visually and otherwise), concretely show you what is planned (design document), and give you an accurate timeline for completion (with appropriate buffer).

If you're interested in hearing about the kickstarter when it goes live, you can always email us at arcengames at gmail dot com.



I'll see you all Monday!

Chris

Click here for the official forum thread on this post.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Arcen Games, developers of AI War and most recently Starward Rogue, are going to let go almost all their staff this coming Monday. Company founder Chris Park explained in a post on Arcen’s site that that sales of their latest game had been much lower than expected and that sales of their back catalogue had dried up, perhaps as a result of changes to Steam over the past year.

… [visit site to read more]

Community Announcements - OptX /// mOE


AI War Facebook page
Arcen Games' Facebook page
Our community forums
Report bugs and suggestions on MantisBT
AI War web IRC / irc.appliedirc.com / #aiwar


It has been a long while since the last update, as the developers have been fully focused on pushing Stars Beyond Reach to release for July, but there's a bundle for the AI War collection over at BundleStars that includes the following:

- Base game
Expansions:
- Zenith Remnant
- Children of Neinzul
- Light of the Spire
- Ancient Machines
- Vengeance of the Machine
- Destroyer of Worlds

The sale lasts for a little over seven days from this posting, and for only $2.99 USD.

ːKissAssː

The Winter 2014 AI War Sortie Bulletin topic at the community hub is a place to find other players.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

An entirely objective ranking of the 50 best PC strategy games ever made. From intricate wargames to soothing peacegames, the broad expanse of the genre contains something for everyone, and we’ve gathered the best of the best. The vast majority are available to buy digitally, a few are free to download and play forever. They’re all brilliant.

… [visit site to read more]

Community Announcements - Josh "Spikey00" Y.

[/url]AI War Facebook page
Arcen Games' Facebook page
Our community forums[/i]
Report bugs and suggestions on MantisBT
AI War web IRC / irc.appliedirc.com / #aiwar

Most of Arcen's titles are on promotion over at GamersGate with heavy discounts; you can find them all with this search term! GamersGate does provide serials that can be registered on the Steam platform too, and as usual with games by Arcen, they can also be ran standalone.

Thanks to Vivisector 9999 for the heads up. ː8bitheartː

AI War 2014 Collection (up to Vengeance of the Machine): $3.40 USD
AI War: $2.00
Any single expansion: $1.00
Children of Neinzul: $0.40

Skyward Collapse Collection: $1.40
Bionic Dues: $2.00
Shattered Haven: $2.00
A Valley Without Wind 1 & 2 and soundtrack: $4.00





The *NEW* Winter 2014 AI War Sortie Bulletin topic at the community hub is a place to find other players.
Community Announcements - Josh "Spikey00" Y.

[/url]AI War Facebook page
Arcen Games' Facebook page
Our community forums[/i]
Report bugs and suggestions on MantisBT
AI War web IRC / irc.appliedirc.com / #aiwar

Changelog may be found here

This update fixes the "fatal error in gc" problem introduced from last night's 8.020 update which implemented asynchronous disk calls for users with multiple network adapters afflicted with slow loading speed.

The *NEW* Winter 2014 AI War Sortie Bulletin topic at the community hub is a place to find other players.
Community Announcements - Josh "Spikey00" Y.

[/url]AI War Facebook page
Arcen Games' Facebook page
Our community forums[/i]
Report bugs and suggestions on MantisBT
AI War web IRC / irc.appliedirc.com / #aiwar

Games Republic has various discounts on our games. I believe it's only for today!

AI War Collection 2014: $3.39 USD
Skyward Collapse Complete: $1.39
BIonic Dues: $2.49
The Last Federation: $6.79
A Valley Without Wind 1&2: $3.74
Tidalis: $1.24
Shattered Haven: $2.49

Sea worms are the best!

The *NEW* Winter 2014 AI War Sortie Bulletin topic at the community hub is a place to find other players.
Community Announcements - Josh "Spikey00" Y.

[/url]AI War Facebook page
Arcen Games' Facebook page
Our community forums[/i]
Report bugs and suggestions on MantisBT
AI War web IRC / irc.appliedirc.com / #aiwar

The old Winter 2013 topic was due for a refresh, so a new bulletin topic for finding others to play with has been create. Leave a post with the required information, and add those who've already posted to hopefully get a game going.

The *NEW* Winter 2014 AI War Sortie Bulletin topic at the community hub is a place to find other players.
Community Announcements - Josh "Spikey00" Y.

[/url]AI War Facebook page
Arcen Games' Facebook page
Tidalis Facebook page
A Valley Without Wind Facebook page
Our community forums[/i]
Report bugs and suggestions on MantisBT
AI War web IRC / irc.appliedirc.com / #aiwar

Bringing you brief news on a new Green Light bundle that contains AI War Fleet Command, Bionic Dues, Skyward Collapse, Tidalis, A Valley Without Wind, and A Valley Without Wind 2. All for $2.49 USD; please note that it only provides the base game for AI War.
...

Search news
Archive
2016
Oct   Sep   Aug   Jul   Jun   May  
Apr   Mar   Feb   Jan  
Archives By Year
2016   2015   2014   2013   2012  
2011   2010   2009   2008   2007  
2006   2005   2004   2003   2002