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Natural Selection 2 Update Released

Product Update - Valve
3 Feb. 2013
Change
• Shotgun uses now a symmetrical bullet spread pattern.
• reduced grenade launcher damage radius from 8 down to 6.
• reduced spit projectile speed by 12%
• arc menu will now always show both deploy and undeploy button.
• Removed celerity sound and screen effects.
• reduced Gorge spit damage from 40 to 30.
• It is no longer possible to damage anything during the pre-game.
Optimization
• Fixed bug where some objects would be unnecessarily rendered using material techniques that had no effect.
• Reduced the memory usage from keeping level data in memory.
• Reduced the memory usage pathing information.
• Improved Infestation performance on the client (thanks Matso!)
• Improved loading times when vsync is enabled by limiting the loading screen frame rate to 30 FPS.
Feature
• In-game audio device selection.
Fix
• Damage arrows are now more accurate when multiple players are attacked by a Whip at the same time (Thanks to Joop for pointing this out!)
• Fixed bug where request menu was not opening when your team has no Commander.
• Fixed bug where grenades were not dealing full damage on direct hits.
• fixed Whips being able to whack grenades through walls.
• Fixed issue were client side and server side selection status are sometimes out of sync.
• Drifters now uncloak when an enemy unit touch them.
• Fixed bug causing Celerity effects to remain on when the Skulk was walking or standing still in some cases.
• Fixed random number generator issue that caused inconsistencies in the bullet spread between the client and server.
• Fixed “Couldn’t open ”” error messages appearing in the log.
• Fixed Gorge build menu not getting immediately cleaned up upon death.
• Fixed bug which allowed more than 3 Sentries to be built next to a Sentry Battery in some cases.
• fixed melee attacks not triggering effects when hitting world geometry.
• Fixed bug where the main menu music would play over the tutorial videos.
• The server will now reload the map if 10 hours have passed and no game is currently being played (Thanks Mats!)
• Fixed bug preventing the MAC from attacking Hives.
• Fixed crash on exit if the rendering thread was still processing a frame during the shutdown process.
• Gorge Bile Bomb will no longer interrupt the Gorge’s Celerity speed boost after shooting the bomb.
• Fixed the “speed” console command not affecting player movement.
• Aliens may now evolve new traits if an existing trait is lost due to the upgrade structure being destroyed.
• Fixed bug where alt-tabbing out of the game would cause the Exosuit to become opaque.
• Chat will now display correctly in the dedicated server web interface (Thanks Sherman!)
Improvement
• cyst min range check will now pass when the vertical distance between cysts is too high, to prevent situations were Commanders could sometimes not infest resource nodes.
• selection and hotgroup creation works now without any delays.
• Commanders can now select enemy units.
• increased number of allowed hotgroup to 9.
• hot key icons blink up red if a unit in this group is under attack.
• added shift+click for manipulating selection (add/remove units)
• Cysts now “redeploy” instead of enforcing a minimum placement distance between existing Cysts.
• phase gates now show a connection line between each other on the minimap.
• phase gates show now the destination in their name.
Sdk
• Added support for distortion effects (like refraction) in surface shaders.
• Added Client.GetMusicVolume.
Veil
• Blocked small vents in Topographical
• Added cover to vents in Nanogrid

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