Build 0.0.7.793 is currently available! Next time you restart your Steam client you will download this update.
If you hadn't already, please delete your user files: In the previous build, we had updated a few things that require you to delete all files recorded in ..\My Documents\My Games\SimBin\... Please browse to ..\My Documents\My Games\ and delete the folder called "SIMBIN"
Changelog - Fixed a game crash when NumPad "+" was pressed while a ghost was on the track - Aquila is not put into orbit anymore when driving over anti-cut bumpers (aka "anti-gravity stones"). - Various localization fixes - Various menu fixes to allow for longer text labels. - The Cancel button on the controller template selection popup now works - User should no longer end up with no steering input applied to his car - Fixed an issue where the visible Start / Finish line would not match the actual invisible plane that triggers the lap completion. - Enabled handbrake for all cars. Only works if the track is a hillclimb stage. - Various menu tweaks - Driver's helmet in prototype cars is no longer affected by motion blur - Apex Hunt now features challenges for each track layout the user owns. - Fixed an issue where some items in the crowd were not affected by motion blur. - The "i" button (Information) on an Apex Hunt challenge now brings you to a more polished information panel - Fix for Motec (now called "Data display") that became transparent in certain driving views. - Fixed a freeze that occured on some machines when "RESTART" was clicked. - Fixed a case where the selection of Apex Hunt challenges could break - Fix for "Server Returned Error 103" on Leaderboard Challenge at Bathurst with the BMW 635csi - In Track Test, with AI drivers OFF, a raceline can now be enabled - Fixed a case where split times information would not be displayed in Motec after hitting restart - Motec split times now correctly compare to the all time best time - Wheel rotation setting is now applied from pause menu without requiring to reload the track - Menus should no longer contain any placeholder assets - Apex Hunt challenges now display the car class icon. - Fixed backfires animations on ghosted cars that were not affected by ghosting effects - Player's car no longer looses its contact shadow when an AI car is nearby. - Fixed a glitch with the initial position of the cockpit steering wheel when cycling through driving views - Canhard R51 no longer hits the rev limiter in Portimao Club Chicane straights - Various art fixes on cars (holes in the 3D model seams) - Various fixes to blinking shiftlights that were triggered a lot. - A.I. tweaked so that it doesn't hit cones while exiting the pitlane in Bathurst - Fixed a sound glitch occuring when restarting a replay - The Canhard r51 driver arms are now correctly disabled if the user selects to disable driver arms rendering in the options. - A.I. tweaked so that the Corvette can now negotiate first and third corner of Hockenheim Short correctly - Ghost no longers hides the brake markers of the raceline - Clicking the "BACK" button multiple times and quickly no longer makes the in-game browse disappear. - Ghosts no longer shoot constant backfires - Enabled support for diphtongs in menu and HUD - Camera is now properly reset in its correct position when the user hits RESTART right after hitting a wall - Cougar C14/1 and C14/2 - Leaderboard Challenge replays are now correctly saved - Fixed a case where backfires would still be triggered even if the engine is turned off - Fixed a case where binding "Neutral" to a button would cause issues with gear changes - McLaren's brake callipers now correctly receive shadows - Sector times notifications now remain displayed on HUD longer