TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Additional improvements for client stability
  • Added a check to prevent building in trigger_hurt areas
  • Fixed seeing bumper cart icons for deaths while in hell on maps other than doomsday_event
  • Fixed not hearing localized audio while connected to a server using sv_pure
  • Updated pl_upward
    • Added stairs to forward Blue spawn underground
    • Updated the trigger hurt in the outer cliff area to cover the bottom of the map
TF2 Blog


The TF2 Workshop now has a voting queue! The upgraded queue should make it a lot easier for you to discover new and interesting items to vote on, and will help us get a broader sense of which items you most want to see in-game.


The TF2 Workshop home page has also gotten a redesign. It should now be much easier to browse through new items created by authors you follow, see what your friends are marking as favorites, and read about recent Workshop news from the TF2 team. Workshop authors: Be sure to mark your sets as "sets" in the "edit collection" page, since this will change how your items are now showcased!


One last reminder: Don't forget to vote on Tomb Raider items, now available in a handy new landing page thanks to the redesign.


TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a dedicated server crash caused by clients disconnecting while touching a trigger_hurt entity
  • Fixed an exploit that involved players killing teammates with the meteor spell by switching to Spectator
  • Fixed a bug that allowed weapons to be equipped in invalid loadout slots
Note missed from the previous update:
  • Fixed a rendering problem for Linux clients using AMD drivers
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added a new promo item, The Nabler
  • Fixed a client crash caused by using custom HUD files
  • Updated the equip_region for Gone Commando and The Mann of the House
  • Updated the Freedom Staff so Halloween Spells can be applied to it
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a bug where players could be teleported to hell and not have visible bumper car
  • Fixed a bug where Engineers could not pick up a building if the building was higher than the player
  • Fixed a text clipping problem with the HUD achievement tracker
  • Added ConVar tf_halloween_bonus_ducks_cooldown to control the frequency Merasmus speaks that line
  • Added a red glow for player ghosts on team Red
  • Updated rd_asteroid
    • Continued art-pass process
  • Updated sd_doomsday_event
    • Fixed a timing issue with Merasmus's announcement of the tickets becoming available
  • Updated koth_lakeside_event
    • Fixed missing collision on a barrel near the capture point
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a client crash related to the main menu
  • Fixed players not creating gibs when they are killed
  • Fixed player glow effects not drawing correctly
  • Fixed the Rescue Ranger being able pick-up buildings through walls
  • Fixed map-placed buildings being removed from the map during a round restart
  • Fixed sentry guns having ammo if they finished building after a Merasmus curse had started
  • Fixed Engineers being able to pick-up buildings during Merasmus's third-person curses
  • Updated the string used to display the kill stat for the Strange Horseless Headless Horseman's Headtaker
TF2 Blog


3A is currently bringing back the Zepheniah Mann's Ghost 8" figure from Scream Fortress 1 for a brief limited-time sale. If you'd like a suitably spooky keepsake of Scream Fortress, get in while the getting's good.


TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added the 'Tomb Raider' tag to the item import tool
  • Added The Kritz or Treat Canteen to the Halloween 2014 Community Bundle
    • Players who previously purchased the bundle have automatically been granted the item
  • Fixed a client crash that could happen while the server was changing maps
  • Fixed the Teleport spell not appearing in Helltower
  • Fixed rare spells appearing in regular Helltower spellbook pick-ups
  • Fixed disguised Spies not displaying the correct health value to enemies
  • Fixed the Engineer not playing the proper response rules while using the Golden Frying Pan
  • Fixed the Sniper getting stuck with a zoomed FOV after taunting while zooming
  • Fixed maps not loading correctly in the SFM tool
  • Fixed a bug in the Workshop import tool related to frame count calculation for taunts that were exported from the SFM tool
  • Fixed the Demoman not riding in the correct bumper car position when holding two-handed melee weapons
  • Disabled auto team-balance while players are in hell on Helltower and Carnival of Carnage
  • Updated bumper cars to deal damage when hitting players not in bumper cars
  • Updated the Necro Smasher so Strange parts and Halloween Spells can be applied to it
  • Updated the equip_region for the Iron Fist
  • Removed the smoke effect from the Tiny Texan
  • Updated the Rescue Ranger so players no longer block its ability to pick-up buildings from a distance
  • Updated sd_doomsday_event
    • Fixed a bug where Merasmus's curses would trigger during the bumper car minigames
    • Fixed players using the tiny-melee-only curse to get outside of the playable area of the map
    • Fixed a bug with the Eureka Effect and with teleporters where players could escape being teleported to the bumper car minigames
    • Reduced duration of the Monoculus spell from 15 seconds to 8 seconds
    • Fixed players being able to construct buildings in the spawn areas
    • Fixed Engineers not being able to build if a Merasmus curse is enabled while they were carrying a building
    • Updated Merasmus's curses to remove all projectiles and sentry gun ammo when teleporting players to the middle of the map
TF2 Blog
Team Fortress Tomb

One of the best parts about working on Team Fortress is that we have the ability to try new things. Sometimes this means "let's try making Halloween minigames that revolve around bumper cars!" and sometimes, like now, it means "let's try a new way of doing promotions".


Rather than working with the developers to have them produce some promotional content for the upcoming Lara Croft and the Temple of Osiris that we hope you'll like, we're involving all of you guys directly you who submit content to the Workshop and who vote on it.


Square Enix has agreed to open up the Tomb Raider IP so that we can have a contest. All of the Tomb Raider games are fair game, so if you've been waiting for your chance to put the heavy in short shorts, this is it. (Please don't do this.) You're welcome to pull from your favorite villains, heroes, levels, or any bit of lore. Because this upcoming game takes place in the classic Tomb Raider universe, we'd like to steer you towards the classic Lara games, rather than focusing on last year's "Tomb Raider".


The contest works like this:


  • Tomb Raider IP can only be used by Workshop submissions tagged with 'Tomb Raider'
  • Each submission is limited to a maximum of two contributors
  • When the contest ends on November 20th, we'll select up to three winning entries
  • Winning entries will be used as the pre-purchase rewards for Lara Croft and the Temple of Osiris on Steam
  • Normal Workshop terms apply, so outstanding entries may show up in the TF2 store
  • Official rules are available here

In addition to being featured as the Genuine-quality items awarded for pre-purchase, the contributors who submitted the winning entries will (subject to the contest terms above) get a free copy of the upcoming Lara Croft and the Temple of Osiris. And pretty much every Tomb Raider game available on Steam:


  • Lara Croft and the Guardian of Light
  • Tomb Raider Anniversary
  • Tomb Raider I
  • Tomb Raider II
  • Tomb Raider III: Adventures of Lara Croft
  • Tomb Raider IV: The Last Revelation
  • Tomb Raider V: Chronicles
  • Tomb Raider VI: The Angel of Darkness
  • Tomb Raider VII: Legend
  • Tomb Raider VIII: Underworld
  • Tomb Raider (2013)

In case that wasn't compelling enough, Square Enix has also agreed to grant the winners free copies of almost every one of their Steam games:


  • Anachronox
  • Battlestations Pacific
  • Battlestation Midway
  • Blood Omen 2: Legacy of Kain
  • Daikatana
  • Deus Ex: Human Revolution - Director's Cut
  • Deus Ex: GOTYE
  • Deus Ex: Invisible War
  • Dungeon Siege
  • Dungeon Siege II
  • Dungeon Siege III
  • Front Mission Evolved
  • Final Fantasy III
  • Final Fantasy IV
  • Final Fantasy VII
  • Final Fantasy VIII
  • Final Fantasy XIII
  • Hitman: Absolution
  • Hitman 2: Silent Assassin
  • Hitman 3: Contracts
  • Hitman: Blood Money
  • Hitman: Codename 47
  • Just Cause
  • Just Cause 2
  • Kane & Lynch: Dead Men
  • Kane and Lynch 2: Dog Days
  • Murdered
  • Legacy of Kain: Defiance
  • Legacy of Kain: Soul Reaver
  • Legacy of Kain: Soul Reaver 2
  • Omikron
  • Pandemonium!
  • Quantum Conundrum
  • Sleeping Dogs Definitive Edition
  • Startopia
  • Supreme Commander 2
  • The Last Remnant
  • Thief
  • Thief: The Dark Project / GOLD Edition
  • Thief II: The Metal Age
  • Thief: Deadly Shadows

This contest runs through Thursday, November 20th, and we'll announce the winners a few days after that. Whether you're an experienced Workshop contributor or someone thinking about getting their feet wet for the first time, this is a great opportunity to check out the item import tool and get to work. If you aren't interested in submitting content of your own, we're still counting on you to head over to the Workshop and vote on the entries that you want to see in the game. Good luck!


TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a dedicated server crash related to the new map sd_doomsday_event and server-wide curses
  • Fixed Blue team hearing the win audio instead of the lose audio when Red gets the tickets to the Strongmann machine
  • Fixed grenade projectiles doing more damage than expected
  • Fixed players changing team to respawn outside of their cart while playing a minigame
  • Fixed players being able to use the Eureka effect while in their bumper car
  • Fixed a bug that let Engineers move faster while carrying a building
  • Fixed the Spycicle not giving the Spy fire resistance
  • Fixed The Manngaroo itemset including the wrong item
  • Updated the equip_region for the Vaccinator and Quick-Fix
  • Fixed a bug where players would not get a kill credit for turning another player in to a ghost
  • Updated player ghosts to always use team color
  • Updated the new TargetID system
    • Added Advance Option and ConVar to disable floating health icon (tf_hud_target_id_disable_floating_health)
    • Added Advance Option to control the alpha of TargetID nameplate
    • Fixed not showing for disguised enemy Spies
    • Fixed showing the health of cloaked Spies
    • Fixed not hiding the panel when players are no longer visible
  • Added ConVar tf_weapon_criticals_melee to control whether melee weapons have random crits. Works separately from tf_weapon_criticals.
  • Fixed the knife not playing its backstab animation when crits are disabled
  • Fixed round-end crits not working when tf_weapon_criticals is set to zero
  • Updated sd_doomsday_event
    • Added spell pickups near the ticket case spawn
    • Reduced mega spell respawn time from 90 seconds to 45 seconds
    • Fixed curses occurring in bumper car minigames
    • Fixed players being able to boost their bumper cars early
    • Increased the damage that bumper cars receive from collisions
    • Players can no longer suicide when in a Bumper Car
    • Replaced large ammo kits near the Strongmann machine with spells
    • Reduced ammo kit size on the bridge from full to medium
    • Updated HHH to use a giant Necro Smasher when attacking players
    • Platform game:
      • Fixed Merasmus giving instructions in the platform game when it gets to the final platform
      • Center tent pole now vanishes when the final platform is reached
    • Soccer game:
      • Added HHH, spawns 45 seconds into the match
    • Duck game:
      • Increased max score to 200
...

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